Player Matchup

Chang'e
Chang'e
AP2 Rampage
Chang'e
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,249 Elo+
Party 1
Heimdallr
Heimdallr
LosinBubbles
Heimdallr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 20L
1,107 Elo+
Party 1
Nemesis
Nemesis
SubterfugeX85
Nemesis
Level 126
God Stats
7W - 3L
1,500 SR
Queue Stats
160W - 149L
1,415 Elo+
Party 1
Team Averages
Level 101
1,500 SR
1,257 Elo+

VS

Team Averages
Level 74
1,605 SR
1,604 Elo+
Erlang Shen
Erlang Shen
Berry9512
Erlang Shen
Level 55
God Stats
0W - 3L
1,110 SR
Queue Stats
62W - 66L
1,389 Elo+
Party 2
King Arthur
King Arthur
RevRichie95
King Arthur
Level 102
God Stats
3W - 5L
1,756 SR
Queue Stats
218W - 213L
1,636 Elo+
Party 2
Horus
Horus
TITON9222
Horus
Level 64
God Stats
0W - 2L
1,951 SR
Queue Stats
241W - 203L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AP2 Rampage
Chang'e
14
4 / 0 / 6
10,719
670
17,613
8,215
8,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
LosinBubbles
Heimdallr
12
3 / 3 / 6
10,101
631
15,729
13,980
7,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
12
3 / 5 / 5
10,045
628
9,456
15,145
6,072
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Berry9512
Erlang Shen
13
4 / 5 / 3
10,121
633
11,011
16,580
10,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
RevRichie95
King Arthur
13
4 / 4 / 3
10,083
630
10,919
20,616
18,360
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Horus
TITON9222
Horus
12
0 / 1 / 5
8,889
556
4,230
13,732
14,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
10
Kills
8
8
Deaths
10
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AP2 Rampage
Chang'e
4
0
6
7
L
Erlang Shen
Berry9512
Erlang Shen
4
5
3
1.1
W
Heimdallr
LosinBubbles
Heimdallr
3
3
6
2
L
King Arthur
RevRichie95
King Arthur
4
4
3
1.38
W
Nemesis
3
5
5
1.1
L
Horus
TITON9222
Horus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,798
Damage
26,160
37,340
Taken
50,928
22,312
Mitigated
43,741
13,070
Healing
15,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AP2 Rampage
Chang'e
17,613
2,031
5,303
5,000
8,215
8,708
212
255
7,835
49,961
0
L
Erlang Shen
Berry9512
Erlang Shen
11,011
4,692
0
3,999
16,580
10,958
417
6,734
9,499
3,225
35,610
W
Heimdallr
LosinBubbles
Heimdallr
15,729
8,199
0
330
13,980
7,532
1,589
193
13,637
0
44,877
L
King Arthur
RevRichie95
King Arthur
10,919
1,203
0
2,276
20,616
18,360
24
5,599
14,499
0
48,900
W
Nemesis
9,456
4,205
0
2,437
15,145
6,072
283
767
13,900
0
35,901
L
Horus
TITON9222
Horus
4,230
2,472
4,142
5,403
13,732
14,423
0
4,492
8,920
0
15,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,865
Gold Earned
29,093
160
Minions Killed
121
0
Camps Cleared
0
850,841
Distance Traveled
1,026,661
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,719
670
81
5
0
282,042
6
L
Erlang Shen
10,121
633
51
3
0
323,622
2
W
Heimdallr
10,101
631
34
2
0
279,749
0
L
King Arthur
10,083
630
48
3
0
352,333
0
W
Nemesis
10,045
628
45
3
0
289,050
1
L
Horus
8,889
556
22
1
0
350,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role