Player Matchup

Zhong Kui
Zhong Kui
Cybor__vibe
Zhong Kui
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 122L
1,461 Elo+
Party 2
Scylla
Scylla
Overdog999
Scylla
Level 120
God Stats
1W - 0L
1,728 SR
Queue Stats
53W - 47L
1,441 Elo+
Party 1
Pele
Pele
ReturnOfTrebla
Pele
Level 124
God Stats
3W - 4L
1,285 SR
Queue Stats
43W - 44L
1,407 Elo+
Party 1
Apollo
Apollo
SoullEaterr
Apollo
Level 136
God Stats
1W - 0L
1,701 SR
Queue Stats
235W - 165L
1,452 Elo+
Party 2
Yemoja
Yemoja
mirkhat
Yemoja
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 45L
1,826 Elo+
Party 2
Team Averages
Level 107
1,543 SR
1,517 Elo+

VS

Team Averages
Level 63
1,253 SR
1,451 Elo+
Raijin
Raijin
DallasMalice 10
Raijin
Level 64
God Stats
0W - 1L
1,324 SR
Queue Stats
2W - 6L
1,394 Elo+
Party 3
Chiron
Chiron
Eakinaldo
Chiron
Level 102
God Stats
0W - 2L
1,282 SR
Queue Stats
12W - 17L
1,600 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Haty23
Cu Chulainn
Level 24
God Stats
0W - 3L
1,199 SR
Queue Stats
0W - 3L
1,207 Elo+
Party 3
Hel
Hel
brad1call_
Hel
Level 38
God Stats
95W - 72L
1,146 SR
Queue Stats
605W - 613L
1,404 Elo+
Solo
Mercury
Mercury
lileakinaldo
Mercury
Level 88
God Stats
1W - 3L
1,312 SR
Queue Stats
26W - 14L
1,652 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cybor__vibe
Zhong Kui
19
8 / 1 / 1
12,948
647
19,307
10,441
17,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Scylla
Overdog999
Scylla
17
4 / 2 / 3
11,173
559
10,877
6,901
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 1
10,220
511
6,093
12,953
7,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
18
2 / 3 / 0
11,459
573
5,084
14,838
8,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
mirkhat
Yemoja
14
0 / 4 / 5
9,713
486
2,631
12,219
13,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,333
417
3,469
10,384
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
Eakinaldo
Chiron
19
8 / 2 / 2
11,782
589
17,608
14,298
8,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Haty23
Cu Chulainn
14
0 / 6 / 0
8,016
401
3,229
16,888
9,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

3
0 / 2 / 1
5,707
285
783
1,195
207
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mercury
lileakinaldo
Mercury
17
5 / 3 / 0
10,769
538
8,945
17,110
6,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
16
Kills
13
13
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Cybor__vibe
Zhong Kui
8
1
1
8.5
L
0
3
0
0
L
Chiron
Eakinaldo
Chiron
8
2
2
4.5
L
Cu Chulainn
Haty23
Cu Chulainn
0
6
0
0
W
Scylla
Overdog999
Scylla
4
2
3
2.75
W
2
3
1
0.83
W
Apollo
2
3
0
0.67
L
0
2
1
0.25
L
Mercury
lileakinaldo
Mercury
5
3
0
1.67
W
Yemoja
mirkhat
Yemoja
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,992
Damage
34,034
57,352
Taken
59,875
49,519
Mitigated
26,562
19,501
Healing
17,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Cybor__vibe
Zhong Kui
19,307
2,833
0
5,777
10,441
17,493
4,196
1,145
9,162
83,875
0
L
3,469
326
0
250
10,384
3,088
0
7,267
2,606
42,347
0
L
Chiron
Eakinaldo
Chiron
17,608
8,856
328
7,477
14,298
8,066
0
4,820
9,166
6,211
90,013
L
Cu Chulainn
Haty23
Cu Chulainn
3,229
1,033
0
2,840
16,888
9,020
137
13,171
3,087
1,505
38,424
W
Scylla
Overdog999
Scylla
10,877
1,133
0
1,214
6,901
2,517
826
821
6,044
58,885
0
W
6,093
1,488
0
4,956
12,953
7,186
1,422
686
12,133
0
61,696
W
Apollo
5,084
3,132
0
4,789
14,838
8,784
4,651
1,116
13,644
8,887
82,807
L
783
0
56
0
1,195
207
0
390
769
3,233
0
L
Mercury
lileakinaldo
Mercury
8,945
4,858
0
6,403
17,110
6,181
0
5,819
11,070
0
74,045
W
Yemoja
mirkhat
Yemoja
2,631
827
790
1,975
12,219
13,539
68
953
11,176
34,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,513
Gold Earned
44,607
622
Minions Killed
478
0
Camps Cleared
0
1,828,627
Distance Traveled
1,597,370
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,948
647
175
9
0
313,032
4
L
Raijin
8,333
417
108
5
0
350,522
0
L
Chiron
11,782
589
169
8
0
382,939
4
L
Cu Chulainn
8,016
401
73
4
0
328,907
0
W
Scylla
11,173
559
131
7
0
386,444
5
W
Pele
10,220
511
115
6
0
393,023
7
W
Apollo
11,459
573
160
8
0
362,714
2
L
Hel
5,707
285
4
0
0
78,182
0
L
Mercury
10,769
538
124
6
0
456,820
1
W
Yemoja
9,713
486
41
2
0
373,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role