Player Matchup

Hel
Hel
ForceReconDawg25
Hel
Level 115
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 87L
1,585 Elo+
Party 1
Chronos
Chronos
Heanosaurus
Chronos
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 40L
1,502 Elo+
Party 2
Apollo
Apollo
Icesia93
Apollo
Level 87
God Stats
11W - 7L
1,526 SR
Queue Stats
70W - 49L
1,534 Elo+
Party 1
Mulan
Mulan
Xemanes
Mulan
Level 124
God Stats
12W - 11L
1,302 SR
Queue Stats
161W - 139L
1,449 Elo+
Party 2
Fenrir
Fenrir
mattyeast
Fenrir
Level 29
God Stats
4W - 3L
1,422 SR
Queue Stats
95W - 80L
1,482 Elo+
Party 1
Team Averages
Level 77
1,450 SR
1,510 Elo+

VS

Team Averages
Level 75
1,537 SR
1,491 Elo+
Ne Zha
Ne Zha
Akkewi
Ne Zha
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
131W - 120L
1,487 Elo+
Party 3
Ra
Ra
MurphSMITE
Ra
Level 29
God Stats
5W - 2L
1,686 SR
Queue Stats
12W - 9L
1,531 Elo+
Party 3
Erlang Shen
Erlang Shen
Sensei Jmo
Erlang Shen
Level 67
God Stats
14W - 11L
1,680 SR
Queue Stats
84W - 86L
1,401 Elo+
Party 3
Yemoja
Yemoja
SomeTipsyGuy
Yemoja
Level 103
God Stats
1W - 2L
1,318 SR
Queue Stats
87W - 68L
1,510 Elo+
Party 3
Scylla
Scylla
UNCLE SWIM
Scylla
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
163W - 162L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 7
12,228
437
4,611
20,027
16,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Heanosaurus
Chronos
20
6 / 3 / 9
15,957
570
20,644
22,354
16,157
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
Icesia93
Apollo
20
2 / 8 / 8
14,493
518
10,905
21,074
8,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
Xemanes
Mulan
20
10 / 4 / 6
15,239
544
20,904
34,285
40,967
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
mattyeast
Fenrir
20
13 / 5 / 5
16,195
578
16,314
28,603
13,032
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Akkewi
Ne Zha
19
11 / 7 / 12
13,735
491
33,021
28,700
20,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
3 / 11 / 3
11,491
410
4,154
16,344
6,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
Sensei Jmo
Erlang Shen
17
4 / 7 / 9
11,626
415
12,020
22,060
15,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
16
5 / 6 / 11
11,564
413
12,667
21,416
25,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
UNCLE SWIM
Scylla
20
5 / 2 / 8
13,435
480
20,205
14,490
5,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
71
33
Kills
28
28
Deaths
33
35
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Akkewi
Ne Zha
11
7
12
2.43
W
2
8
7
0.69
W
Chronos
Heanosaurus
Chronos
6
3
9
3.5
W
Apollo
Icesia93
Apollo
2
8
8
0.75
L
3
11
3
0.41
L
Erlang Shen
Sensei Jmo
Erlang Shen
4
7
9
1.21
L
Yemoja
5
6
11
1.75
L
Scylla
UNCLE SWIM
Scylla
5
2
8
4.5
W
Mulan
Xemanes
Mulan
10
4
6
3.25
W
Fenrir
mattyeast
Fenrir
13
5
5
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,378
Damage
82,067
126,343
Taken
103,010
94,306
Mitigated
74,651
51,482
Healing
18,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Akkewi
Ne Zha
33,021
12,390
0
5,768
28,700
20,881
80
4,079
24,521
0
106,551
W
4,611
219
7,059
8,657
20,027
16,003
124
6,897
12,545
28,040
0
W
Chronos
Heanosaurus
Chronos
20,644
5,698
0
4,606
22,354
16,157
6,881
9,554
12,038
105,145
0
W
Apollo
Icesia93
Apollo
10,905
7,373
0
5,151
21,074
8,147
2,491
4,478
16,164
0
104,528
L
4,154
730
843
2,174
16,344
6,603
1,005
1,701
14,245
49,250
0
L
Erlang Shen
Sensei Jmo
Erlang Shen
12,020
6,164
0
3,091
22,060
15,806
544
7,688
14,222
11,147
63,443
L
Yemoja
12,667
1,444
3,207
1,965
21,416
25,604
72
6,832
14,513
57,429
0
L
Scylla
UNCLE SWIM
Scylla
20,205
441
0
1,704
14,490
5,757
0
6,182
8,283
72,754
0
W
Mulan
Xemanes
Mulan
20,904
1,581
0
14,903
34,285
40,967
303
11,713
22,178
1,139
104,113
W
Fenrir
mattyeast
Fenrir
16,314
3,268
0
11,106
28,603
13,032
331
6,746
21,625
0
123,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,112
Gold Earned
61,851
656
Minions Killed
523
0
Camps Cleared
0
2,594,633
Distance Traveled
2,447,664
32
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
13,735
491
95
3
0
474,119
1
W
Hel
12,228
437
23
1
0
518,962
6
W
Chronos
15,957
570
158
6
0
481,675
5
W
Apollo
14,493
518
175
6
0
538,715
8
L
Ra
11,491
410
98
4
0
480,981
0
L
Erlang Shen
11,626
415
101
4
0
521,094
0
L
Yemoja
11,564
413
83
3
0
449,178
5
L
Scylla
13,435
480
146
5
0
522,292
3
W
Mulan
15,239
544
178
6
0
507,212
5
W
Fenrir
16,195
578
122
4
0
548,069
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role