Player Matchup

Danzaburou
Danzaburou
ParisDrakeDoee
Danzaburou
Level 28
God Stats
31W - 33L
1,584 SR
Queue Stats
452W - 475L
1,708 Elo+
Party 1
Heimdallr
Heimdallr
RD2 KILLER
Heimdallr
Level 17
God Stats
3W - 1L
1,850 SR
Queue Stats
5W - 13L
1,474 Elo+
Solo
Cthulhu
Cthulhu
SonnyGunz27
Cthulhu
Level 17
God Stats
88W - 81L
1,626 SR
Queue Stats
459W - 465L
1,796 Elo+
Party 1
Sylvanus
Sylvanus
scrh0dingerscat
Sylvanus
Level 8
God Stats
2W - 3L
1,571 SR
Queue Stats
3W - 8L
1,623 Elo+
Solo
Thor
Thor
xEVx KrYpToNiCz
Thor
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 16
1,626 SR
1,620 Elo+

VS

Team Averages
Level 23
1,457 SR
1,521 Elo+
Xing Tian
Xing Tian
JJTHUNDERGOD54
Xing Tian
Level 15
God Stats
1W - 1L
1,283 SR
Queue Stats
3W - 2L
1,489 Elo+
Solo
Terra
Terra
Washington7093
Terra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,453 Elo+
Solo
Ne Zha
Ne Zha
Yeeeb
Ne Zha
Level 27
God Stats
4W - 2L
1,715 SR
Queue Stats
62W - 50L
1,557 Elo+
Solo
He Bo
He Bo
drinkjuice6017
He Bo
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,761 Elo+
Solo
Neith
Neith
iDeadlyElite
Neith
Level 29
God Stats
1W - 1L
1,285 SR
Queue Stats
15W - 14L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ParisDrakeDoee
Danzaburou
5
0 / 2 / 0
3,634
454
448
2,751
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
RD2 KILLER
Heimdallr
7
1 / 3 / 0
4,005
501
3,132
5,025
1,461
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
SonnyGunz27
Cthulhu
8
3 / 2 / 0
4,544
568
2,080
6,642
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
6
0 / 5 / 0
3,817
477
1,848
6,013
3,533
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 3 / 0
3,516
440
877
3,616
1,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JJTHUNDERGOD54
Xing Tian
4
0 / 2 / 1
3,726
466
899
2,925
962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 1 / 4
5,045
631
2,840
4,641
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Yeeeb
Ne Zha
10
6 / 0 / 0
5,850
731
3,898
4,583
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 0 / 0
5,899
737
5,359
3,900
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 1
4,793
599
2,854
4,023
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
4
Kills
14
15
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
JJTHUNDERGOD54
Xing Tian
0
2
1
0.25
L
Danzaburou
ParisDrakeDoee
Danzaburou
0
2
0
0
L
Heimdallr
RD2 KILLER
Heimdallr
1
3
0
0.33
L
Cthulhu
SonnyGunz27
Cthulhu
3
2
0
1.5
W
2
1
4
4
W
Ne Zha
Yeeeb
Ne Zha
6
0
0
6
W
5
0
0
5
W
1
1
1
1.5
L
Sylvanus
0
5
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,385
Damage
15,850
24,047
Taken
20,072
9,343
Mitigated
9,175
3,726
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
JJTHUNDERGOD54
Xing Tian
899
249
0
764
2,925
962
56
812
2,113
3,212
0
L
Danzaburou
ParisDrakeDoee
Danzaburou
448
367
0
577
2,751
702
0
609
2,118
0
10,178
L
Heimdallr
RD2 KILLER
Heimdallr
3,132
1,550
0
800
5,025
1,461
0
1,196
3,829
0
16,292
L
Cthulhu
SonnyGunz27
Cthulhu
2,080
184
0
1,610
6,642
2,625
0
2,330
4,258
16,510
0
W
2,840
803
78
1,248
4,641
3,391
0
705
3,936
20,020
0
W
Ne Zha
Yeeeb
Ne Zha
3,898
1,809
0
2,098
4,583
2,675
0
96
4,487
3,253
25,621
W
5,359
680
0
1,500
3,900
1,015
0
729
3,171
37,404
0
W
2,854
1,274
0
2,278
4,023
1,132
406
1,586
2,437
0
24,677
L
Sylvanus
1,848
831
114
625
6,013
3,533
0
4,382
1,437
12,093
0
L
877
511
0
0
3,616
1,022
0
693
2,923
0
8,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,516
Gold Earned
25,313
96
Minions Killed
216
0
Camps Cleared
0
641,710
Distance Traveled
792,676
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
3,726
466
2
0
0
137,743
0
L
Danzaburou
3,634
454
27
3
0
94,293
0
L
Heimdallr
4,005
501
25
3
0
141,486
1
L
Cthulhu
4,544
568
14
2
0
150,659
0
W
Terra
5,045
631
42
5
0
194,637
0
W
Ne Zha
5,850
731
61
8
0
172,627
0
W
He Bo
5,899
737
68
9
0
153,482
2
W
Neith
4,793
599
43
5
0
134,187
1
L
Sylvanus
3,817
477
13
2
0
104,752
0
L
Thor
3,516
440
17
2
0
150,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role