Player Matchup

Yemoja
Yemoja
Emperor Dante
Yemoja
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 38L
1,707 Elo+
Party 1
Bellona
Bellona
Lazyassassin417
Bellona
Level 126
God Stats
7W - 5L
1,500 SR
Queue Stats
341W - 340L
1,534 Elo+
Party 1
Fenrir
Fenrir
Winter924
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,583 Elo+
Party 1
Merlin
Merlin
WolfyGhoul
Merlin
Level 109
God Stats
5W - 6L
1,783 SR
Queue Stats
44W - 51L
1,707 Elo+
Party 1
Izanami
Izanami
loveless2994
Izanami
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 142L
1,589 Elo+
Party 1
Team Averages
Level 100
1,557 SR
1,624 Elo+

VS

Team Averages
Level 61
1,580 SR
1,586 Elo+
Achilles
Achilles
Cludd4913
Achilles
Level 42
God Stats
7W - 3L
1,675 SR
Queue Stats
28W - 45L
1,634 Elo+
Solo
Tsukuyomi
Tsukuyomi
GraysonVIII
Tsukuyomi
Level 47
God Stats
34W - 21L
1,599 SR
Queue Stats
165W - 167L
1,743 Elo+
Party 2
Yemoja
Yemoja
MarvinTheOakTree
Yemoja
Level 48
God Stats
4W - 4L
1,500 SR
Queue Stats
310W - 299L
1,474 Elo+
Solo
Chernobog
Chernobog
TheOriginOfSinn
Chernobog
Level 41
God Stats
2W - 2L
1,854 SR
Queue Stats
111W - 138L
1,525 Elo+
Solo
He Bo
He Bo
Zenkojii
He Bo
Level 126
God Stats
1W - 2L
1,272 SR
Queue Stats
349W - 334L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
8,625
454
3,269
14,114
9,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 1 / 2
10,725
564
13,852
18,425
19,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
Winter924
Fenrir
12
1 / 4 / 2
7,800
411
5,010
17,833
9,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
WolfyGhoul
Merlin
15
2 / 6 / 1
9,576
504
4,882
10,847
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
loveless2994
Izanami
15
1 / 6 / 0
8,784
462
10,879
19,594
6,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cludd4913
Achilles
15
1 / 4 / 2
8,748
460
8,082
14,948
13,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
GraysonVIII
Tsukuyomi
16
4 / 2 / 5
10,199
537
8,295
11,703
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 0 / 10
9,554
503
9,230
11,920
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
TheOriginOfSinn
Chernobog
16
4 / 1 / 4
9,584
504
10,841
11,390
6,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Zenkojii
He Bo
19
11 / 1 / 5
11,667
614
21,065
12,457
5,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
22
22
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Achilles
Cludd4913
Achilles
1
4
2
0.5
L
0
5
3
0.3
W
Tsukuyomi
GraysonVIII
Tsukuyomi
4
2
5
3.25
L
4
1
2
5
W
2
0
10
7
W
Chernobog
TheOriginOfSinn
Chernobog
4
1
4
6
L
Fenrir
Winter924
Fenrir
1
4
2
0.5
L
Merlin
WolfyGhoul
Merlin
2
6
1
0.42
W
He Bo
Zenkojii
He Bo
11
1
5
13.5
L
Izanami
loveless2994
Izanami
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,892
Damage
57,513
80,813
Taken
62,418
48,644
Mitigated
40,401
30,378
Healing
22,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Cludd4913
Achilles
8,082
2,869
0
3,371
14,948
13,899
806
2,781
12,167
0
40,527
L
3,269
1,134
4,034
2,808
14,114
9,326
0
7,735
6,240
17,426
0
W
Tsukuyomi
GraysonVIII
Tsukuyomi
8,295
1,973
0
3,924
11,703
4,436
0
1,218
10,485
0
57,222
L
13,852
7,674
0
6,030
18,425
19,658
570
3,450
14,361
7,656
62,917
W
9,230
2,093
2,481
3,198
11,920
9,937
491
1,766
10,154
29,077
0
W
Chernobog
TheOriginOfSinn
Chernobog
10,841
6,785
0
4,087
11,390
6,837
0
1,205
10,185
9,895
65,657
L
Fenrir
Winter924
Fenrir
5,010
1,061
648
7,795
17,833
9,398
0
4,777
12,925
0
37,629
L
Merlin
WolfyGhoul
Merlin
4,882
39
243
1,395
10,847
3,933
31
6,718
3,873
53,818
0
W
He Bo
Zenkojii
He Bo
21,065
2,773
424
5,296
12,457
5,292
982
2,743
9,714
89,872
0
L
Izanami
loveless2994
Izanami
10,879
8,933
640
6,785
19,594
6,329
2,471
8,198
11,302
0
71,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,510
Gold Earned
49,752
474
Minions Killed
480
0
Camps Cleared
0
1,622,975
Distance Traveled
1,667,548
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,748
460
74
4
0
329,696
0
L
Yemoja
8,625
454
31
2
0
308,414
5
W
Tsukuyomi
10,199
537
98
5
0
356,215
4
L
Bellona
10,725
564
153
8
0
373,683
3
W
Yemoja
9,554
503
33
2
0
329,895
2
W
Chernobog
9,584
504
112
6
0
317,638
2
L
Fenrir
7,800
411
52
3
0
322,101
0
L
Merlin
9,576
504
97
5
0
320,220
3
W
He Bo
11,667
614
163
9
0
334,104
7
L
Izanami
8,784
462
141
7
0
298,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role