Player Matchup

Sun Wukong
Sun Wukong
SevroNev
Sun Wukong
Level 5
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
VIN0-king_X
Tsukuyomi
Level 4
God Stats
0W - 3L
1,296 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Chiron
Chiron
ZOMBiEwithaOozi
Chiron
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,364 SR
1,500 Elo+

VS

Team Averages
Level 50
1,518 SR
1,462 Elo+
Ra
Ra
AloonsoG_
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,101 Elo+
Solo
Ganesha
Ganesha
ECHO Menace
Ganesha
Level 124
God Stats
11W - 4L
1,546 SR
Queue Stats
220W - 193L
1,593 Elo+
Party 2
Neith
Neith
ECHO Roses
Neith
Level 20
God Stats
51W - 43L
1,509 SR
Queue Stats
109W - 106L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SevroNev
Sun Wukong
10
5 / 12 / 0
8,221
632
7,921
17,586
7,921
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
VIN0-king_X
Tsukuyomi
9
2 / 9 / 4
7,951
612
4,191
11,812
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 3 / 5
7,737
595
4,619
5,500
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 7
8,347
642
1,399
7,601
2,713
Ganesha
ECHO Menace
Ganesha
14
5 / 0 / 18
10,829
833
12,214
12,848
17,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
13
17 / 1 / 3
11,211
862
8,986
5,853
2,701
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
7
Kills
24
24
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
8
7
0.69
W
Ganesha
ECHO Menace
Ganesha
5
0
18
14
W
Neith
17
1
3
18.5
L
Sun Wukong
SevroNev
Sun Wukong
5
12
0
0.42
L
Tsukuyomi
VIN0-king_X
Tsukuyomi
2
9
4
0.44
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,731
Damage
22,599
34,898
Taken
26,302
14,303
Mitigated
22,796
2,695
Healing
2,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,399
372
143
133
7,601
2,713
216
0
7,601
7,678
0
W
Ganesha
ECHO Menace
Ganesha
12,214
2,436
0
1,581
12,848
17,382
490
76
12,772
30,743
0
W
Neith
8,986
3,274
0
933
5,853
2,701
2,306
0
5,853
0
29,625
L
Sun Wukong
SevroNev
Sun Wukong
7,921
2,237
0
205
17,586
7,921
0
8,013
9,573
0
17,157
L
Tsukuyomi
VIN0-king_X
Tsukuyomi
4,191
1,766
0
330
11,812
4,864
575
3,425
8,387
0
14,439
L
4,619
1,779
339
1,821
5,500
1,518
297
2,175
3,325
0
23,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,909
Gold Earned
30,387
65
Minions Killed
83
0
Camps Cleared
0
437,172
Distance Traveled
620,204
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,347
642
15
1
0
195,016
0
W
Ganesha
10,829
833
11
1
0
218,302
0
W
Neith
11,211
862
57
4
0
206,886
0
L
Sun Wukong
8,221
632
10
1
0
198,520
0
L
Tsukuyomi
7,951
612
19
1
0
144,004
2
L
Chiron
7,737
595
36
3
0
94,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role