Player Matchup

Scylla
Scylla
Repliees
Scylla
Level 21
God Stats
23W - 10L
1,800 SR
Queue Stats
102W - 64L
1,649 Elo+
Party 1
Nemesis
Nemesis
Serepuh
Nemesis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Ticharlis972
Pele
Level 35
God Stats
27W - 57L
1,372 SR
Queue Stats
28W - 58L
1,279 Elo+
Solo
Sobek
Sobek
iScotyyyy
Sobek
Level 47
God Stats
5W - 0L
1,754 SR
Queue Stats
123W - 67L
1,742 Elo+
Party 1
Hachiman
Hachiman
nate2799
Hachiman
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 38L
1,711 Elo+
Party 1
Team Averages
Level 81
1,585 SR
1,576 Elo+

VS

Team Averages
Level 83
1,511 SR
1,588 Elo+
Bellona
Bellona
 
Bellona
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Deathstroke479
Da Ji
Level 29
God Stats
1W - 3L
1,367 SR
Queue Stats
28W - 36L
1,569 Elo+
Party 3
Neith
Neith
hisham_099
Neith
Level 57
God Stats
6W - 5L
1,614 SR
Queue Stats
34W - 39L
1,581 Elo+
Solo
Khepri
Khepri
worldofsaver
Khepri
Level 106
God Stats
3W - 4L
1,573 SR
Queue Stats
66W - 49L
1,761 Elo+
Party 3
Agni
Agni
wpjones
Agni
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
236W - 225L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Repliees
Scylla
16
4 / 4 / 4
9,723
608
6,920
9,905
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Serepuh
Nemesis
16
3 / 1 / 2
9,215
576
9,152
10,597
8,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 3
7,773
486
2,655
11,069
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sobek
iScotyyyy
Sobek
13
1 / 2 / 12
9,216
576
5,112
13,258
11,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
nate2799
Hachiman
16
10 / 1 / 4
9,968
623
20,581
12,139
5,434
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
4 / 2 / 1
7,908
494
8,784
13,232
11,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 7 / 3
6,979
436
4,099
12,995
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
12
3 / 5 / 1
7,332
458
7,152
10,688
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
10
0 / 3 / 3
6,510
407
4,124
10,846
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
wpjones
Agni
15
4 / 2 / 4
8,644
540
11,736
9,528
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
19
Kills
13
14
Deaths
19
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
2
1
2.25
L
2
7
3
0.5
W
Scylla
Repliees
Scylla
4
4
4
1.5
W
Nemesis
Serepuh
Nemesis
3
1
2
4
W
1
6
3
0.42
L
Neith
3
5
1
0.7
W
Sobek
iScotyyyy
Sobek
1
2
12
3.5
W
Hachiman
nate2799
Hachiman
10
1
4
12
L
Khepri
0
3
3
0.5
L
Agni
wpjones
Agni
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,420
Damage
35,895
56,968
Taken
57,289
31,870
Mitigated
26,774
19,571
Healing
11,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,784
3,197
0
2,490
13,232
11,416
400
1,534
11,660
137
43,276
L
4,099
1,282
0
2,820
12,995
3,988
0
2,813
10,093
0
26,456
W
Scylla
Repliees
Scylla
6,920
1,353
165
2,168
9,905
3,242
862
2,885
6,817
59,711
0
W
Nemesis
Serepuh
Nemesis
9,152
4,421
0
4,791
10,597
8,009
0
622
9,572
5,370
54,661
W
2,655
491
0
309
11,069
3,738
329
3,202
7,495
0
39,593
L
Neith
7,152
3,324
0
2,777
10,688
2,896
0
3,274
7,344
0
31,326
W
Sobek
iScotyyyy
Sobek
5,112
109
0
4,115
13,258
11,447
872
4,360
8,772
18,988
0
W
Hachiman
nate2799
Hachiman
20,581
14,338
0
8,023
12,139
5,434
3,291
4,258
7,737
0
78,025
L
Khepri
4,124
427
0
804
10,846
5,358
0
1,860
8,986
20,929
0
L
Agni
wpjones
Agni
11,736
352
0
2,461
9,528
3,116
0
2,844
6,576
53,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,895
Gold Earned
37,373
426
Minions Killed
323
0
Camps Cleared
0
1,504,577
Distance Traveled
1,508,148
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,908
494
91
6
0
301,869
4
L
Da Ji
6,979
436
50
3
0
303,947
0
W
Scylla
9,723
608
121
8
0
291,203
0
W
Nemesis
9,215
576
89
6
0
300,455
5
W
Pele
7,773
486
71
4
0
336,256
0
L
Neith
7,332
458
45
3
0
272,087
2
W
Sobek
9,216
576
22
1
0
316,608
2
W
Hachiman
9,968
623
123
8
0
260,055
1
L
Khepri
6,510
407
29
2
0
312,193
1
L
Agni
8,644
540
108
7
0
318,052
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role