Player Matchup

Thoth
Thoth
Hawhayy
Thoth
Level 16
God Stats
0W - 1L
1,224 SR
Queue Stats
3W - 4L
1,525 Elo+
Solo
Thor
Thor
M4rkituus
Thor
Level 8
God Stats
2W - 1L
1,861 SR
Queue Stats
2W - 2L
1,572 Elo+
Party 2
Sylvanus
Sylvanus
TheAcidMann
Sylvanus
Level 29
God Stats
7W - 6L
1,391 SR
Queue Stats
26W - 21L
1,596 Elo+
Solo
Ares
Ares
Vulkorian
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
xIBACEx
Artemis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 29L
1,671 Elo+
Party 2
Team Averages
Level 29
1,495 SR
1,573 Elo+

VS

Team Averages
Level 25
1,634 SR
1,671 Elo+
Anubis
Anubis
ChipsticksReborn
Anubis
Level 24
God Stats
20W - 12L
1,744 SR
Queue Stats
102W - 110L
1,677 Elo+
Party 1
Sobek
Sobek
Cubby69
Sobek
Level 22
God Stats
5W - 2L
1,883 SR
Queue Stats
99W - 101L
1,638 Elo+
Party 1
Anhur
Anhur
TDarkCrypt
Anhur
Level 25
God Stats
3W - 2L
1,340 SR
Queue Stats
128W - 95L
1,687 Elo+
Solo
Fenrir
Fenrir
TheChikinGod
Fenrir
Level 26
God Stats
31W - 32L
1,703 SR
Queue Stats
112W - 122L
1,587 Elo+
Party 1
Ra
Ra
xHyper3
Ra
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,768 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Hawhayy
Thoth
14
0 / 8 / 2
8,764
417
5,736
11,862
4,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
15
2 / 5 / 0
9,414
448
5,441
15,991
6,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
TheAcidMann
Sylvanus
17
5 / 7 / 1
10,816
515
14,611
21,661
11,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ares
14
3 / 7 / 2
10,027
477
9,041
22,723
22,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
xIBACEx
Artemis
16
1 / 7 / 2
9,396
447
9,143
15,157
5,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 7
13,090
623
16,381
18,457
9,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Cubby69
Sobek
15
2 / 1 / 13
10,937
521
5,096
13,838
13,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
20
11 / 2 / 8
14,218
677
18,762
15,881
6,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
19
6 / 1 / 9
12,415
591
9,328
14,461
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 1 / 10
13,176
627
17,859
13,559
6,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
81
11
Kills
34
34
Deaths
11
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
7
6
7
1.75
W
Sobek
Cubby69
Sobek
2
1
13
8.5
L
Thoth
Hawhayy
Thoth
0
8
2
0.13
L
Thor
2
5
0
0.4
W
Anhur
11
2
8
7.5
L
Sylvanus
TheAcidMann
Sylvanus
5
7
1
0.79
W
Fenrir
6
1
9
10.5
L
Ares
3
7
2
0.57
W
8
1
10
13
L
Artemis
xIBACEx
Artemis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,972
Damage
67,426
87,394
Taken
76,196
50,079
Mitigated
42,838
18,554
Healing
40,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,381
603
0
10,036
18,457
9,915
1,956
12,021
6,396
73,782
0
W
Sobek
Cubby69
Sobek
5,096
345
0
3,432
13,838
13,646
157
4,230
9,460
25,795
0
L
Thoth
Hawhayy
Thoth
5,736
163
0
1,254
11,862
4,191
0
6,187
5,675
43,030
0
L
Thor
5,441
1,040
0
3,352
15,991
6,171
0
6,627
9,364
0
54,794
W
Anhur
18,762
11,963
0
8,065
15,881
6,108
4,703
3,446
12,343
0
115,792
L
Sylvanus
TheAcidMann
Sylvanus
14,611
4,414
394
4,983
21,661
11,720
478
15,811
5,850
73,999
0
W
Fenrir
9,328
2,694
0
7,068
14,461
6,246
304
4,226
10,163
0
73,270
L
Ares
9,041
677
0
3,611
22,723
22,769
0
6,758
15,965
28,925
0
W
17,859
2,514
3,452
8,184
13,559
6,923
3,136
4,843
8,446
117,326
0
L
Artemis
xIBACEx
Artemis
9,143
2,586
0
4,960
15,157
5,228
0
3,953
11,204
0
69,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,417
Gold Earned
63,836
488
Minions Killed
660
0
Camps Cleared
0
1,654,378
Distance Traveled
2,067,618
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,090
623
143
7
0
344,173
11
W
Sobek
10,937
521
36
2
0
483,666
5
L
Thoth
8,764
417
92
4
0
356,689
3
L
Thor
9,414
448
86
4
0
315,512
1
W
Anhur
14,218
677
180
9
0
373,764
4
L
Sylvanus
10,816
515
145
7
0
278,761
1
W
Fenrir
12,415
591
127
6
0
452,296
0
L
Ares
10,027
477
42
2
0
353,303
8
W
Ra
13,176
627
174
8
0
413,719
3
L
Artemis
9,396
447
123
6
0
350,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role