Player Matchup

Merlin
Merlin
Garfield775
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,851 Elo+
Solo
Yemoja
Yemoja
Grabbamane
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
Mambokingss
Odin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,064 Elo+
Solo
Neith
Neith
dieggo1997
Neith
Level 7
God Stats
1W - 2L
1,653 SR
Queue Stats
4W - 8L
1,633 Elo+
Solo
Set
Set
failfailfail
Set
Level 24
God Stats
3W - 7L
1,665 SR
Queue Stats
39W - 50L
1,339 Elo+
Solo
Team Averages
Level 13
1,564 SR
1,477 Elo+

VS

Team Averages
Level 26
1,652 SR
1,615 Elo+
Bellona
Bellona
Dirt2Clean
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,831 Elo+
Party 1
Baba Yaga
Baba Yaga
Necrox
Baba Yaga
Level 46
God Stats
7W - 3L
1,833 SR
Queue Stats
24W - 13L
1,681 Elo+
Party 1
Cthulhu
Cthulhu
SecretPilgrim
Cthulhu
Level 25
God Stats
10W - 2L
1,696 SR
Queue Stats
91W - 90L
1,434 Elo+
Solo
Artemis
Artemis
alvaronunez
Artemis
Level 28
God Stats
16W - 17L
1,328 SR
Queue Stats
310W - 347L
1,482 Elo+
Solo
Serqet
Serqet
modigga20
Serqet
Level 29
God Stats
4W - 1L
1,904 SR
Queue Stats
29W - 17L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 4 / 0
6,424
459
2,411
6,091
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
Grabbamane
Yemoja
7
0 / 5 / 1
5,428
388
462
7,496
2,885
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 7 / 0
5,447
389
1,896
8,557
4,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
11
0 / 1 / 1
6,321
452
2,609
5,180
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 3 / 0
7,938
567
5,615
8,895
5,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dirt2Clean
Bellona
14
9 / 1 / 1
8,733
624
7,413
6,440
6,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
Necrox
Baba Yaga
15
6 / 1 / 3
9,110
651
9,416
7,359
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
11
0 / 1 / 0
6,569
469
1,617
7,823
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
alvaronunez
Artemis
11
0 / 1 / 0
6,291
449
1,588
3,716
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
modigga20
Serqet
15
5 / 1 / 6
8,629
616
4,032
9,475
3,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
20
20
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
Dirt2Clean
Bellona
9
1
1
9.5
L
Merlin
1
4
0
0.25
L
Yemoja
Grabbamane
Yemoja
0
5
1
0.1
L
0
7
0
0
W
Baba Yaga
Necrox
Baba Yaga
6
1
3
7.5
W
Cthulhu
0
1
0
0
W
Artemis
alvaronunez
Artemis
0
1
0
0
L
Neith
0
1
1
0.5
L
4
3
0
1.33
W
Serqet
modigga20
Serqet
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,993
Damage
24,066
36,219
Taken
34,813
16,907
Mitigated
18,579
6,224
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Dirt2Clean
Bellona
7,413
2,741
0
646
6,440
6,102
1,654
428
5,805
0
40,293
L
Merlin
2,411
117
0
1,034
6,091
1,903
0
4,564
1,129
29,305
0
L
Yemoja
Grabbamane
Yemoja
462
142
239
232
7,496
2,885
378
660
6,677
9,965
0
L
1,896
210
0
250
8,557
4,832
554
1,460
6,591
0
18,284
W
Baba Yaga
Necrox
Baba Yaga
9,416
235
0
2,226
7,359
2,774
3,379
2,194
5,115
59,335
0
W
Cthulhu
1,617
41
236
966
7,823
3,974
316
68
7,755
24,023
0
W
Artemis
alvaronunez
Artemis
1,588
691
0
329
3,716
2,095
363
54
3,662
4,088
23,075
L
Neith
2,609
933
0
2,955
5,180
1,451
660
1,316
3,864
0
29,487
L
5,615
2,464
0
1,514
8,895
5,836
0
2,699
6,122
4,104
47,927
W
Serqet
modigga20
Serqet
4,032
1,071
0
4,801
9,475
3,634
897
413
9,062
0
48,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,558
Gold Earned
39,332
268
Minions Killed
419
0
Camps Cleared
0
1,082,674
Distance Traveled
1,341,701
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,733
624
92
7
0
281,137
0
L
Merlin
6,424
459
65
5
0
199,110
2
L
Yemoja
5,428
388
19
1
0
162,429
0
L
Odin
5,447
389
41
3
0
259,128
2
W
Baba Yaga
9,110
651
127
9
0
252,286
0
W
Cthulhu
6,569
469
45
3
0
263,748
0
W
Artemis
6,291
449
53
4
0
236,400
3
L
Neith
6,321
452
56
4
0
211,265
0
L
Set
7,938
567
87
6
0
250,742
3
W
Serqet
8,629
616
102
7
0
308,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role