Player Matchup

Tsukuyomi
Tsukuyomi
Cmamoelname
Tsukuyomi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,220 Elo+
Party 3
Kali
Kali
Napedragon
Kali
Level 18
God Stats
8W - 5L
1,593 SR
Queue Stats
17W - 9L
1,622 Elo+
Party 1
Medusa
Medusa
Nenueljairo
Medusa
Level 13
God Stats
2W - 3L
1,222 SR
Queue Stats
5W - 10L
1,260 Elo+
Party 3
Zeus
Zeus
Payess
Zeus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ra
Ra
amhaque13
Ra
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 48L
1,789 Elo+
Party 1
Team Averages
Level 14
1,463 SR
1,478 Elo+

VS

Team Averages
Level 13
1,470 SR
1,376 Elo+
Olorun
Olorun
GodlyAsCharged
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,308 Elo+
Solo
Cthulhu
Cthulhu
Kishin515
Cthulhu
Level 13
God Stats
5W - 8L
1,498 SR
Queue Stats
106W - 70L
1,510 Elo+
Party 2
Loki
Loki
Lickloli
Loki
Level 24
God Stats
43W - 33L
1,528 SR
Queue Stats
67W - 65L
1,373 Elo+
Solo
Yemoja
Yemoja
Pingüido
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,320 Elo+
Party 2
Nemesis
Nemesis
ShellShokk
Nemesis
Level 16
God Stats
2W - 5L
1,324 SR
Queue Stats
5W - 11L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cmamoelname
Tsukuyomi
17
2 / 2 / 13
9,862
986
6,059
8,220
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
9 / 2 / 10
11,601
1,160
15,705
10,031
4,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
15
2 / 0 / 6
8,883
888
3,696
1,394
491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
Payess
Zeus
17
6 / 8 / 11
11,138
1,114
13,389
11,298
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 3 / 12
11,262
1,126
12,749
10,120
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

238

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 4
8,445
845
2,983
13,068
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Kishin515
Cthulhu
17
8 / 5 / 4
11,667
1,167
12,887
16,957
17,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
12
1 / 0 / 0
8,026
803
789
633
136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
Pingüido
Yemoja
15
1 / 4 / 4
9,883
988
4,294
9,191
8,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
ShellShokk
Nemesis
17
4 / 8 / 7
10,912
1,091
14,178
17,633
7,910
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
24
Kills
14
15
Deaths
24
52
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Cmamoelname
Tsukuyomi
2
2
13
4.25
L
0
7
4
0.29
L
Cthulhu
Kishin515
Cthulhu
8
5
4
2
L
Loki
1
0
0
1
W
9
2
10
7
W
Medusa
2
0
6
5
W
Zeus
Payess
Zeus
6
8
11
1.44
L
Yemoja
Pingüido
Yemoja
1
4
4
0.75
L
Nemesis
ShellShokk
Nemesis
4
8
7
0.94
W
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,598
Damage
35,131
41,063
Taken
57,482
16,472
Mitigated
38,762
10,319
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Cmamoelname
Tsukuyomi
6,059
1,617
0
1,625
8,220
3,326
0
3,111
5,034
0
16,689
L
2,983
1,075
385
2,110
13,068
4,929
0
5,863
7,205
11,250
0
L
Cthulhu
Kishin515
Cthulhu
12,887
708
0
438
16,957
17,168
0
10,729
6,228
43,443
0
L
Loki
789
375
0
190
633
136
0
0
633
0
3,409
W
15,705
8,917
0
2,427
10,031
4,394
0
4,994
4,887
0
24,680
W
Medusa
3,696
1,215
0
218
1,394
491
0
1,092
302
0
10,843
W
Zeus
Payess
Zeus
13,389
2,903
0
0
11,298
3,919
0
4,970
6,228
27,056
0
L
Yemoja
Pingüido
Yemoja
4,294
712
1,759
747
9,191
8,619
0
1,177
8,014
14,194
0
L
Nemesis
ShellShokk
Nemesis
14,178
6,359
0
481
17,633
7,910
0
8,369
9,264
0
37,661
W
12,749
2,794
1,304
4,745
10,120
4,342
0
5,447
4,448
48,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,746
Gold Earned
48,933
172
Minions Killed
158
6
Camps Cleared
6
766,203
Distance Traveled
729,222
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,862
986
14
1
0
192,343
0
L
Olorun
8,445
845
27
3
0
154,363
1
L
Cthulhu
11,667
1,167
70
7
2
199,221
2
L
Loki
8,026
803
4
0
1
31,782
0
W
Kali
11,601
1,160
20
2
2
187,772
0
W
Medusa
8,883
888
21
2
0
78,605
0
W
Zeus
11,138
1,114
35
4
1
148,007
1
L
Yemoja
9,883
988
17
2
0
170,627
0
L
Nemesis
10,912
1,091
40
4
3
173,229
0
W
Ra
11,262
1,126
82
8
3
159,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role