Player Matchup

Cu Chulainn
Cu Chulainn
All2Sparkly
Cu Chulainn
Level 57
God Stats
4W - 2L
1,500 SR
Queue Stats
136W - 143L
1,789 Elo+
Solo
Baron Samedi
Baron Samedi
ERCOIDEM
Baron Samedi
Level 148
God Stats
2W - 1L
1,284 SR
Queue Stats
14W - 8L
1,226 Elo+
Solo
Cerberus
Cerberus
TheCornChili
Cerberus
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
210W - 196L
1,517 Elo+
Solo
Artemis
Artemis
compilex
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
senorpapel
Nemesis
Level 67
God Stats
2W - 0L
1,923 SR
Queue Stats
32W - 32L
1,712 Elo+
Solo
Team Averages
Level 106
1,541 SR
1,549 Elo+

VS

Team Averages
Level 75
1,426 SR
1,323 Elo+
Ah Muzen Cab
Ah Muzen Cab
GODZMODE10
Ah Muzen Cab
Level 48
God Stats
2W - 6L
1,500 SR
Queue Stats
556W - 698L
1,414 Elo+
Solo
Thanatos
Thanatos
KAICHO1
Thanatos
Level 76
God Stats
3W - 4L
1,319 SR
Queue Stats
17W - 18L
1,123 Elo+
Party 1
Amaterasu
Amaterasu
King Patera
Amaterasu
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 11L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
King WooGod
Nu Wa
Level 82
God Stats
5W - 7L
1,312 SR
Queue Stats
34W - 26L
1,250 Elo+
Party 1
Bacchus
Bacchus
PillsSwallowYou
Bacchus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 65L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
All2Sparkly
Cu Chulainn
20
6 / 4 / 6
14,134
615
15,448
16,520
21,060
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ERCOIDEM
Baron Samedi
18
8 / 4 / 14
13,196
574
20,641
19,524
7,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TheCornChili
Cerberus
15
3 / 1 / 15
12,070
525
6,652
22,072
23,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
compilex
Artemis
20
8 / 1 / 9
14,269
620
11,899
10,664
5,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
senorpapel
Nemesis
19
5 / 3 / 11
13,188
573
12,238
20,527
8,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GODZMODE10
Ah Muzen Cab
4
0 / 1 / 0
6,300
274
914
1,449
134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
KAICHO1
Thanatos
16
5 / 7 / 5
10,705
465
12,587
22,467
8,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
King Patera
Amaterasu
17
2 / 5 / 1
10,284
447
7,649
23,860
22,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 7 / 4
11,545
502
19,586
16,917
5,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 10 / 5
9,990
434
10,790
19,545
19,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
28
30
Kills
13
13
Deaths
30
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
All2Sparkly
Cu Chulainn
6
4
6
2.25
W
Baron Samedi
ERCOIDEM
Baron Samedi
8
4
14
3.75
L
Ah Muzen Cab
GODZMODE10
Ah Muzen Cab
0
1
0
0
L
Thanatos
KAICHO1
Thanatos
5
7
5
1.07
L
Amaterasu
King Patera
Amaterasu
2
5
1
0.5
L
5
7
4
1
L
1
10
5
0.35
W
Cerberus
TheCornChili
Cerberus
3
1
15
10.5
W
Artemis
compilex
Artemis
8
1
9
12.5
W
Nemesis
senorpapel
Nemesis
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,878
Damage
51,526
89,307
Taken
84,238
66,862
Mitigated
56,106
28,689
Healing
28,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
All2Sparkly
Cu Chulainn
15,448
4,787
0
2,120
16,520
21,060
829
2,456
13,676
7,909
85,971
W
Baron Samedi
ERCOIDEM
Baron Samedi
20,641
1,119
2,595
7,503
19,524
7,290
2,376
9,588
9,911
91,320
0
L
Ah Muzen Cab
GODZMODE10
Ah Muzen Cab
914
568
0
652
1,449
134
0
160
1,289
0
4,464
L
Thanatos
KAICHO1
Thanatos
12,587
3,002
0
13,929
22,467
8,460
0
7,079
15,084
0
66,580
L
Amaterasu
King Patera
Amaterasu
7,649
2,536
0
9,061
23,860
22,307
1,114
6,420
17,317
0
53,716
L
19,586
5,271
85
2,428
16,917
5,248
789
6,066
10,483
69,614
0
L
10,790
1,062
0
2,234
19,545
19,957
197
7,870
11,409
40,658
0
W
Cerberus
TheCornChili
Cerberus
6,652
448
0
4,437
22,072
23,673
631
7,641
14,356
30,828
0
W
Artemis
compilex
Artemis
11,899
7,723
0
3,835
10,664
5,917
6,401
4,753
5,911
8,347
101,178
W
Nemesis
senorpapel
Nemesis
12,238
5,300
0
8,199
20,527
8,922
592
8,019
12,508
0
95,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,857
Gold Earned
48,824
617
Minions Killed
391
0
Camps Cleared
0
2,278,914
Distance Traveled
1,678,433
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
14,134
615
162
7
0
468,327
6
W
Baron Samedi
13,196
574
132
6
0
422,357
4
L
Ah Muzen Cab
6,300
274
8
0
0
58,645
0
L
Thanatos
10,705
465
104
5
0
388,573
4
L
Amaterasu
10,284
447
110
5
0
459,491
2
L
Nu Wa
11,545
502
108
5
0
399,900
2
L
Bacchus
9,990
434
61
3
0
371,824
7
W
Cerberus
12,070
525
41
2
0
460,980
5
W
Artemis
14,269
620
165
7
0
424,753
3
W
Nemesis
13,188
573
117
5
0
502,497
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role