Player Matchup

Fenrir
Fenrir
BabyRed517
Fenrir
Level 121
God Stats
11W - 8L
1,791 SR
Queue Stats
587W - 539L
1,626 Elo+
Party 1
Janus
Janus
CantTouched
Janus
Level 156
God Stats
8W - 6L
1,329 SR
Queue Stats
491W - 326L
1,687 Elo+
Party 1
Cthulhu
Cthulhu
jrohrer12
Cthulhu
Level 7
God Stats
16W - 2L
1,862 SR
Queue Stats
16W - 2L
1,849 Elo+
Party 1
Yemoja
Yemoja
lchiro
Yemoja
Level 121
God Stats
7W - 6L
1,500 SR
Queue Stats
194W - 128L
1,626 Elo+
Party 1
Medusa
Medusa
svedanya
Medusa
Level 69
God Stats
24W - 17L
1,746 SR
Queue Stats
343W - 272L
1,584 Elo+
Party 1
Team Averages
Level 95
1,646 SR
1,674 Elo+

VS

Team Averages
Level 75
1,554 SR
1,544 Elo+
Danzaburou
Danzaburou
ANiceTrashCan
Danzaburou
Level 32
God Stats
3W - 4L
1,626 SR
Queue Stats
31W - 30L
1,702 Elo+
Solo
Osiris
Osiris
AlphaBulbdog
Osiris
Level 50
God Stats
16W - 14L
1,335 SR
Queue Stats
174W - 166L
1,447 Elo+
Party 2
Sylvanus
Sylvanus
InfectiousZomB
Sylvanus
Level 87
God Stats
7W - 5L
1,810 SR
Queue Stats
256W - 221L
1,524 Elo+
Party 3
Poseidon
Poseidon
KnowingCheese93
Poseidon
Level 83
God Stats
2W - 3L
1,495 SR
Queue Stats
69W - 69L
1,558 Elo+
Party 3
Loki
Loki
MWcorp
Loki
Level 123
God Stats
8W - 8L
1,503 SR
Queue Stats
98W - 112L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabyRed517
Fenrir
17
10 / 1 / 9
10,610
558
5,845
12,768
6,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
10 / 2 / 20
11,820
622
21,038
11,209
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
jrohrer12
Cthulhu
16
3 / 2 / 5
9,889
520
10,491
18,490
17,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
lchiro
Yemoja
15
9 / 3 / 15
10,267
540
7,841
14,754
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Medusa
svedanya
Medusa
17
6 / 1 / 5
10,596
558
11,218
12,635
5,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANiceTrashCan
Danzaburou
16
0 / 1 / 4
9,722
512
8,205
11,414
6,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
14
0 / 7 / 5
8,878
467
11,718
16,299
15,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
14
3 / 7 / 3
9,981
525
7,065
16,837
11,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
12
1 / 15 / 2
8,289
436
6,813
13,446
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
MWcorp
Loki
16
5 / 8 / 1
10,567
556
8,907
14,942
6,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
24
38
Kills
9
9
Deaths
38
54
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ANiceTrashCan
Danzaburou
0
1
4
2
L
Osiris
0
7
5
0.36
W
Fenrir
BabyRed517
Fenrir
10
1
9
14.5
W
10
2
20
10
L
Sylvanus
3
7
3
0.64
L
Poseidon
1
15
2
0.13
L
Loki
MWcorp
Loki
5
8
1
0.69
W
Cthulhu
jrohrer12
Cthulhu
3
2
5
2.75
W
Yemoja
lchiro
Yemoja
9
3
15
5.5
W
Medusa
svedanya
Medusa
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,433
Damage
42,708
69,856
Taken
72,938
47,868
Mitigated
44,563
35,088
Healing
13,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ANiceTrashCan
Danzaburou
8,205
1,878
0
3,065
11,414
6,517
78
2,858
8,535
5,679
65,362
L
Osiris
11,718
4,684
0
2,800
16,299
15,547
0
9,740
5,853
6,857
46,128
W
Fenrir
BabyRed517
Fenrir
5,845
1,184
0
5,202
12,768
6,487
291
3,205
9,495
0
52,453
W
21,038
1,993
0
2,333
11,209
4,532
0
3,154
7,835
97,894
0
L
Sylvanus
7,065
1,443
1,469
3,961
16,837
11,822
40
9,284
7,167
25,164
0
L
Poseidon
6,813
669
0
280
13,446
4,296
0
8,392
4,758
31,391
0
L
Loki
MWcorp
Loki
8,907
1,329
0
2,244
14,942
6,381
0
7,459
7,255
0
59,317
W
Cthulhu
jrohrer12
Cthulhu
10,491
1,826
95
9,074
18,490
17,776
327
2,794
15,643
52,857
0
W
Yemoja
lchiro
Yemoja
7,841
1,800
4,716
6,936
14,754
13,971
0
4,040
10,547
34,358
0
W
Medusa
svedanya
Medusa
11,218
5,757
0
6,732
12,635
5,102
2,716
1,647
10,948
0
74,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,182
Gold Earned
47,437
534
Minions Killed
418
0
Camps Cleared
0
1,907,567
Distance Traveled
1,680,558
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,722
512
128
7
0
358,533
6
L
Osiris
8,878
467
96
5
0
327,384
4
W
Fenrir
10,610
558
87
5
0
432,387
9
W
Janus
11,820
622
158
8
0
415,411
2
L
Sylvanus
9,981
525
22
1
0
306,166
7
L
Poseidon
8,289
436
62
3
0
287,404
2
L
Loki
10,567
556
110
6
0
401,071
4
W
Cthulhu
9,889
520
94
5
0
349,494
0
W
Yemoja
10,267
540
47
2
0
359,978
8
W
Medusa
10,596
558
148
8
0
350,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role