Player Matchup

Anhur
Anhur
Engli x RoSe
Anhur
Level 85
God Stats
1W - 1L
1,733 SR
Queue Stats
168W - 153L
1,546 Elo+
Party 1
Jormungandr
Jormungandr
JaSoN_DaE_TeAm
Jormungandr
Level 45
God Stats
16W - 16L
1,500 SR
Queue Stats
589W - 625L
1,610 Elo+
Solo
Osiris
Osiris
LuckyWezl
Osiris
Level 84
God Stats
1W - 5L
1,500 SR
Queue Stats
111W - 119L
1,538 Elo+
Party 1
Cupid
Cupid
Mr NewVegas23
Cupid
Level 91
God Stats
1W - 3L
1,500 SR
Queue Stats
281W - 268L
1,618 Elo+
Party 1
Scylla
Scylla
Paynful4nl
Scylla
Level 84
God Stats
2W - 9L
1,567 SR
Queue Stats
426W - 368L
1,614 Elo+
Party 1
Team Averages
Level 78
1,560 SR
1,585 Elo+

VS

Team Averages
Level 80
1,678 SR
1,374 Elo+
Ymir
Ymir
Gareesuhn
Ymir
Level 49
God Stats
5W - 9L
1,918 SR
Queue Stats
34W - 50L
1,386 Elo+
Solo
Pele
Pele
Im Cringin
Pele
Level 72
God Stats
4W - 7L
1,746 SR
Queue Stats
112W - 127L
1,261 Elo+
Party 2
Janus
Janus
StopTheRoach
Janus
Level 109
God Stats
5W - 5L
1,704 SR
Queue Stats
233W - 255L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
This Is Stoney
Danzaburou
Level 104
God Stats
3W - 2L
1,521 SR
Queue Stats
248W - 257L
1,505 Elo+
Party 2
Chaac
Chaac
Yns Dubz
Chaac
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
7,856
462
3,830
6,585
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
JaSoN_DaE_TeAm
Jormungandr
13
1 / 4 / 6
8,100
476
4,056
10,118
7,065
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
LuckyWezl
Osiris
15
1 / 3 / 0
9,199
541
7,170
8,558
8,240
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 3 / 2
9,778
575
9,993
11,050
6,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Paynful4nl
Scylla
17
5 / 2 / 1
10,099
594
5,942
7,352
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 4 / 8
9,218
542
5,219
14,404
13,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 3 / 2
9,620
566
5,200
12,521
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 5 / 4
9,096
535
3,504
8,709
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
This Is Stoney
Danzaburou
16
7 / 3 / 3
10,161
598
11,487
9,450
2,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Yns Dubz
Chaac
15
0 / 1 / 4
8,310
489
3,897
9,970
11,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
16
Kills
14
14
Deaths
16
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
Ymir
2
4
8
1.5
W
4
3
2
1.67
L
Jormungandr
JaSoN_DaE_TeAm
Jormungandr
1
4
6
1
L
Osiris
LuckyWezl
Osiris
1
3
0
0.33
L
8
3
2
3
L
Scylla
Paynful4nl
Scylla
5
2
1
2.75
W
1
5
4
0.6
W
Danzaburou
This Is Stoney
Danzaburou
7
3
3
2.83
W
Chaac
Yns Dubz
Chaac
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,991
Damage
29,307
43,663
Taken
55,054
27,146
Mitigated
34,748
10,370
Healing
10,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,830
1,652
0
1,182
6,585
2,763
1,107
2,302
4,252
3,314
37,144
W
Ymir
5,219
845
804
2,240
14,404
13,264
499
3,834
10,544
24,076
0
W
5,200
945
0
2,812
12,521
4,330
0
1,719
10,690
0
68,861
L
Jormungandr
JaSoN_DaE_TeAm
Jormungandr
4,056
1,030
0
3,309
10,118
7,065
595
2,036
8,082
28,378
0
L
Osiris
LuckyWezl
Osiris
7,170
1,729
0
652
8,558
8,240
896
804
7,327
5,693
49,440
L
9,993
6,207
0
3,556
11,050
6,732
0
1,387
9,626
10,143
56,196
L
Scylla
Paynful4nl
Scylla
5,942
93
0
1,671
7,352
2,346
404
1,918
5,226
61,750
0
W
3,504
259
0
415
8,709
3,210
0
3,516
5,081
55,136
0
W
Danzaburou
This Is Stoney
Danzaburou
11,487
4,895
0
1,302
9,450
2,898
2,600
1,885
7,525
0
67,037
W
Chaac
Yns Dubz
Chaac
3,897
407
0
3,391
9,970
11,046
700
290
9,680
0
38,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,032
Gold Earned
46,405
483
Minions Killed
476
0
Camps Cleared
0
1,583,130
Distance Traveled
1,649,079
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,856
462
79
5
0
293,937
4
W
Ymir
9,218
542
41
2
0
327,888
1
W
Pele
9,620
566
120
7
0
356,675
0
L
Jormungandr
8,100
476
49
3
0
311,315
3
L
Osiris
9,199
541
120
7
0
330,520
2
L
Cupid
9,778
575
103
6
0
315,745
3
L
Scylla
10,099
594
132
8
0
331,613
4
W
Janus
9,096
535
121
7
0
296,486
4
W
Danzaburou
10,161
598
121
7
0
322,900
5
W
Chaac
8,310
489
73
4
0
345,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role