Player Matchup

King Arthur
King Arthur
Chanman2424
King Arthur
Level 138
God Stats
4W - 1L
1,495 SR
Queue Stats
43W - 37L
1,500 Elo+
Party 3
Anubis
Anubis
SNEAKYB34ST
Anubis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 80L
1,360 Elo+
Party 2
Hou Yi
Hou Yi
SneakyDarkwolf
Hou Yi
Level 157
God Stats
3W - 4L
1,636 SR
Queue Stats
26W - 34L
1,527 Elo+
Party 2
Jormungandr
Jormungandr
averagemay
Jormungandr
Level 62
God Stats
3W - 1L
1,495 SR
Queue Stats
17W - 22L
1,403 Elo+
Party 3
Team Averages
Level 129
1,532 SR
1,447 Elo+

VS

Team Averages
Level 135
1,615 SR
1,763 Elo+
Freya
Freya
Death_Tenshi8253
Freya
Level 120
God Stats
3W - 1L
1,730 SR
Queue Stats
198W - 122L
1,765 Elo+
Party 1
Heimdallr
Heimdallr
SISORSHANDS
Heimdallr
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 75L
1,721 Elo+
Party 1
Set
Set
Weaven360
Set
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 20L
1,765 Elo+
Party 1
Zhong Kui
Zhong Kui
Xcelleon28
Zhong Kui
Level 155
God Stats
4W - 5L
1,730 SR
Queue Stats
149W - 81L
1,803 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chanman2424
King Arthur
18
5 / 3 / 14
12,467
779
13,352
24,281
25,487
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
19
7 / 4 / 12
12,846
803
14,864
13,169
8,895
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 4 / 7
13,211
826
12,522
13,287
5,798
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
averagemay
Jormungandr
20
7 / 0 / 16
13,524
845
16,873
21,366
28,722
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 2
11,642
728
12,188
15,302
7,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
SISORSHANDS
Heimdallr
16
1 / 7 / 4
10,467
654
12,285
14,776
6,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 7 / 4
11,519
720
7,589
16,979
10,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Xcelleon28
Zhong Kui
16
2 / 8 / 2
11,093
693
13,466
16,929
12,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
27
Kills
10
11
Deaths
27
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Chanman2424
King Arthur
5
3
14
4
L
5
5
2
1.2
L
Heimdallr
SISORSHANDS
Heimdallr
1
7
4
0.43
W
Anubis
7
4
12
3.25
W
8
4
7
2.88
L
2
7
4
0.57
L
Zhong Kui
Xcelleon28
Zhong Kui
2
8
2
0.38
W
Jormungandr
averagemay
Jormungandr
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,611
Damage
45,528
72,103
Taken
63,986
68,902
Mitigated
37,036
16,566
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Chanman2424
King Arthur
13,352
782
0
7,151
24,281
25,487
498
8,575
15,706
0
36,757
L
12,188
3,333
0
3,986
15,302
7,729
614
7,302
8,000
39,317
0
L
Heimdallr
SISORSHANDS
Heimdallr
12,285
5,826
0
1,180
14,776
6,458
790
9,342
5,434
2,926
36,253
W
Anubis
14,864
246
0
4,502
13,169
8,895
1,427
4,141
9,028
53,670
0
W
12,522
6,423
0
1,314
13,287
5,798
2,770
6,481
6,806
0
61,539
L
7,589
2,727
0
2,398
16,979
10,207
0
7,269
9,350
1,131
47,605
L
Zhong Kui
Xcelleon28
Zhong Kui
13,466
3,389
0
3,135
16,929
12,642
631
8,178
8,751
34,674
0
W
Jormungandr
averagemay
Jormungandr
16,873
2,735
0
3,599
21,366
28,722
1,383
7,861
13,505
58,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,048
Gold Earned
44,721
294
Minions Killed
253
13
Camps Cleared
14
1,206,505
Distance Traveled
1,061,952
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,467
779
56
4
2
346,015
3
L
Freya
11,642
728
56
4
1
289,456
4
L
Heimdallr
10,467
654
59
4
6
237,290
1
W
Anubis
12,846
803
70
4
4
267,319
4
W
Hou Yi
13,211
826
84
5
4
277,433
3
L
Set
11,519
720
93
6
5
284,618
2
L
Zhong Kui
11,093
693
45
3
2
250,588
5
W
Jormungandr
13,524
845
84
5
3
315,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role