Player Matchup

Cthulhu
Cthulhu
CDeXsavioR
Cthulhu
Level 12
God Stats
4W - 4L
1,968 SR
Queue Stats
4W - 7L
1,600 Elo+
Party 2
Set
Set
GingerSniper92
Set
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
221W - 194L
1,596 Elo+
Party 2
Raijin
Raijin
Spoons Requiem
Raijin
Level 85
God Stats
19W - 14L
1,693 SR
Queue Stats
275W - 239L
1,507 Elo+
Party 2
Anhur
Anhur
The WuTang Wolf
Anhur
Level 45
God Stats
6W - 14L
1,710 SR
Queue Stats
534W - 482L
1,552 Elo+
Party 2
Nike
Nike
mahlee whopped
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 186L
1,557 Elo+
Party 2
Team Averages
Level 40
1,674 SR
1,563 Elo+

VS

Team Averages
Level 89
1,638 SR
1,535 Elo+
Awilix
Awilix
 
Awilix
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GSG-Fatality
Danzaburou
Level 112
God Stats
3W - 3L
1,862 SR
Queue Stats
285W - 256L
1,568 Elo+
Party 1
Eset
Eset
GSG-Undead
Eset
Level 121
God Stats
5W - 2L
1,500 SR
Queue Stats
362W - 347L
1,517 Elo+
Party 1
King Arthur
King Arthur
GstShaco
King Arthur
Level 25
God Stats
3W - 3L
1,776 SR
Queue Stats
29W - 18L
1,621 Elo+
Party 1
Ymir
Ymir
SaddamHusseal
Ymir
Level 47
God Stats
7W - 9L
1,552 SR
Queue Stats
9W - 17L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CDeXsavioR
Cthulhu
7
1 / 3 / 0
4,838
484
2,010
7,073
2,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 0
4,806
481
937
6,852
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,332
533
1,122
3,808
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 3 / 2
4,790
479
809
4,367
918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 6 / 0
5,179
518
2,007
7,932
3,589
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
5 / 0 / 2
6,450
645
2,075
3,834
1,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
GSG-Fatality
Danzaburou
10
7 / 0 / 1
6,507
651
4,708
4,633
1,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
0 / 0 / 4
6,093
609
712
2,245
575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
GstShaco
King Arthur
11
5 / 0 / 3
6,437
644
5,602
6,297
3,473
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 2 / 5
5,839
584
2,222
4,286
1,771
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
18
18
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
2
6
L
Cthulhu
CDeXsavioR
Cthulhu
1
3
0
0.33
W
Danzaburou
GSG-Fatality
Danzaburou
7
0
1
7.5
W
0
0
4
2
L
0
4
0
0
W
King Arthur
GstShaco
King Arthur
5
0
3
6.5
W
1
2
5
1.75
L
1
2
0
0.5
L
0
3
2
0.33
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,885
Damage
15,319
30,032
Taken
21,295
10,427
Mitigated
8,382
5,390
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
2,075
679
0
2,720
3,834
1,171
466
242
3,536
0
27,889
L
Cthulhu
CDeXsavioR
Cthulhu
2,010
175
0
1,026
7,073
2,532
0
1,698
5,375
11,987
0
W
Danzaburou
GSG-Fatality
Danzaburou
4,708
1,669
0
663
4,633
1,392
472
838
3,795
0
32,697
W
712
0
0
690
2,245
575
31
454
1,711
28,578
0
L
937
418
0
2,415
6,852
2,434
0
156
6,696
0
20,797
W
King Arthur
GstShaco
King Arthur
5,602
222
0
1,875
6,297
3,473
364
0
6,297
0
31,655
W
2,222
104
0
1,040
4,286
1,771
90
1,420
2,824
18,227
0
L
1,122
82
0
650
3,808
954
0
531
3,277
24,570
0
L
809
259
0
889
4,367
918
0
524
3,843
0
16,749
L
2,007
596
0
410
7,932
3,589
0
25
7,907
0
24,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,945
Gold Earned
31,326
238
Minions Killed
303
0
Camps Cleared
0
860,355
Distance Traveled
939,888
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,450
645
67
7
0
208,493
0
L
Cthulhu
4,838
484
16
2
0
169,307
0
W
Danzaburou
6,507
651
60
6
0
162,225
0
W
Eset
6,093
609
75
8
0
188,300
0
L
Set
4,806
481
56
6
0
183,721
0
W
King Arthur
6,437
644
62
6
0
193,340
2
W
Ymir
5,839
584
39
4
0
187,530
0
L
Raijin
5,332
533
61
6
0
180,194
3
L
Anhur
4,790
479
42
4
0
166,375
0
L
Nike
5,179
518
63
6
0
160,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role