Player Matchup

Neith
Neith
Lambmeister
Neith
Level 4
God Stats
3W - 1L
1,792 SR
Queue Stats
5W - 3L
2,165 Elo+
Party 1
Anubis
Anubis
WalrusTheGreat
Anubis
Level 128
God Stats
12W - 2L
1,765 SR
Queue Stats
149W - 81L
1,822 Elo+
Party 1
Cthulhu
Cthulhu
WholHorse
Cthulhu
Level 24
God Stats
3W - 2L
1,541 SR
Queue Stats
224W - 170L
1,822 Elo+
Party 1
Team Averages
Level 52
1,699 SR
1,936 Elo+

VS

Team Averages
Level 40
1,522 SR
1,423 Elo+
Anubis
Anubis
SunniEsteel
Anubis
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 191L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
TulsTenebrose
Jormungandr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
thislouis
Nemesis
Level 13
God Stats
2W - 4L
1,566 SR
Queue Stats
19W - 19L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 13
7,729
703
3,375
4,209
1,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
11 / 0 / 9
9,768
888
12,828
7,279
3,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
WholHorse
Cthulhu
13
9 / 1 / 11
10,178
925
9,664
8,539
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 7 / 1
7,344
668
3,782
9,348
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
TulsTenebrose
Jormungandr
10
2 / 5 / 1
7,161
651
6,822
11,329
5,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
thislouis
Nemesis
8
0 / 9 / 3
6,574
598
2,428
9,360
2,339
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
21
Kills
3
3
Deaths
21
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
L
Anubis
1
7
1
0.21
L
Jormungandr
TulsTenebrose
Jormungandr
2
5
1
0.5
W
11
0
9
15.5
W
Cthulhu
WholHorse
Cthulhu
9
1
11
14.5
L
Nemesis
thislouis
Nemesis
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,867
Damage
13,032
20,027
Taken
30,037
11,756
Mitigated
11,691
7,178
Healing
1,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,375
1,807
0
711
4,209
1,672
1,312
3,170
1,039
1,019
13,797
L
Anubis
3,782
71
0
1,536
9,348
3,576
0
7,136
2,212
34,733
0
L
Jormungandr
TulsTenebrose
Jormungandr
6,822
1,489
0
0
11,329
5,776
0
8,408
2,921
18,567
0
W
12,828
998
0
5,303
7,279
3,109
1,599
4,165
3,114
49,183
0
W
Cthulhu
WholHorse
Cthulhu
9,664
483
30
1,134
8,539
6,975
126
3,289
5,250
22,430
0
L
Nemesis
thislouis
Nemesis
2,428
1,150
0
432
9,360
2,339
0
7,274
2,086
0
8,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,675
Gold Earned
21,079
126
Minions Killed
98
0
Camps Cleared
0
597,273
Distance Traveled
506,634
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,729
703
24
2
0
166,120
0
L
Anubis
7,344
668
58
5
0
166,386
2
L
Jormungandr
7,161
651
26
2
0
176,019
3
W
Anubis
9,768
888
77
7
0
196,712
5
W
Cthulhu
10,178
925
25
2
0
234,441
1
L
Nemesis
6,574
598
14
1
0
164,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role