Player Matchup

Ymir
Ymir
Fuerte411
Ymir
Level 28
God Stats
19W - 9L
1,695 SR
Queue Stats
524W - 680L
1,561 Elo+
Party 1
Da Ji
Da Ji
GVGKewlLink
Da Ji
Level 154
God Stats
8W - 10L
1,731 SR
Queue Stats
484W - 570L
1,666 Elo+
Party 1
Ao Kuang
Ao Kuang
swan501
Ao Kuang
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 99
1,642 SR
1,576 Elo+

VS

Team Averages
Level 27
1,459 SR
1,424 Elo+
Khepri
Khepri
SensibleTrack19
Khepri
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Soggiest Nugget
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
WintersBane1996
Hercules
Level 69
God Stats
16W - 19L
1,377 SR
Queue Stats
145W - 208L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 0 / 16
7,724
772
4,209
6,226
3,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
8 / 0 / 11
8,708
871
9,387
5,732
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
swan501
Ao Kuang
12
11 / 0 / 8
9,118
912
8,138
9,159
4,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 0
5,434
543
2,846
8,948
5,209
Danzaburou
Soggiest Nugget
Danzaburou
6
0 / 5 / 0
5,625
563
5,040
5,927
4,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hercules
8
0 / 6 / 0
5,888
589
2,845
10,180
7,598
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
0
20
Kills
0
0
Deaths
20
35
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
16
9
W
8
0
11
13.5
L
0
9
0
0
L
Danzaburou
Soggiest Nugget
Danzaburou
0
5
0
0
L
Hercules
0
6
0
0
W
Ao Kuang
swan501
Ao Kuang
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,734
Damage
10,731
21,117
Taken
25,055
11,128
Mitigated
16,877
7,867
Healing
1,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,209
853
904
636
6,226
3,015
245
610
5,328
12,012
0
W
9,387
3,981
1,077
1,608
5,732
3,647
1,595
914
4,620
3,153
26,867
L
2,846
766
0
150
8,948
5,209
11
4,830
4,118
4,895
0
L
Danzaburou
Soggiest Nugget
Danzaburou
5,040
2,250
0
407
5,927
4,070
0
2,065
3,862
0
9,276
L
Hercules
2,845
1,120
0
1,250
10,180
7,598
0
6,027
4,153
0
17,505
W
Ao Kuang
swan501
Ao Kuang
8,138
3,400
453
3,189
9,159
4,466
1,404
1,056
7,803
18,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,550
Gold Earned
16,947
80
Minions Killed
37
0
Camps Cleared
0
528,636
Distance Traveled
391,654
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,724
772
22
2
0
182,000
0
W
Da Ji
8,708
871
39
4
0
164,213
0
L
Khepri
5,434
543
5
1
0
141,473
1
L
Danzaburou
5,625
563
11
1
0
108,709
3
L
Hercules
5,888
589
21
2
0
141,472
1
W
Ao Kuang
9,118
912
19
2
0
182,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role