Player Matchup

Ymir
Ymir
FFX_LucianoMono
Ymir
Level 106
God Stats
0W - 3L
1,292 SR
Queue Stats
35W - 33L
1,490 Elo+
Party 2
Fenrir
Fenrir
FFX_MvrcoSsj
Fenrir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,312 Elo+
Party 2
Geb
Geb
bastisauriooo
Geb
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Team Averages
Level 106
1,431 SR
1,434 Elo+

VS

Team Averages
Level 105
1,595 SR
1,653 Elo+
Merlin
Merlin
KiIIersInstinct3
Merlin
Level 20
God Stats
12W - 1L
1,757 SR
Queue Stats
103W - 43L
1,875 Elo+
Party 1
Sun Wukong
Sun Wukong
Razdel
Sun Wukong
Level 147
God Stats
21W - 15L
1,313 SR
Queue Stats
238W - 229L
1,535 Elo+
Party 1
Cupid
Cupid
element4life2590
Cupid
Level 147
God Stats
3W - 0L
1,715 SR
Queue Stats
171W - 152L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,103
646
5,181
12,389
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
10
2 / 5 / 1
6,975
634
2,794
8,998
5,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 7 / 2
6,363
578
1,905
10,785
3,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 7
9,397
854
11,257
3,158
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Razdel
Sun Wukong
12
7 / 0 / 10
8,841
804
7,551
5,368
2,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 15
7,843
713
6,491
5,906
2,088
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
19
19
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Fenrir
2
5
1
0.5
W
11
0
7
14.5
W
Sun Wukong
Razdel
Sun Wukong
7
0
10
12
L
0
7
2
0.14
W
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,880
Damage
25,299
32,172
Taken
14,432
14,345
Mitigated
5,778
4,552
Healing
2,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,181
0
0
1,457
12,389
4,895
150
3,743
8,646
29,986
0
L
Fenrir
2,794
502
0
2,228
8,998
5,613
0
4,090
4,908
0
12,304
W
11,257
990
0
410
3,158
1,123
243
739
2,344
34,764
0
W
Sun Wukong
Razdel
Sun Wukong
7,551
1,841
0
889
5,368
2,567
938
3,067
2,201
0
22,287
L
1,905
40
357
510
10,785
3,837
0
3,440
7,345
18,024
0
W
6,491
4,278
29
1,292
5,906
2,088
452
3,310
2,471
0
21,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,441
Gold Earned
26,081
104
Minions Killed
114
0
Camps Cleared
0
516,749
Distance Traveled
592,816
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,103
646
63
6
0
172,915
3
L
Fenrir
6,975
634
18
2
0
173,339
2
W
Merlin
9,397
854
57
5
0
187,001
4
W
Sun Wukong
8,841
804
29
3
0
231,218
1
L
Geb
6,363
578
23
2
0
170,495
0
W
Cupid
7,843
713
28
3
0
174,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role