Player Matchup

Fafnir
Fafnir
BWZKA
Fafnir
Level 25
God Stats
7W - 13L
1,671 SR
Queue Stats
39W - 98L
1,468 Elo+
Party 2
Apollo
Apollo
MamaMisto28
Apollo
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 236L
1,567 Elo+
Party 2
Ra
Ra
Nandes14
Ra
Level 29
God Stats
6W - 7L
1,500 SR
Queue Stats
201W - 326L
1,560 Elo+
Party 2
Fenrir
Fenrir
NickWave
Fenrir
Level 26
God Stats
4W - 7L
1,739 SR
Queue Stats
99W - 105L
1,528 Elo+
Solo
Hercules
Hercules
meixedo39
Hercules
Level 26
God Stats
2W - 8L
1,338 SR
Queue Stats
101W - 197L
1,534 Elo+
Party 2
Team Averages
Level 29
1,550 SR
1,531 Elo+

VS

Team Averages
Level 21
1,408 SR
1,446 Elo+
Tsukuyomi
Tsukuyomi
Aiace47
Tsukuyomi
Level 26
God Stats
4W - 9L
1,289 SR
Queue Stats
231W - 278L
1,553 Elo+
Solo
He Bo
He Bo
Crıspus
He Bo
Level 18
God Stats
1W - 0L
1,298 SR
Queue Stats
54W - 51L
1,357 Elo+
Party 1
Ares
Ares
ZeıR
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,391 Elo+
Party 1
Bellona
Bellona
canthisusername
Bellona
Level 24
God Stats
11W - 9L
1,652 SR
Queue Stats
19W - 18L
1,522 Elo+
Solo
Izanami
Izanami
fraggerAK47
Izanami
Level 20
God Stats
9W - 6L
1,299 SR
Queue Stats
63W - 53L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BWZKA
Fafnir
8
0 / 1 / 0
4,892
489
2,230
5,914
3,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
8
0 / 4 / 0
4,577
458
5,599
9,558
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 1
5,130
513
1,724
4,884
2,004
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
NickWave
Fenrir
9
1 / 1 / 0
5,272
527
1,334
6,471
2,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
meixedo39
Hercules
9
0 / 2 / 0
4,988
499
2,395
6,869
5,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aiace47
Tsukuyomi
9
0 / 0 / 0
5,163
516
2,513
4,993
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Crıspus
He Bo
10
2 / 1 / 1
5,720
572
2,847
4,280
1,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
ZeıR
Ares
9
3 / 0 / 3
5,957
596
4,424
7,305
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 0
6,221
622
5,811
5,448
4,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
fraggerAK47
Izanami
9
2 / 0 / 4
5,521
552
7,021
5,869
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Aiace47
Tsukuyomi
0
0
0
0
L
Fafnir
BWZKA
Fafnir
0
1
0
0
W
He Bo
Crıspus
He Bo
2
1
1
2.5
L
Apollo
0
4
0
0
L
0
1
1
0.5
L
Fenrir
NickWave
Fenrir
1
1
0
1
W
Ares
ZeıR
Ares
3
0
3
4.5
W
2
0
0
2
W
Izanami
fraggerAK47
Izanami
2
0
4
4
L
Hercules
meixedo39
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,282
Damage
22,616
33,696
Taken
27,895
15,360
Mitigated
13,786
11,987
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Aiace47
Tsukuyomi
2,513
582
0
2,334
4,993
1,443
0
1,117
3,876
0
26,397
L
Fafnir
BWZKA
Fafnir
2,230
927
0
1,158
5,914
3,768
0
1,360
4,554
8,075
0
W
He Bo
Crıspus
He Bo
2,847
221
0
960
4,280
1,144
802
607
3,673
28,588
0
L
Apollo
5,599
3,397
0
3,867
9,558
2,468
0
3,388
6,170
0
27,606
L
1,724
273
0
1,379
4,884
2,004
589
1,984
2,900
22,246
0
L
Fenrir
NickWave
Fenrir
1,334
271
0
2,384
6,471
2,042
0
551
5,920
0
25,769
W
Ares
ZeıR
Ares
4,424
736
0
2,060
7,305
4,765
0
1,157
6,148
9,174
0
W
5,811
2,179
0
2,608
5,448
4,714
530
0
5,184
3,223
30,053
W
Izanami
fraggerAK47
Izanami
7,021
5,182
0
3,782
5,869
1,720
0
1,073
4,796
0
36,383
L
Hercules
meixedo39
Hercules
2,395
482
0
3,199
6,869
5,078
158
713
6,156
0
22,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,859
Gold Earned
28,582
204
Minions Killed
264
0
Camps Cleared
0
932,550
Distance Traveled
930,465
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,163
516
59
6
0
214,267
0
L
Fafnir
4,892
489
15
2
0
175,063
5
W
He Bo
5,720
572
59
6
0
173,368
1
L
Apollo
4,577
458
51
5
0
170,689
0
L
Ra
5,130
513
40
4
0
191,825
8
L
Fenrir
5,272
527
58
6
0
223,863
1
W
Ares
5,957
596
9
1
0
196,307
3
W
Bellona
6,221
622
67
7
0
197,247
1
W
Izanami
5,521
552
70
7
0
149,276
0
L
Hercules
4,988
499
40
4
0
171,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role