Player Matchup

Osiris
Osiris
BatGirl49
Osiris
Level 26
God Stats
36W - 12L
2,028 SR
Queue Stats
270W - 105L
1,877 Elo+
Party 1
Hercules
Hercules
Devils_Son_Death
Hercules
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,345 Elo+
Party 1
Ganesha
Ganesha
Skullhunter206
Ganesha
Level 146
God Stats
89W - 55L
1,820 SR
Queue Stats
531W - 363L
1,860 Elo+
Party 1
Erlang Shen
Erlang Shen
StormsongW
Erlang Shen
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
256W - 268L
1,489 Elo+
Party 1
The Morrigan
The Morrigan
missyDJade
The Morrigan
Level 48
God Stats
0W - 2L
1,175 SR
Queue Stats
8W - 13L
1,369 Elo+
Party 1
Team Averages
Level 86
1,605 SR
1,588 Elo+

VS

Team Averages
Level 77
1,596 SR
1,581 Elo+
Cthulhu
Cthulhu
Flatrouge
Cthulhu
Level 48
God Stats
4W - 2L
1,721 SR
Queue Stats
14W - 15L
1,600 Elo+
Party 2
Horus
Horus
Mattstr13
Horus
Level 22
God Stats
1W - 1L
1,310 SR
Queue Stats
43W - 18L
1,647 Elo+
Party 2
Scylla
Scylla
kingzac12
Scylla
Level 153
God Stats
4W - 2L
1,708 SR
Queue Stats
56W - 43L
1,593 Elo+
Party 2
Fenrir
Fenrir
micahkill
Fenrir
Level 124
God Stats
2W - 0L
1,741 SR
Queue Stats
63W - 42L
1,597 Elo+
Party 2
Izanami
Izanami
wadle20
Izanami
Level 40
God Stats
5W - 6L
1,500 SR
Queue Stats
341W - 350L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BatGirl49
Osiris
16
5 / 2 / 2
9,594
600
10,053
12,137
8,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
10 / 4 / 0
9,245
578
7,758
14,685
7,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 8
8,143
509
5,085
9,605
4,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
StormsongW
Erlang Shen
13
2 / 3 / 4
8,251
516
3,444
12,537
5,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
missyDJade
The Morrigan
11
0 / 8 / 1
7,111
444
1,162
10,126
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Flatrouge
Cthulhu
14
1 / 5 / 2
8,631
539
6,826
11,762
10,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
Mattstr13
Horus
13
0 / 3 / 9
7,930
496
4,096
9,654
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
kingzac12
Scylla
17
11 / 1 / 5
10,789
674
15,292
6,003
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
micahkill
Fenrir
15
5 / 3 / 6
9,210
576
9,819
10,642
4,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
wadle20
Izanami
14
2 / 5 / 1
8,574
536
3,267
8,507
2,320
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
17
Kills
19
19
Deaths
17
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Osiris
BatGirl49
Osiris
5
2
2
3
L
10
4
0
2.5
W
Cthulhu
Flatrouge
Cthulhu
1
5
2
0.4
W
Horus
Mattstr13
Horus
0
3
9
1.5
L
0
2
8
2
L
Erlang Shen
StormsongW
Erlang Shen
2
3
4
1.33
W
Scylla
kingzac12
Scylla
11
1
5
13.5
W
Fenrir
micahkill
Fenrir
5
3
6
2.67
L
The Morrigan
missyDJade
The Morrigan
0
8
1
0.06
W
Izanami
wadle20
Izanami
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,502
Damage
39,300
59,090
Taken
46,568
29,274
Mitigated
23,739
13,811
Healing
8,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BatGirl49
Osiris
10,053
3,586
0
3,435
12,137
8,890
4
5,484
6,250
6,986
54,192
L
7,758
2,629
0
3,318
14,685
7,169
0
3,927
10,655
0
37,267
W
Cthulhu
Flatrouge
Cthulhu
6,826
563
36
1,557
11,762
10,472
0
682
11,080
43,424
0
W
Horus
Mattstr13
Horus
4,096
2,493
361
1,623
9,654
4,183
0
982
8,672
0
21,254
L
5,085
159
0
2,348
9,605
4,881
0
2,238
7,281
32,005
0
L
Erlang Shen
StormsongW
Erlang Shen
3,444
1,311
0
4,440
12,537
5,061
0
4,678
7,712
0
45,003
W
Scylla
kingzac12
Scylla
15,292
2,833
0
514
6,003
2,030
564
1,735
4,170
77,228
0
W
Fenrir
micahkill
Fenrir
9,819
3,324
0
1,224
10,642
4,734
0
1,271
9,331
0
64,003
L
The Morrigan
missyDJade
The Morrigan
1,162
0
0
270
10,126
3,273
0
5,347
4,489
30,757
0
W
Izanami
wadle20
Izanami
3,267
2,275
0
2,855
8,507
2,320
58
2,386
6,121
0
55,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,344
Gold Earned
45,134
384
Minions Killed
468
0
Camps Cleared
0
1,578,207
Distance Traveled
1,540,434
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,594
600
119
7
0
322,932
4
L
Hercules
9,245
578
73
5
0
324,689
1
W
Cthulhu
8,631
539
105
7
0
287,683
1
W
Horus
7,930
496
27
2
0
334,694
0
L
Ganesha
8,143
509
13
1
0
310,262
6
L
Erlang Shen
8,251
516
96
6
0
352,326
2
W
Scylla
10,789
674
126
8
0
301,701
1
W
Fenrir
9,210
576
97
6
0
332,080
5
L
The Morrigan
7,111
444
83
5
0
267,998
1
W
Izanami
8,574
536
113
7
0
284,276
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role