Player Matchup

Fenrir
Fenrir
BabyRed517
Fenrir
Level 121
God Stats
11W - 8L
1,880 SR
Queue Stats
587W - 539L
1,640 Elo+
Party 1
Aphrodite
Aphrodite
CantTouched
Aphrodite
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
491W - 326L
1,698 Elo+
Party 1
Cthulhu
Cthulhu
jrohrer12
Cthulhu
Level 7
God Stats
16W - 2L
1,900 SR
Queue Stats
16W - 2L
1,876 Elo+
Party 1
Yemoja
Yemoja
lchiro
Yemoja
Level 121
God Stats
7W - 6L
1,753 SR
Queue Stats
194W - 128L
1,667 Elo+
Party 1
Medusa
Medusa
svedanya
Medusa
Level 69
God Stats
24W - 17L
1,846 SR
Queue Stats
343W - 272L
1,599 Elo+
Party 1
Team Averages
Level 95
1,776 SR
1,696 Elo+

VS

Team Averages
Level 98
1,584 SR
1,775 Elo+
Rama
Rama
PhoenixBlade15
Rama
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
111W - 94L
1,837 Elo+
Party 2
Hercules
Hercules
Tboneapple
Hercules
Level 120
God Stats
10W - 6L
1,715 SR
Queue Stats
198W - 163L
1,846 Elo+
Party 2
Osiris
Osiris
TheMenacingRERE
Osiris
Level 128
God Stats
2W - 5L
1,604 SR
Queue Stats
193W - 141L
1,930 Elo+
Party 2
Anubis
Anubis
Unworthiness
Anubis
Level 48
God Stats
4W - 6L
1,792 SR
Queue Stats
126W - 109L
1,794 Elo+
Party 2
Ra
Ra
magoo14
Ra
Level 65
God Stats
39W - 43L
1,310 SR
Queue Stats
192W - 211L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabyRed517
Fenrir
12
7 / 1 / 2
7,335
667
4,659
7,135
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
CantTouched
Aphrodite
12
2 / 3 / 5
6,797
618
5,558
6,793
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
jrohrer12
Cthulhu
10
0 / 5 / 2
5,995
545
4,747
9,588
7,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
lchiro
Yemoja
11
3 / 1 / 6
6,666
606
5,380
5,624
2,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
svedanya
Medusa
12
1 / 0 / 3
6,563
597
4,204
3,497
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,144
559
1,552
4,094
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Tboneapple
Hercules
8
0 / 4 / 1
5,264
479
3,142
8,974
2,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
5 / 2 / 2
6,991
636
8,689
11,344
6,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
9
1 / 4 / 2
5,717
520
2,103
6,779
3,262
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 3 / 1
7,068
643
4,675
7,331
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
13
Kills
10
10
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BabyRed517
Fenrir
7
1
2
8
W
Aphrodite
CantTouched
Aphrodite
2
3
5
1.5
L
0
0
0
0
L
Hercules
Tboneapple
Hercules
0
4
1
0.13
L
5
2
2
3
L
Anubis
1
4
2
0.5
W
Cthulhu
jrohrer12
Cthulhu
0
5
2
0.2
W
Yemoja
lchiro
Yemoja
3
1
6
6
L
4
3
1
1.5
W
Medusa
svedanya
Medusa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,548
Damage
20,161
32,637
Taken
38,522
16,165
Mitigated
16,254
16,745
Healing
16,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BabyRed517
Fenrir
4,659
1,112
0
2,676
7,135
2,469
46
1,515
5,596
0
29,245
W
Aphrodite
CantTouched
Aphrodite
5,558
890
2,200
3,396
6,793
2,592
156
3,173
3,412
42,300
0
L
1,552
961
0
1,578
4,094
963
0
514
3,580
0
36,068
L
Hercules
Tboneapple
Hercules
3,142
597
0
2,218
8,974
2,635
0
3,055
5,868
0
12,473
L
8,689
4,036
0
7,020
11,344
6,478
277
5,381
5,440
0
35,229
L
Anubis
2,103
229
0
1,647
6,779
3,262
0
1,969
4,701
25,988
0
W
Cthulhu
jrohrer12
Cthulhu
4,747
1,019
0
3,077
9,588
7,132
0
318
9,232
27,726
0
W
Yemoja
lchiro
Yemoja
5,380
1,142
476
2,250
5,624
2,909
70
1,464
4,122
21,609
0
L
4,675
745
473
3,539
7,331
2,916
96
3,884
3,248
47,205
0
W
Medusa
svedanya
Medusa
4,204
1,129
0
2,670
3,497
1,063
0
0
3,497
0
42,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,356
Gold Earned
31,184
341
Minions Killed
304
0
Camps Cleared
0
1,126,037
Distance Traveled
1,075,192
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,335
667
63
6
0
260,596
5
W
Aphrodite
6,797
618
93
8
0
222,933
4
L
Rama
6,144
559
92
8
0
216,481
5
L
Hercules
5,264
479
12
1
0
253,789
4
L
Osiris
6,991
636
57
5
0
218,490
0
L
Anubis
5,717
520
54
5
0
179,209
1
W
Cthulhu
5,995
545
62
6
0
194,636
1
W
Yemoja
6,666
606
33
3
0
229,177
2
L
Ra
7,068
643
89
8
0
207,223
5
W
Medusa
6,563
597
90
8
0
218,695
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role