Player Matchup

Apollo
Apollo
Gold V
DoubleOphantom1
Apollo
Gold V
Level 69
God Stats
3W - 2L
1,912 SR
Queue Stats
14W - 8L
1,681 MMR
Solo
Danzaburou
Danzaburou
Gold V
Extrava
Danzaburou
Gold V
Level 145
God Stats
1W - 6L
1,210 SR
Queue Stats
361W - 330L
1,547 MMR
Party 1
Agni
Agni
Gold II
Guzmeme
Agni
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
P3rQ
Artio
Gold II
Level 160
God Stats
30W - 24L
1,537 SR
Queue Stats
88W - 92L
1,685 MMR
Solo
Bellona
Bellona
Gold III
Smeary
Bellona
Gold III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 198L
1,777 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,532 SR
1,638 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,686 SR
1,668 MMR
Scylla
Scylla
Gold IV
Combatking80
Scylla
Gold IV
Level 126
God Stats
11W - 1L
1,940 SR
Queue Stats
108W - 109L
1,681 MMR
Solo
Anhur
Anhur
Gold I
ImStyle
Anhur
Gold I
Level 120
God Stats
8W - 11L
1,315 SR
Queue Stats
140W - 141L
1,664 MMR
Solo
Achilles
Achilles
Gold IV
Sebbywoj
Achilles
Gold IV
Level 127
God Stats
11W - 15L
1,747 SR
Queue Stats
261W - 263L
1,678 MMR
Solo
Nemesis
Nemesis
Gold IV
TheeRatKing
Nemesis
Gold IV
Level 118
God Stats
5W - 0L
1,694 SR
Queue Stats
15W - 20L
1,644 MMR
Solo
Terra
Terra
Gold III
azaeraith
Terra
Gold III
Level 135
God Stats
5W - 2L
1,736 SR
Queue Stats
314W - 287L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 6
9,522
476
9,245
16,302
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Extrava
Danzaburou
15
3 / 6 / 2
9,521
476
7,220
15,742
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
Guzmeme
Agni
14
3 / 10 / 3
9,301
465
11,443
15,859
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artio
P3rQ
Artio
12
3 / 4 / 4
8,685
434
8,709
17,869
13,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Smeary
Bellona
15
0 / 4 / 0
8,911
446
5,409
14,742
12,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CthulhuPersephoneTsukuyomiSetErlang Shen

VS

Bans
AphroditeCu ChulainnYemojaRatatoskrGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
11 / 1 / 12
12,492
625
18,875
8,982
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
ImStyle
Anhur
19
8 / 1 / 7
12,133
607
12,727
17,714
7,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Sebbywoj
Achilles
18
1 / 1 / 10
11,276
564
13,316
15,504
16,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
TheeRatKing
Nemesis
18
7 / 2 / 8
11,378
569
11,159
14,432
6,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
azaeraith
Terra
14
4 / 5 / 12
10,123
506
6,642
17,818
16,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
10
Kills
31
31
Deaths
10
15
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Scylla
11
1
12
17
L
1
7
6
0.57
L
Danzaburou
Extrava
Danzaburou
3
6
2
0.67
L
Agni
Guzmeme
Agni
3
10
3
0.45
W
Anhur
ImStyle
Anhur
8
1
7
11.5
L
Artio
P3rQ
Artio
3
4
4
1.25
W
Achilles
Sebbywoj
Achilles
1
1
10
6
L
Bellona
Smeary
Bellona
0
4
0
0
W
Nemesis
TheeRatKing
Nemesis
7
2
8
5.5
W
Terra
azaeraith
Terra
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,026
Damage
62,719
80,514
Taken
74,450
39,559
Mitigated
49,491
19,067
Healing
33,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
18,875
3,553
0
2,552
8,982
3,128
2,069
2,944
5,858
85,499
0
L
9,245
5,120
0
5,122
16,302
4,646
0
3,883
12,244
0
58,826
L
Danzaburou
Extrava
Danzaburou
7,220
2,389
0
4,745
15,742
4,838
0
5,471
9,744
0
60,524
L
Agni
Guzmeme
Agni
11,443
1,025
0
1,000
15,859
4,060
520
6,188
9,400
62,639
0
W
Anhur
ImStyle
Anhur
12,727
6,494
0
10,099
17,714
7,008
3,331
3,858
13,678
0
91,667
L
Artio
P3rQ
Artio
8,709
1,239
1,358
5,752
17,869
13,859
0
6,786
10,865
31,363
0
W
Achilles
Sebbywoj
Achilles
13,316
3,093
0
6,328
15,504
16,373
1,373
2,585
12,915
0
70,867
L
Bellona
Smeary
Bellona
5,409
1,559
0
1,090
14,742
12,156
0
2,450
11,392
3,534
48,025
W
Nemesis
TheeRatKing
Nemesis
11,159
4,070
0
5,910
14,432
6,978
846
3,043
11,254
0
76,659
W
Terra
azaeraith
Terra
6,642
1,061
2,284
6,643
17,818
16,004
131
7,378
10,302
23,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,940
Gold Earned
57,402
497
Minions Killed
560
0
Camps Cleared
0
1,832,505
Distance Traveled
2,035,694
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,492
625
155
8
0
398,467
3
L
Apollo
9,522
476
118
6
0
355,408
2
L
Danzaburou
9,521
476
110
6
0
340,190
3
L
Agni
9,301
465
115
6
0
348,305
8
W
Anhur
12,133
607
133
7
0
350,854
6
L
Artio
8,685
434
35
2
0
391,207
2
W
Achilles
11,276
564
137
7
0
416,537
9
L
Bellona
8,911
446
119
6
0
397,395
6
W
Nemesis
11,378
569
107
5
0
447,046
7
W
Terra
10,123
506
28
1
0
422,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role