Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Chaotic Genesis
Bakasura
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
37W - 45L
1,472 Elo+
Party 1
Hades
Hades
ErickClem2002
Hades
Level 23
God Stats
3W - 4L
1,302 SR
Queue Stats
31W - 27L
1,545 Elo+
Party 1
Geb
Geb
Faze Junior3330
Geb
Level 18
God Stats
5W - 1L
1,500 SR
Queue Stats
257W - 212L
1,397 Elo+
Party 1
Scylla
Scylla
SafeKarma466517
Scylla
Level 88
God Stats
4W - 2L
1,751 SR
Queue Stats
12W - 10L
1,543 Elo+
Party 1
Team Averages
Level 67
1,511 SR
1,491 Elo+

VS

Team Averages
Level 59
1,500 SR
1,465 Elo+
Izanami
Izanami
Dan29
Izanami
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
GHOSTONFIRE7
Cthulhu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
KillaKoolade
Sun Wukong
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 38L
1,438 Elo+
Party 2
Ra
Ra
MrPain354
Ra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 119L
1,389 Elo+
Party 2
Neith
Neith
wasborn2play
Neith
Level 28
God Stats
9W - 11L
1,500 SR
Queue Stats
101W - 132L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
5 / 1 / 0
5,475
548
6,586
6,960
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
12
6 / 0 / 2
6,721
672
4,502
5,456
3,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 0 / 2
6,148
615
4,901
6,270
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 3
5,041
504
1,274
3,743
2,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 1 / 1
6,805
681
3,823
3,220
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dan29
Izanami
6
0 / 2 / 2
4,153
415
1,150
4,487
868
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
GHOSTONFIRE7
Cthulhu
6
1 / 3 / 1
4,239
424
3,096
5,840
1,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
KillaKoolade
Sun Wukong
7
0 / 5 / 0
4,474
447
3,484
7,717
4,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 6 / 1
4,521
452
1,050
5,610
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
3 / 4 / 0
5,190
519
2,671
4,333
974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
20
Kills
4
4
Deaths
20
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
0
5
W
Bakasura
6
0
2
7
L
Izanami
Dan29
Izanami
0
2
2
0.5
W
4
0
2
5
W
1
2
3
1.25
L
Cthulhu
GHOSTONFIRE7
Cthulhu
1
3
1
0.5
L
Sun Wukong
KillaKoolade
Sun Wukong
0
5
0
0
L
0
6
1
0.08
W
4
1
1
4.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,086
Damage
11,451
25,649
Taken
27,987
12,319
Mitigated
9,689
11,301
Healing
4,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,586
3,149
0
4,193
6,960
1,878
651
1,811
5,149
0
29,816
W
Bakasura
4,502
3,312
0
2,290
5,456
3,852
0
345
5,089
5,689
34,233
L
Izanami
Dan29
Izanami
1,150
881
0
369
4,487
868
128
384
4,103
0
10,197
W
4,901
851
0
4,027
6,270
3,492
120
0
5,845
23,373
0
W
1,274
39
0
541
3,743
2,134
72
1,285
2,458
8,758
0
L
Cthulhu
GHOSTONFIRE7
Cthulhu
3,096
411
271
1,280
5,840
1,763
0
713
5,127
11,420
0
L
Sun Wukong
KillaKoolade
Sun Wukong
3,484
678
0
1,389
7,717
4,402
42
4,312
2,876
0
17,255
L
1,050
222
0
552
5,610
1,682
0
3,185
2,164
15,655
0
W
3,823
147
0
250
3,220
963
385
705
2,515
33,814
0
L
2,671
1,306
0
568
4,333
974
0
916
3,180
0
12,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,190
Gold Earned
22,577
290
Minions Killed
95
0
Camps Cleared
0
842,085
Distance Traveled
808,206
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,475
548
45
5
0
150,133
0
W
Bakasura
6,721
672
94
9
0
213,540
6
L
Izanami
4,153
415
17
2
0
147,889
1
W
Hades
6,148
615
61
6
0
145,879
0
W
Geb
5,041
504
11
1
0
166,168
0
L
Cthulhu
4,239
424
18
2
0
168,542
2
L
Sun Wukong
4,474
447
27
3
0
161,565
0
L
Ra
4,521
452
17
2
0
179,653
0
W
Scylla
6,805
681
79
8
0
166,365
3
L
Neith
5,190
519
16
2
0
150,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role