Player Matchup

Medusa
Medusa
Gold V
HunterWall
Medusa
Gold V
Level 122
God Stats
7W - 4L
1,767 SR
Queue Stats
43W - 37L
1,686 MMR
Party 2
Jormungandr
Jormungandr
Gold V
Kratirons
Jormungandr
Gold V
Level 109
God Stats
10W - 6L
1,598 SR
Queue Stats
45W - 43L
1,686 MMR
Party 2
Cthulhu
Cthulhu
Gold V
XulpiN
Cthulhu
Gold V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,622 SR
1,624 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 159
1,500 SR
1,667 MMR
Achilles
Achilles
Silver I
MartinCee
Achilles
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,668 MMR
Party 1
Tyr
Tyr
Gold V
Píndaro
Tyr
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 7L
1,666 MMR
Party 1
Raijin
Raijin
Gold V
VictorSui
Raijin
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,666 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HunterWall
Medusa
18
6 / 0 / 5
12,923
680
13,589
8,684
5,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Kratirons
Jormungandr
16
3 / 1 / 8
11,809
622
9,909
11,857
12,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
XulpiN
Cthulhu
14
2 / 2 / 8
11,365
598
12,361
14,202
14,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HerculesThothDanzaburouChang'ePersephone

VS

Bans
OsirisAnhurDiscordiaGuan YuPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MartinCee
Achilles
14
2 / 4 / 0
10,822
570
6,922
19,371
14,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 4 / 3
10,450
550
6,708
16,811
13,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
VictorSui
Raijin
14
1 / 3 / 2
10,894
573
13,438
7,424
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
HunterWall
Medusa
6
0
5
8.5
W
Jormungandr
Kratirons
Jormungandr
3
1
8
7
L
Achilles
MartinCee
Achilles
2
4
0
0.5
L
0
4
3
0.38
L
Raijin
VictorSui
Raijin
1
3
2
0.67
W
Cthulhu
XulpiN
Cthulhu
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,859
Damage
27,068
34,743
Taken
43,606
31,793
Mitigated
31,069
12,659
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
HunterWall
Medusa
13,589
5,501
0
2,163
8,684
5,010
784
2,766
5,436
0
93,801
W
Jormungandr
Kratirons
Jormungandr
9,909
677
194
4,303
11,857
12,721
276
5,184
6,174
38,722
0
L
Achilles
MartinCee
Achilles
6,922
1,048
0
5,343
19,371
14,743
696
6,043
12,403
0
35,386
L
6,708
556
0
3,696
16,811
13,909
0
9,754
5,932
0
38,079
L
Raijin
VictorSui
Raijin
13,438
1,391
0
795
7,424
2,417
456
4,665
2,384
65,139
0
W
Cthulhu
XulpiN
Cthulhu
12,361
136
1,274
4,725
14,202
14,062
450
5,313
7,742
41,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,097
Gold Earned
32,166
226
Minions Killed
209
0
Camps Cleared
0
1,192,305
Distance Traveled
1,111,983
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,923
680
159
8
0
402,886
7
W
Jormungandr
11,809
622
36
2
0
385,859
2
L
Achilles
10,822
570
47
2
0
377,172
5
L
Tyr
10,450
550
49
3
0
385,955
5
L
Raijin
10,894
573
113
6
0
348,856
6
W
Cthulhu
11,365
598
31
2
0
403,560
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role