Player Matchup

Set
Set
GMCV
Set
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
144W - 118L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
Mookman11
Danzaburou
Level 18
God Stats
3W - 4L
1,390 SR
Queue Stats
104W - 104L
1,558 Elo+
Party 1
Sobek
Sobek
Scorpinator
Sobek
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 44L
1,747 Elo+
Solo
Odin
Odin
Wrath0GX
Odin
Level 17
God Stats
5W - 5L
1,519 SR
Queue Stats
95W - 92L
1,558 Elo+
Party 1
Kukulkan
Kukulkan
chiefkeefbaby
Kukulkan
Level 7
God Stats
52W - 37L
1,704 SR
Queue Stats
167W - 178L
1,529 Elo+
Party 2
Team Averages
Level 35
1,522 SR
1,583 Elo+

VS

Team Averages
Level 26
1,570 SR
1,618 Elo+
Xing Tian
Xing Tian
HopHead808
Xing Tian
Level 15
God Stats
3W - 2L
1,748 SR
Queue Stats
5W - 5L
1,540 Elo+
Party 3
Nu Wa
Nu Wa
ImHighLetsFly
Nu Wa
Level 29
God Stats
24W - 20L
1,503 SR
Queue Stats
176W - 183L
1,561 Elo+
Solo
Skadi
Skadi
Larp
Skadi
Level 29
God Stats
0W - 2L
1,301 SR
Queue Stats
43W - 38L
1,658 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SlickJolkster
Cu Chulainn
Level 29
God Stats
29W - 19L
1,807 SR
Queue Stats
81W - 85L
1,663 Elo+
Solo
Nemesis
Nemesis
VZM II
Nemesis
Level 27
God Stats
29W - 31L
1,493 SR
Queue Stats
72W - 76L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
GMCV
Set
20
13 / 1 / 8
12,845
612
16,288
15,136
7,227
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Mookman11
Danzaburou
20
11 / 0 / 12
13,724
654
16,986
13,956
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 4 / 10
9,968
475
7,700
17,827
15,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Odin
16
4 / 1 / 9
9,734
464
7,223
11,612
9,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
chiefkeefbaby
Kukulkan
15
1 / 2 / 8
9,937
473
4,450
8,836
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HopHead808
Xing Tian
12
2 / 6 / 3
8,676
413
3,526
12,947
11,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 7 / 3
9,616
458
16,911
11,838
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
Larp
Skadi
13
1 / 8 / 2
8,337
397
7,801
12,776
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
SlickJolkster
Cu Chulainn
15
4 / 6 / 1
9,914
472
11,345
15,895
16,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
VZM II
Nemesis
14
0 / 6 / 1
8,975
427
2,839
15,657
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
18
33
Kills
8
8
Deaths
33
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Set
GMCV
Set
13
1
8
17
L
Xing Tian
HopHead808
Xing Tian
2
6
3
0.58
L
1
7
3
0.36
L
Skadi
Larp
Skadi
1
8
2
0.25
W
Danzaburou
Mookman11
Danzaburou
11
0
12
17
W
4
4
10
2.25
L
Cu Chulainn
SlickJolkster
Cu Chulainn
4
6
1
0.75
L
Nemesis
VZM II
Nemesis
0
6
1
0.08
W
Odin
4
1
9
8.5
W
Kukulkan
chiefkeefbaby
Kukulkan
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,647
Damage
42,422
67,367
Taken
69,113
40,811
Mitigated
40,484
26,564
Healing
11,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
GMCV
Set
16,288
6,447
0
8,797
15,136
7,227
1,802
2,959
12,004
0
117,791
L
Xing Tian
HopHead808
Xing Tian
3,526
583
0
972
12,947
11,159
0
1,892
10,860
13,449
0
L
16,911
3,000
0
1,112
11,838
3,945
332
2,537
9,031
67,468
0
L
Skadi
Larp
Skadi
7,801
3,340
0
2,035
12,776
3,803
552
2,643
10,018
0
39,010
W
Danzaburou
Mookman11
Danzaburou
16,986
9,929
0
11,627
13,956
5,572
3,334
4,091
9,637
0
109,211
W
7,700
212
0
5,311
17,827
15,654
120
7,228
10,284
28,656
0
L
Cu Chulainn
SlickJolkster
Cu Chulainn
11,345
2,908
0
1,661
15,895
16,093
886
3,105
12,130
3,784
53,641
L
Nemesis
VZM II
Nemesis
2,839
969
0
5,290
15,657
5,484
166
1,586
13,910
0
54,223
W
Odin
7,223
979
0
828
11,612
9,558
406
3,430
8,058
0
33,667
W
Kukulkan
chiefkeefbaby
Kukulkan
4,450
0
0
1
8,836
2,800
2,600
4,112
4,516
46,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,208
Gold Earned
45,518
541
Minions Killed
421
0
Camps Cleared
0
1,935,754
Distance Traveled
1,723,512
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,845
612
166
8
0
442,568
7
L
Xing Tian
8,676
413
7
0
0
360,276
3
L
Nu Wa
9,616
458
112
5
0
310,542
6
L
Skadi
8,337
397
79
4
0
350,969
6
W
Danzaburou
13,724
654
190
9
0
367,378
1
W
Sobek
9,968
475
29
1
0
365,602
7
L
Cu Chulainn
9,914
472
102
5
0
326,436
3
L
Nemesis
8,975
427
121
6
0
375,289
1
W
Odin
9,734
464
48
2
0
411,394
0
W
Kukulkan
9,937
473
108
5
0
348,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role