Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Dransin
Cthulhu
Level 49
God Stats
116W - 104L
1,442 SR
Queue Stats
237W - 233L
1,535 Elo+
Party 1
Apollo
Apollo
RobDig
Apollo
Level 25
God Stats
0W - 2L
1,289 SR
Queue Stats
9W - 13L
1,495 Elo+
Party 4
Kali
Kali
Yunieverse
Kali
Level 124
God Stats
2W - 5L
1,500 SR
Queue Stats
727W - 733L
1,497 Elo+
Party 4
Artemis
Artemis
Zdenne
Artemis
Level 28
God Stats
6W - 8L
1,743 SR
Queue Stats
8W - 11L
1,543 Elo+
Party 1
Team Averages
Level 67
1,495 SR
1,514 Elo+

VS

Team Averages
Level 53
1,453 SR
1,517 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DCTRxTARDIS
Thanatos
Level 37
God Stats
9W - 12L
1,500 SR
Queue Stats
236W - 232L
1,438 Elo+
Solo
Cernunnos
Cernunnos
Indian Insanity
Cernunnos
Level 100
God Stats
38W - 34L
1,285 SR
Queue Stats
136W - 128L
1,607 Elo+
Party 3
Osiris
Osiris
Ratking9492
Osiris
Level 64
God Stats
3W - 4L
1,604 SR
Queue Stats
132W - 117L
1,613 Elo+
Party 2
Anubis
Anubis
X Underminded X
Anubis
Level 37
God Stats
13W - 13L
1,378 SR
Queue Stats
166W - 168L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 3 / 3
7,389
568
5,347
5,748
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Dransin
Cthulhu
11
3 / 2 / 6
7,049
542
8,354
10,605
6,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
RobDig
Apollo
10
4 / 5 / 2
6,497
500
4,241
10,520
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 5
6,611
509
5,352
9,017
4,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Zdenne
Artemis
9
0 / 6 / 1
5,307
408
2,996
8,335
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 3 / 7
6,203
477
6,172
8,206
6,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
DCTRxTARDIS
Thanatos
11
3 / 3 / 1
6,577
506
3,857
9,393
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Indian Insanity
Cernunnos
12
7 / 4 / 3
7,335
564
9,587
8,472
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
14
5 / 0 / 1
8,393
646
5,817
6,186
6,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
5 / 3 / 4
7,299
561
7,012
8,251
4,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
13
Kills
20
20
Deaths
13
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
3
3
1.83
W
Cthulhu
 
Cthulhu
0
3
7
1.17
W
Thanatos
DCTRxTARDIS
Thanatos
3
3
1
1.17
L
Cthulhu
Dransin
Cthulhu
3
2
6
3
W
Cernunnos
Indian Insanity
Cernunnos
7
4
3
2.13
W
Osiris
5
0
1
5.5
L
Apollo
RobDig
Apollo
4
5
2
1
W
5
3
4
2.33
L
2
4
5
1.13
L
Artemis
Zdenne
Artemis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,290
Damage
32,445
44,225
Taken
40,508
18,151
Mitigated
24,831
11,030
Healing
17,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,347
562
0
511
5,748
1,622
0
2,002
3,746
32,765
0
W
Cthulhu
 
Cthulhu
6,172
215
655
1,007
8,206
6,233
0
2,922
5,278
22,304
0
W
Thanatos
DCTRxTARDIS
Thanatos
3,857
1,153
0
7,120
9,393
2,926
0
3,066
6,223
0
28,972
L
Cthulhu
Dransin
Cthulhu
8,354
579
99
1,615
10,605
6,858
0
4,536
6,069
26,134
0
W
Cernunnos
Indian Insanity
Cernunnos
9,587
5,204
0
2,334
8,472
4,175
68
4,201
4,223
4,631
32,228
W
Osiris
5,817
1,730
0
2,430
6,186
6,992
494
108
6,078
5,081
38,677
L
Apollo
RobDig
Apollo
4,241
2,717
0
3,918
10,520
2,820
0
3,925
6,595
0
28,367
W
7,012
878
0
3,622
8,251
4,505
0
3,733
4,246
35,565
0
L
5,352
2,591
0
3,035
9,017
4,516
0
3,719
5,298
7,320
20,798
L
Artemis
Zdenne
Artemis
2,996
1,569
0
1,852
8,335
2,335
0
490
7,845
0
19,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,853
Gold Earned
35,807
254
Minions Killed
315
0
Camps Cleared
0
1,087,158
Distance Traveled
1,167,205
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,389
568
74
6
0
222,404
2
W
Cthulhu
6,203
477
35
3
0
243,526
0
W
Thanatos
6,577
506
56
4
0
276,815
0
L
Cthulhu
7,049
542
34
3
0
251,130
0
W
Cernunnos
7,335
564
59
5
0
208,663
1
W
Osiris
8,393
646
95
7
0
229,133
3
L
Apollo
6,497
500
61
5
0
200,432
0
W
Anubis
7,299
561
70
5
0
209,068
2
L
Kali
6,611
509
57
4
0
255,374
0
L
Artemis
5,307
408
28
2
0
157,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role