Player Matchup

Agni
Agni
APEXPLAYERNOW
Agni
Level 27
God Stats
1W - 1L
1,712 SR
Queue Stats
51W - 38L
1,598 Elo+
Solo
Cthulhu
Cthulhu
YoungWorld999
Cthulhu
Level 15
God Stats
0W - 2L
1,684 SR
Queue Stats
3W - 7L
1,327 Elo+
Solo
Apollo
Apollo
juanllc02
Apollo
Level 26
God Stats
4W - 7L
1,500 SR
Queue Stats
21W - 26L
1,500 Elo+
Solo
Chronos
Chronos
muhas207
Chronos
Level 27
God Stats
1W - 1L
1,696 SR
Queue Stats
6W - 6L
1,327 Elo+
Solo
Tsukuyomi
Tsukuyomi
terminator4-isla
Tsukuyomi
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 78L
1,225 Elo+
Solo
Team Averages
Level 22
1,618 SR
1,395 Elo+

VS

Team Averages
Level 21
1,516 SR
1,328 Elo+
Arachne
Arachne
Boss Frisone
Arachne
Level 27
God Stats
15W - 10L
1,487 SR
Queue Stats
586W - 567L
1,300 Elo+
Solo
Yemoja
Yemoja
BrasilNoGame
Yemoja
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 70L
1,294 Elo+
Solo
Mercury
Mercury
Swipe_flow45
Mercury
Level 16
God Stats
9W - 7L
1,595 SR
Queue Stats
329W - 323L
1,414 Elo+
Solo
Ne Zha
Ne Zha
babyrayne_
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,457 Elo+
Solo
Nox
Nox
mawirtoy
Nox
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 110L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 11 / 2
14,527
559
16,733
19,453
8,305
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
16
0 / 4 / 4
10,539
405
6,090
15,702
12,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
juanllc02
Apollo
3
0 / 0 / 0
5,539
213
0
0
0
Chronos
muhas207
Chronos
18
2 / 7 / 4
11,989
461
18,454
18,197
7,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
20
6 / 5 / 5
13,385
515
14,838
28,478
13,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Boss Frisone
Arachne
20
11 / 2 / 6
14,007
539
18,157
25,279
11,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
16
3 / 6 / 8
10,688
411
7,400
15,788
6,471
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Swipe_flow45
Mercury
17
6 / 1 / 4
12,444
479
8,265
8,605
2,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
babyrayne_
Ne Zha
18
1 / 5 / 12
11,609
447
6,740
22,175
8,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

18
6 / 3 / 3
12,917
497
12,750
16,626
7,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
16
Kills
27
27
Deaths
17
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
8
11
2
0.82
W
Arachne
Boss Frisone
Arachne
11
2
6
7
W
Yemoja
3
6
8
1.17
W
Mercury
Swipe_flow45
Mercury
6
1
4
8
L
Cthulhu
0
4
4
0.5
W
Ne Zha
babyrayne_
Ne Zha
1
5
12
1.4
L
Apollo
juanllc02
Apollo
0
0
0
0
W
6
3
3
2.5
L
Chronos
muhas207
Chronos
2
7
4
0.57
L
Tsukuyomi
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,115
Damage
53,312
81,830
Taken
88,473
42,926
Mitigated
37,301
18,732
Healing
33,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,733
2,229
0
828
19,453
8,305
1,684
7,094
12,359
85,114
0
W
Arachne
Boss Frisone
Arachne
18,157
13,693
0
9,978
25,279
11,653
2,519
10,554
14,725
0
95,310
W
Yemoja
7,400
2,185
9,197
2,097
15,788
6,471
1,001
6,950
8,838
30,380
0
W
Mercury
Swipe_flow45
Mercury
8,265
5,090
0
178
8,605
2,835
2,531
4,493
4,112
0
38,685
L
Cthulhu
6,090
245
387
397
15,702
12,834
82
2,272
13,430
50,407
0
W
Ne Zha
babyrayne_
Ne Zha
6,740
1,911
255
6,759
22,175
8,820
1,668
9,173
13,002
0
65,005
L
Apollo
juanllc02
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
12,750
1,921
0
4,739
16,626
7,522
4,938
10,107
6,519
63,070
0
L
Chronos
muhas207
Chronos
18,454
4,400
0
5,708
18,197
7,960
2,353
4,926
13,271
78,404
0
L
Tsukuyomi
14,838
3,005
0
11,412
28,478
13,827
114
5,858
22,620
0
127,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,979
Gold Earned
61,665
548
Minions Killed
464
0
Camps Cleared
0
1,702,382
Distance Traveled
2,206,868
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
14,527
559
164
6
0
378,612
0
W
Arachne
14,007
539
147
6
0
575,737
13
W
Yemoja
10,688
411
52
2
0
373,107
1
W
Mercury
12,444
479
77
3
0
409,518
1
L
Cthulhu
10,539
405
70
3
0
481,110
0
W
Ne Zha
11,609
447
85
3
0
438,784
4
L
Apollo
5,539
213
0
0
0
0
0
W
Nox
12,917
497
103
4
0
409,722
1
L
Chronos
11,989
461
134
5
0
384,282
2
L
Tsukuyomi
13,385
515
180
7
0
458,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role