Player Matchup

Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver II
Crow00711
Ganesha
Silver II
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,558 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Eazzykilla
Ao Kuang
Silver I
Level 125
God Stats
6W - 6L
1,500 SR
Queue Stats
214W - 220L
1,558 MMR
Solo
Hou Yi
Hou Yi
Silver I
M4G1Kx BAB00N
Hou Yi
Silver I
Level 158
God Stats
0W - 1L
1,715 SR
Queue Stats
43W - 29L
1,558 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
PTK mrTBE
Sun Wukong
Silver I
Level 79
God Stats
3W - 2L
1,771 SR
Queue Stats
8W - 14L
1,541 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,597 SR
1,543 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,641 SR
1,561 MMR
Nike
Nike
Gold V
DeluxeArt828833
Nike
Gold V
Level 117
God Stats
83W - 66L
1,840 SR
Queue Stats
139W - 128L
1,555 MMR
Solo
Nu Wa
Nu Wa
Gold IV
MegaMidorii
Nu Wa
Gold IV
Level 158
God Stats
44W - 27L
1,604 SR
Queue Stats
367W - 382L
1,556 MMR
Solo
Artio
Artio
Gold III
SonnySonSun
Artio
Gold III
Level 147
God Stats
13W - 9L
1,241 SR
Queue Stats
173W - 159L
1,504 MMR
Party 2
Erlang Shen
Erlang Shen
Gold IV
bluecat3001
Erlang Shen
Gold IV
Level 126
God Stats
2W - 0L
1,619 SR
Queue Stats
43W - 28L
1,555 MMR
Solo
Chiron
Chiron
Gold II
dahomiejomy
Chiron
Gold II
Level 138
God Stats
14W - 8L
1,901 SR
Queue Stats
104W - 102L
1,633 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 5 / 0
8,316
378
7,398
10,753
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Crow00711
Ganesha
15
1 / 10 / 4
9,958
453
7,777
23,800
19,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
Eazzykilla
Ao Kuang
18
5 / 5 / 0
11,326
515
10,170
20,697
7,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
1 / 6 / 2
10,302
468
7,427
16,318
5,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
PTK mrTBE
Sun Wukong
14
1 / 4 / 2
9,339
425
5,598
16,119
10,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetDanzaburouCu ChulainnPersephoneHel

VS

Bans
CthulhuKing ArthurAchillesYemojaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 15
12,736
579
13,009
16,010
10,590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
9 / 1 / 10
14,041
638
23,039
10,798
3,945
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 1 / 20
12,803
582
6,584
19,413
20,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
bluecat3001
Erlang Shen
20
3 / 2 / 6
13,488
613
9,591
13,286
11,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
20
12 / 3 / 2
14,953
680
15,039
17,997
7,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
83
9
Kills
30
30
Deaths
9
8
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
5
0
0.2
L
Ganesha
Crow00711
Ganesha
1
10
4
0.3
W
3
2
15
5.25
L
Ao Kuang
Eazzykilla
Ao Kuang
5
5
0
1
L
1
6
2
0.33
W
9
1
10
14
L
Sun Wukong
PTK mrTBE
Sun Wukong
1
4
2
0.5
W
3
1
20
13
W
Erlang Shen
bluecat3001
Erlang Shen
3
2
6
3
W
Chiron
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,370
Damage
67,262
87,687
Taken
77,504
45,190
Mitigated
54,806
23,118
Healing
28,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,398
339
0
1,553
10,753
3,121
0
4,100
6,507
50,397
0
L
Ganesha
Crow00711
Ganesha
7,777
1,179
0
1,845
23,800
19,269
0
10,795
12,666
45,959
0
W
13,009
2,228
0
911
16,010
10,590
1,192
5,522
10,305
0
93,294
L
Ao Kuang
Eazzykilla
Ao Kuang
10,170
2,166
0
8,515
20,697
7,130
0
6,501
14,108
73,432
0
L
7,427
3,688
0
5,357
16,318
5,668
788
3,057
13,157
0
76,352
W
23,039
7,501
0
2,325
10,798
3,945
2,412
6,120
4,516
105,779
0
L
Sun Wukong
PTK mrTBE
Sun Wukong
5,598
848
0
5,848
16,119
10,002
0
4,835
11,126
0
40,334
W
6,584
960
2,984
9,751
19,413
20,977
352
6,931
12,295
33,490
0
W
Erlang Shen
bluecat3001
Erlang Shen
9,591
4,316
0
5,042
13,286
11,723
2,821
4,287
8,723
10,398
82,432
W
Chiron
15,039
6,112
1,025
6,548
17,997
7,571
6,958
3,973
13,903
0
117,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,241
Gold Earned
68,021
486
Minions Killed
636
0
Camps Cleared
0
1,934,463
Distance Traveled
2,261,952
10
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,316
378
106
5
0
360,145
0
L
Ganesha
9,958
453
25
1
0
382,941
0
W
Nike
12,736
579
115
5
0
481,977
4
L
Ao Kuang
11,326
515
135
6
0
435,380
0
L
Hou Yi
10,302
468
150
7
0
343,008
6
W
Nu Wa
14,041
638
159
7
0
413,270
5
L
Sun Wukong
9,339
425
70
3
0
412,989
4
W
Artio
12,803
582
29
1
0
499,740
11
W
Erlang Shen
13,488
613
156
7
0
452,488
7
W
Chiron
14,953
680
177
8
0
414,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role