Player Matchup

Ganesha
Ganesha
Bengydude
Ganesha
Level 106
God Stats
7W - 6L
1,259 SR
Queue Stats
550W - 475L
1,550 Elo+
Party 2
Danzaburou
Danzaburou
BubblyReaper
Danzaburou
Level 68
God Stats
21W - 11L
1,804 SR
Queue Stats
404W - 345L
1,580 Elo+
Party 2
Merlin
Merlin
EX-ArRoW-
Merlin
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,615 Elo+
Party 1
Nemesis
Nemesis
S1lentShade
Nemesis
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
475W - 460L
1,438 Elo+
Solo
Anubis
Anubis
XxMoNsTeRxxX
Anubis
Level 117
God Stats
6W - 1L
1,500 SR
Queue Stats
129W - 107L
1,506 Elo+
Party 1
Team Averages
Level 116
1,513 SR
1,538 Elo+

VS

Team Averages
Level 102
1,457 SR
1,509 Elo+
King Arthur
King Arthur
Dhaerius
King Arthur
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
117W - 79L
1,518 Elo+
Party 3
Chernobog
Chernobog
SharKeishaN000
Chernobog
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,465 Elo+
Party 4
Yemoja
Yemoja
Voltage807
Yemoja
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,601 Elo+
Party 4
Ravana
Ravana
XphoesFlosivfer
Ravana
Level 100
God Stats
2W - 4L
1,410 SR
Queue Stats
195W - 175L
1,458 Elo+
Solo
Merlin
Merlin
zeuser51
Merlin
Level 87
God Stats
5W - 5L
1,375 SR
Queue Stats
168W - 149L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bengydude
Ganesha
19
0 / 6 / 17
13,446
560
10,175
26,521
31,442
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
BubblyReaper
Danzaburou
20
7 / 4 / 2
14,719
613
18,415
17,627
7,280
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
EX-ArRoW-
Merlin
20
4 / 4 / 7
13,954
581
12,356
18,575
7,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
S1lentShade
Nemesis
20
3 / 4 / 8
13,864
578
7,412
17,587
12,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
20
20 / 2 / 2
16,100
671
24,998
19,300
10,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dhaerius
King Arthur
16
1 / 9 / 2
10,298
429
2,885
19,077
10,658
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
SharKeishaN000
Chernobog
18
4 / 5 / 7
11,558
482
14,224
17,351
7,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Voltage807
Yemoja
17
4 / 4 / 5
11,463
478
8,406
24,652
22,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 11 / 8
10,805
450
9,287
19,344
8,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
zeuser51
Merlin
20
8 / 5 / 1
13,800
575
18,693
13,154
4,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
43
34
Kills
20
20
Deaths
34
36
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Bengydude
Ganesha
0
6
17
1.42
W
Danzaburou
BubblyReaper
Danzaburou
7
4
2
2
L
King Arthur
Dhaerius
King Arthur
1
9
2
0.22
W
Merlin
EX-ArRoW-
Merlin
4
4
7
1.88
W
Nemesis
S1lentShade
Nemesis
3
4
8
1.75
L
Chernobog
SharKeishaN000
Chernobog
4
5
7
1.5
L
Yemoja
Voltage807
Yemoja
4
4
5
1.63
L
3
11
8
0.64
W
Anubis
20
2
2
10.5
L
Merlin
zeuser51
Merlin
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,356
Damage
53,495
99,610
Taken
93,578
70,007
Mitigated
53,311
33,993
Healing
17,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Bengydude
Ganesha
10,175
686
0
5,011
26,521
31,442
54
9,203
16,046
45,742
0
W
Danzaburou
BubblyReaper
Danzaburou
18,415
11,560
0
9,545
17,627
7,280
10,230
3,689
13,906
0
105,287
L
King Arthur
Dhaerius
King Arthur
2,885
271
0
893
19,077
10,658
0
12,071
7,006
371
43,416
W
Merlin
EX-ArRoW-
Merlin
12,356
749
0
4,339
18,575
7,998
1,374
8,141
10,072
110,665
0
W
Nemesis
S1lentShade
Nemesis
7,412
3,217
0
1,846
17,587
12,568
3,407
3,572
13,872
9,664
73,217
L
Chernobog
SharKeishaN000
Chernobog
14,224
9,275
0
5,111
17,351
7,893
3,570
8,451
8,900
7,654
71,410
L
Yemoja
Voltage807
Yemoja
8,406
1,933
2,296
4,290
24,652
22,621
0
10,355
14,297
44,183
0
L
9,287
2,203
0
3,984
19,344
8,061
0
8,615
10,729
0
59,895
W
Anubis
24,998
3,203
0
13,252
19,300
10,719
2,291
5,490
13,594
112,851
0
L
Merlin
zeuser51
Merlin
18,693
869
0
440
13,154
4,078
265
8,624
4,530
101,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,083
Gold Earned
57,924
694
Minions Killed
588
0
Camps Cleared
0
2,106,599
Distance Traveled
1,977,994
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,446
560
25
1
0
434,601
5
W
Danzaburou
14,719
613
203
8
0
386,194
1
L
King Arthur
10,298
429
106
4
0
405,749
4
W
Merlin
13,954
581
185
8
0
420,722
0
W
Nemesis
13,864
578
137
6
0
483,038
5
L
Chernobog
11,558
482
144
6
0
368,171
1
L
Yemoja
11,463
478
68
3
0
403,130
4
L
Ravana
10,805
450
91
4
0
399,053
3
W
Anubis
16,100
671
144
6
0
382,044
0
L
Merlin
13,800
575
179
7
0
401,891
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role