Player Matchup

Cerberus
Cerberus
Averagebater
Cerberus
Level 49
God Stats
16W - 10L
1,678 SR
Queue Stats
151W - 204L
1,637 Elo+
Party 2
Medusa
Medusa
IcyMangos
Medusa
Level 104
God Stats
10W - 14L
1,202 SR
Queue Stats
157W - 209L
1,574 Elo+
Party 2
Discordia
Discordia
Pistea
Discordia
Level 33
God Stats
3W - 3L
1,371 SR
Queue Stats
8W - 9L
1,615 Elo+
Solo
Erlang Shen
Erlang Shen
SummerLovinCrab
Erlang Shen
Level 94
God Stats
6W - 4L
1,490 SR
Queue Stats
115W - 152L
1,589 Elo+
Party 2
Osiris
Osiris
zandrdude
Osiris
Level 86
God Stats
13W - 8L
1,520 SR
Queue Stats
67W - 88L
1,483 Elo+
Party 2
Team Averages
Level 73
1,452 SR
1,580 Elo+

VS

Team Averages
Level 73
1,468 SR
1,598 Elo+
Ymir
Ymir
Andizzle20
Ymir
Level 125
God Stats
3W - 8L
1,242 SR
Queue Stats
280W - 275L
1,492 Elo+
Party 1
Izanami
Izanami
Crusadr frog
Izanami
Level 44
God Stats
1W - 3L
1,262 SR
Queue Stats
46W - 49L
1,630 Elo+
Party 3
Mercury
Mercury
StreetBangaz02
Mercury
Level 127
God Stats
3W - 2L
1,846 SR
Queue Stats
280W - 264L
1,609 Elo+
Party 1
Jormungandr
Jormungandr
saiaku no un
Jormungandr
Level 29
God Stats
3W - 3L
1,490 SR
Queue Stats
21W - 16L
1,655 Elo+
Party 3
Danzaburou
Danzaburou
sstrunks01
Danzaburou
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 100L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Averagebater
Cerberus
8
2 / 1 / 5
5,411
541
3,194
5,249
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
IcyMangos
Medusa
9
3 / 0 / 3
6,088
609
6,703
2,476
713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Discordia
Pistea
Discordia
10
0 / 1 / 0
5,653
565
2,920
3,594
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
SummerLovinCrab
Erlang Shen
10
2 / 0 / 3
5,947
595
3,437
5,988
3,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
zandrdude
Osiris
12
5 / 0 / 0
6,909
691
5,750
5,404
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 0
5,213
521
2,813
7,871
2,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Crusadr frog
Izanami
11
0 / 0 / 1
6,036
604
2,273
3,960
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 4 / 0
4,735
474
1,479
8,134
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jormungandr
saiaku no un
Jormungandr
8
0 / 4 / 0
4,922
492
2,483
6,680
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
sstrunks01
Danzaburou
7
0 / 2 / 0
4,662
466
2,035
5,623
1,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
12
Kills
2
2
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Cerberus
Averagebater
Cerberus
2
1
5
4.5
L
Izanami
Crusadr frog
Izanami
0
0
1
0.5
W
Medusa
IcyMangos
Medusa
3
0
3
4.5
W
Discordia
Pistea
Discordia
0
1
0
0
L
0
4
0
0
W
Erlang Shen
SummerLovinCrab
Erlang Shen
2
0
3
3.5
L
Jormungandr
saiaku no un
Jormungandr
0
4
0
0
L
Danzaburou
sstrunks01
Danzaburou
0
2
0
0
W
Osiris
zandrdude
Osiris
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,004
Damage
11,083
22,711
Taken
32,268
11,866
Mitigated
12,321
6,674
Healing
7,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,813
433
0
1,297
7,871
2,694
0
2,001
5,603
15,179
0
W
Cerberus
Averagebater
Cerberus
3,194
342
0
1,829
5,249
1,604
609
1,451
3,798
13,508
0
L
Izanami
Crusadr frog
Izanami
2,273
1,234
0
1,076
3,960
1,996
324
2,466
1,494
2,468
35,438
W
Medusa
IcyMangos
Medusa
6,703
3,321
0
1,998
2,476
713
1,714
400
2,076
0
29,809
W
Discordia
Pistea
Discordia
2,920
0
0
746
3,594
860
320
402
3,192
31,386
0
L
1,479
867
0
2,986
8,134
1,986
0
1,092
7,026
0
19,347
W
Erlang Shen
SummerLovinCrab
Erlang Shen
3,437
2,039
0
1,619
5,988
3,854
482
532
5,456
8,540
27,198
L
Jormungandr
saiaku no un
Jormungandr
2,483
531
29
453
6,680
4,313
0
477
6,203
21,261
0
L
Danzaburou
sstrunks01
Danzaburou
2,035
885
0
1,849
5,623
1,332
0
541
4,966
0
18,584
W
Osiris
zandrdude
Osiris
5,750
1,842
0
482
5,404
4,835
280
2,737
2,667
3,684
35,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,008
Gold Earned
25,568
293
Minions Killed
240
0
Camps Cleared
0
989,918
Distance Traveled
1,015,981
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,213
521
24
2
0
203,772
3
W
Cerberus
5,411
541
39
4
0
207,862
4
L
Izanami
6,036
604
87
9
0
205,110
2
W
Medusa
6,088
609
61
6
0
167,302
0
W
Discordia
5,653
565
56
6
0
176,900
1
L
Mercury
4,735
474
50
5
0
223,136
2
W
Erlang Shen
5,947
595
59
6
0
228,283
0
L
Jormungandr
4,922
492
42
4
0
184,734
0
L
Danzaburou
4,662
466
37
4
0
199,229
2
W
Osiris
6,909
691
78
8
0
209,571
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role