Player Matchup

Hercules
Hercules
CampyTurtle
Hercules
Level 128
God Stats
0W - 2L
1,709 SR
Queue Stats
26W - 29L
1,500 Elo+
Party 1
Yemoja
Yemoja
Jacatillo
Yemoja
Level 135
God Stats
4W - 13L
1,500 SR
Queue Stats
322W - 324L
1,655 Elo+
Solo
Mercury
Mercury
Varruc
Mercury
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
iMissAuto
Danzaburou
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 22L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
iMissUlts
Zhong Kui
Level 122
God Stats
0W - 1L
1,709 SR
Queue Stats
10W - 19L
1,500 Elo+
Party 1
Team Averages
Level 132
1,584 SR
1,531 Elo+

VS

Team Averages
Level 145
1,533 SR
1,454 Elo+
Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LONEGRAYWOLF87
Agni
Level 148
God Stats
15W - 20L
1,494 SR
Queue Stats
637W - 619L
1,431 Elo+
Solo
Horus
Horus
Sin Cease
Horus
Level 159
God Stats
5W - 5L
1,500 SR
Queue Stats
182W - 179L
1,228 Elo+
Solo
Baba Yaga
Baba Yaga
net68
Baba Yaga
Level 122
God Stats
3W - 5L
1,484 SR
Queue Stats
571W - 552L
1,498 Elo+
Solo
Danzaburou
Danzaburou
xKryticaI-xMag
Danzaburou
Level 139
God Stats
14W - 11L
1,685 SR
Queue Stats
118W - 111L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CampyTurtle
Hercules
16
0 / 5 / 3
10,109
632
12,287
19,860
19,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Jacatillo
Yemoja
17
2 / 4 / 0
10,739
671
7,365
18,174
17,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Varruc
Mercury
17
2 / 6 / 3
10,170
636
11,299
17,659
9,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
iMissAuto
Danzaburou
17
0 / 4 / 4
10,233
640
12,902
18,472
7,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
iMissUlts
Zhong Kui
16
2 / 7 / 2
9,751
609
11,202
18,820
13,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
6 / 3 / 12
11,698
731
8,710
15,562
10,863
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
7 / 0 / 14
13,096
819
18,736
10,264
5,052
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Sin Cease
Horus
16
1 / 2 / 17
11,434
715
9,196
24,519
25,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baba Yaga
net68
Baba Yaga
19
5 / 1 / 18
12,638
790
25,145
14,961
8,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
xKryticaI-xMag
Danzaburou
20
7 / 0 / 16
14,281
893
22,611
15,080
11,448
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
103
6
Kills
26
26
Deaths
6
12
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
6
3
12
4
L
Hercules
CampyTurtle
Hercules
0
5
3
0.3
L
Yemoja
Jacatillo
Yemoja
2
4
0
0.5
W
7
0
14
14
W
Horus
Sin Cease
Horus
1
2
17
4.75
L
Mercury
Varruc
Mercury
2
6
3
0.58
L
Danzaburou
iMissAuto
Danzaburou
0
4
4
0.5
L
Zhong Kui
iMissUlts
Zhong Kui
2
7
2
0.43
W
Baba Yaga
net68
Baba Yaga
5
1
18
14
W
Danzaburou
xKryticaI-xMag
Danzaburou
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,055
Damage
84,398
92,985
Taken
80,386
68,561
Mitigated
60,828
22,342
Healing
34,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,710
462
0
1,895
15,562
10,863
832
2,251
13,311
0
25,499
L
Hercules
CampyTurtle
Hercules
12,287
2,297
0
5,611
19,860
19,844
0
9,112
10,493
0
31,077
L
Yemoja
Jacatillo
Yemoja
7,365
173
4,845
4,564
18,174
17,611
1
7,873
9,923
18,544
0
W
18,736
1,258
0
5,009
10,264
5,052
2,736
1,633
8,631
60,235
0
W
Horus
Sin Cease
Horus
9,196
5,022
4,396
9,738
24,519
25,374
0
6,997
17,522
0
20,120
L
Mercury
Varruc
Mercury
11,299
4,372
0
330
17,659
9,689
0
6,281
11,288
1,596
39,597
L
Danzaburou
iMissAuto
Danzaburou
12,902
3,307
0
2,542
18,472
7,812
1
8,834
9,485
0
58,116
L
Zhong Kui
iMissUlts
Zhong Kui
11,202
145
0
4,450
18,820
13,605
0
11,911
6,837
30,952
0
W
Baba Yaga
net68
Baba Yaga
25,145
730
401
6,591
14,961
8,091
1,192
4,223
10,738
69,799
0
W
Danzaburou
xKryticaI-xMag
Danzaburou
22,611
13,474
0
6,819
15,080
11,448
3,399
4,463
10,617
2,814
83,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,002
Gold Earned
63,147
318
Minions Killed
426
4
Camps Cleared
13
1,367,382
Distance Traveled
1,555,915
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,698
731
39
2
2
283,933
3
L
Hercules
10,109
632
44
3
1
273,568
4
L
Yemoja
10,739
671
31
2
0
251,972
2
W
Agni
13,096
819
114
7
3
307,765
3
W
Horus
11,434
715
14
1
0
317,766
3
L
Mercury
10,170
636
68
4
3
323,182
3
L
Danzaburou
10,233
640
119
7
0
270,297
1
L
Zhong Kui
9,751
609
56
4
0
248,363
2
W
Baba Yaga
12,638
790
100
6
3
315,808
4
W
Danzaburou
14,281
893
159
10
5
330,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role