Player Matchup

Apollo
Apollo
Gold IV
Joust
Apollo
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 54L
1,620 MMR
Party 1
Vamana
Vamana
Gold V
Luke
Vamana
Gold V
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,523 MMR
Party 1
Discordia
Discordia
Gold V
Pickering
Discordia
Gold V
Level 129
God Stats
2W - 4L
1,285 SR
Queue Stats
66W - 53L
1,450 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,428 SR
1,531 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,500 SR
1,500 MMR
Chaac
Chaac
Bronze III
badibanga
Chaac
Bronze III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 54L
1,450 MMR
Solo
Fenrir
Fenrir
Bronze III
martydawg
Fenrir
Bronze III
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,552 MMR
Party 2
Agni
Agni
Bronze III
mybadluv
Agni
Bronze III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Joust
Apollo
11
3 / 8 / 1
8,582
660
5,963
14,616
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vamana
Luke
Vamana
12
1 / 4 / 3
8,302
639
11,572
16,264
12,766
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
Pickering
Discordia
11
0 / 6 / 2
7,984
614
8,142
7,797
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditePersephoneCthulhuThothSobek

VS

Bans
Guan YuYemojaHou YiBacchusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
badibanga
Chaac
11
1 / 3 / 12
8,806
677
7,056
13,759
14,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
martydawg
Fenrir
14
6 / 1 / 12
11,071
852
11,001
16,542
16,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
15
11 / 0 / 6
11,207
862
15,438
9,717
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
18
18
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Apollo
Joust
Apollo
3
8
1
0.44
L
Vamana
Luke
Vamana
1
4
3
0.63
L
Discordia
Pickering
Discordia
0
6
2
0.17
W
Chaac
badibanga
Chaac
1
3
12
2.33
W
Fenrir
martydawg
Fenrir
6
1
12
12
W
Agni
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,677
Damage
33,495
38,677
Taken
40,018
20,773
Mitigated
34,786
6,512
Healing
18,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Joust
Apollo
5,963
3,122
0
2,313
14,616
5,286
0
5,612
8,631
0
32,295
L
Vamana
Luke
Vamana
11,572
4,272
531
3,388
16,264
12,766
0
6,860
8,725
0
31,448
L
Discordia
Pickering
Discordia
8,142
368
0
280
7,797
2,721
0
2,330
5,244
34,512
0
W
Chaac
badibanga
Chaac
7,056
379
0
4,177
13,759
14,366
888
3,163
10,307
0
23,150
W
Fenrir
martydawg
Fenrir
11,001
3,358
0
6,664
16,542
16,461
692
2,204
13,775
124
33,548
W
Agni
15,438
2,014
659
6,627
9,717
3,959
1,166
2,105
7,348
67,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,868
Gold Earned
31,084
149
Minions Killed
164
0
Camps Cleared
0
727,106
Distance Traveled
775,774
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,582
660
44
3
0
216,676
5
L
Vamana
8,302
639
34
3
0
279,276
0
L
Discordia
7,984
614
71
5
0
231,154
4
W
Chaac
8,806
677
25
2
0
245,702
0
W
Fenrir
11,071
852
21
2
0
257,559
0
W
Agni
11,207
862
118
9
0
272,513
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role