Player Matchup

Ullr
Ullr
ToxicSniper1128
Ullr
Level 70
God Stats
1W - 3L
1,265 SR
Queue Stats
51W - 52L
1,435 Elo+
Party 2
Fenrir
Fenrir
WaterYosh
Fenrir
Level 103
God Stats
6W - 19L
1,341 SR
Queue Stats
610W - 704L
1,361 Elo+
Party 1
Bellona
Bellona
Zeldamnit
Bellona
Level 125
God Stats
5W - 11L
1,594 SR
Queue Stats
169W - 194L
1,362 Elo+
Party 1
Ne Zha
Ne Zha
lirigon
Ne Zha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 57L
1,614 Elo+
Party 2
Hera
Hera
procrastium
Hera
Level 67
God Stats
7W - 18L
1,069 SR
Queue Stats
156W - 190L
1,385 Elo+
Party 1
Team Averages
Level 94
1,354 SR
1,431 Elo+

VS

Team Averages
Level 90
1,440 SR
1,507 Elo+
Heimdallr
Heimdallr
CODYDINATALE
Heimdallr
Level 100
God Stats
14W - 7L
1,500 SR
Queue Stats
447W - 438L
1,612 Elo+
Solo
Nemesis
Nemesis
Cole1115
Nemesis
Level 65
God Stats
1W - 5L
1,500 SR
Queue Stats
184W - 190L
1,640 Elo+
Party 3
Geb
Geb
Papaya64
Geb
Level 61
God Stats
49W - 41L
1,464 SR
Queue Stats
52W - 44L
1,434 Elo+
Party 3
Ra
Ra
Zach4198
Ra
Level 68
God Stats
24W - 20L
1,236 SR
Queue Stats
161W - 160L
1,351 Elo+
Party 3
Anubis
Anubis
firedraken001
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,408
470
5,279
12,357
4,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
WaterYosh
Fenrir
15
1 / 9 / 5
9,723
486
5,378
20,448
7,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
Zeldamnit
Bellona
18
7 / 4 / 2
11,940
597
11,515
17,856
15,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
lirigon
Ne Zha
13
0 / 6 / 4
8,404
420
7,178
21,622
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 6 / 0
9,458
473
12,854
10,159
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CODYDINATALE
Heimdallr
18
4 / 2 / 4
11,123
556
9,448
9,306
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Cole1115
Nemesis
18
5 / 1 / 4
11,498
575
7,049
13,644
7,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 0 / 12
9,302
465
7,555
12,026
9,471
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 5 / 6
11,520
576
9,479
16,223
6,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
12 / 6 / 6
12,396
620
23,821
15,920
8,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
14
Kills
28
29
Deaths
14
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CODYDINATALE
Heimdallr
4
2
4
3
W
Nemesis
Cole1115
Nemesis
5
1
4
7
W
1
0
12
7
L
2
4
0
0.5
L
Fenrir
WaterYosh
Fenrir
1
9
5
0.39
W
6
5
6
1.8
L
Bellona
Zeldamnit
Bellona
7
4
2
2
W
12
6
6
2.5
L
Ne Zha
lirigon
Ne Zha
0
6
4
0.33
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,204
Damage
57,352
82,442
Taken
67,119
38,829
Mitigated
38,273
17,553
Healing
25,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CODYDINATALE
Heimdallr
9,448
4,320
0
3,233
9,306
6,203
468
360
8,946
10,383
87,080
W
Nemesis
Cole1115
Nemesis
7,049
3,694
0
4,543
13,644
7,539
1,333
3,033
10,427
38
75,512
W
7,555
969
720
3,089
12,026
9,471
758
2,139
9,871
33,309
0
L
5,279
2,398
0
133
12,357
4,059
0
4,362
7,981
0
58,684
L
Fenrir
WaterYosh
Fenrir
5,378
255
0
6,089
20,448
7,000
0
10,522
9,730
0
57,981
W
9,479
264
3,245
4,682
16,223
6,378
1,221
5,906
10,095
77,937
0
L
Bellona
Zeldamnit
Bellona
11,515
3,262
0
3,934
17,856
15,120
255
12,522
5,328
4,002
59,040
W
23,821
1,682
0
6,430
15,920
8,682
2,088
2,372
13,512
82,903
0
L
Ne Zha
lirigon
Ne Zha
7,178
2,224
0
6,768
21,622
9,449
0
9,824
11,693
0
31,362
L
12,854
3,437
0
629
10,159
3,201
126
3,689
6,304
64,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,933
Gold Earned
55,839
486
Minions Killed
578
0
Camps Cleared
0
1,876,866
Distance Traveled
1,888,791
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,123
556
157
8
0
359,878
4
W
Nemesis
11,498
575
118
6
0
448,836
0
W
Geb
9,302
465
36
2
0
424,695
0
L
Ullr
9,408
470
116
6
0
387,713
0
L
Fenrir
9,723
486
93
5
0
349,276
0
W
Ra
11,520
576
130
7
0
371,074
3
L
Bellona
11,940
597
126
6
0
359,654
7
W
Anubis
12,396
620
137
7
0
284,308
3
L
Ne Zha
8,404
420
33
2
0
425,875
2
L
Hera
9,458
473
118
6
0
354,348
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role