Player Matchup

Scylla
Scylla
Gathering_Weed
Scylla
Level 49
God Stats
24W - 12L
1,676 SR
Queue Stats
379W - 295L
1,894 Elo+
Solo
Danzaburou
Danzaburou
Wavy_Isaias
Danzaburou
Level 18
God Stats
22W - 25L
1,751 SR
Queue Stats
136W - 134L
1,748 Elo+
Party 1
Ymir
Ymir
iBetskii
Ymir
Level 64
God Stats
8W - 6L
1,274 SR
Queue Stats
192W - 227L
1,517 Elo+
Party 1
Fenrir
Fenrir
iCappiin
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 247L
1,404 Elo+
Party 1
Guan Yu
Guan Yu
lil_Marcos1012
Guan Yu
Level 30
God Stats
5W - 5L
1,603 SR
Queue Stats
68W - 92L
1,512 Elo+
Party 1
Team Averages
Level 46
1,561 SR
1,615 Elo+

VS

Team Averages
Level 78
1,668 SR
1,592 Elo+
Kuzenbo
Kuzenbo
A Hotspur
Kuzenbo
Level 128
God Stats
6W - 4L
1,500 SR
Queue Stats
435W - 419L
1,511 Elo+
Party 2
Cernunnos
Cernunnos
GINJS09
Cernunnos
Level 28
God Stats
34W - 30L
1,618 SR
Queue Stats
78W - 74L
1,583 Elo+
Party 2
Izanami
Izanami
ImGonnaChoke
Izanami
Level 68
God Stats
34W - 21L
1,753 SR
Queue Stats
105W - 93L
1,609 Elo+
Party 2
Chronos
Chronos
Juanny Sins9721
Chronos
Level 125
God Stats
38W - 29L
1,662 SR
Queue Stats
438W - 413L
1,506 Elo+
Party 2
Erlang Shen
Erlang Shen
MementoMori_47
Erlang Shen
Level 42
God Stats
4W - 1L
1,807 SR
Queue Stats
19W - 23L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,042
440
4,627
8,361
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Wavy_Isaias
Danzaburou
11
2 / 2 / 3
7,288
456
6,276
7,991
2,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
11
1 / 4 / 4
7,112
445
6,788
13,654
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
iCappiin
Fenrir
14
5 / 4 / 2
8,993
562
5,423
11,541
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 8 / 1
6,982
436
6,541
13,936
10,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
A Hotspur
Kuzenbo
12
2 / 2 / 5
7,961
498
5,983
10,362
9,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
GINJS09
Cernunnos
12
2 / 3 / 4
7,306
457
7,153
8,881
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ImGonnaChoke
Izanami
17
3 / 1 / 4
9,892
618
6,706
7,781
3,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
7 / 0 / 4
8,952
560
7,252
7,350
2,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
MementoMori_47
Erlang Shen
17
9 / 2 / 3
10,088
631
12,544
12,038
9,917
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
8
Kills
23
23
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
A Hotspur
Kuzenbo
2
2
5
2.25
W
Cernunnos
GINJS09
Cernunnos
2
3
4
1.33
L
0
5
0
0
W
Izanami
ImGonnaChoke
Izanami
3
1
4
5
W
7
0
4
9
W
Erlang Shen
MementoMori_47
Erlang Shen
9
2
3
5.25
L
Danzaburou
Wavy_Isaias
Danzaburou
2
2
3
1.75
L
Ymir
1
4
4
0.75
L
Fenrir
iCappiin
Fenrir
5
4
2
1.5
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,655
Damage
39,638
55,483
Taken
46,412
30,937
Mitigated
28,295
11,240
Healing
17,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
A Hotspur
Kuzenbo
5,983
2,528
354
3,237
10,362
9,211
135
3,259
7,069
17,933
0
W
Cernunnos
GINJS09
Cernunnos
7,153
2,221
343
3,268
8,881
3,005
687
2,997
5,835
0
34,066
L
4,627
48
0
510
8,361
2,534
0
381
7,930
42,906
0
W
Izanami
ImGonnaChoke
Izanami
6,706
4,325
0
2,067
7,781
3,936
1,008
3,252
4,279
3,722
75,531
W
7,252
2,042
0
4,578
7,350
2,226
1,174
523
6,712
46,650
0
W
Erlang Shen
MementoMori_47
Erlang Shen
12,544
7,282
0
3,488
12,038
9,917
673
1,142
10,499
0
59,401
L
Danzaburou
Wavy_Isaias
Danzaburou
6,276
3,927
0
2,640
7,991
2,551
588
2,407
5,559
0
29,432
L
Ymir
6,788
1,045
0
1,504
13,654
8,632
198
5,349
8,284
36,415
0
L
Fenrir
iCappiin
Fenrir
5,423
1,286
0
2,623
11,541
7,025
0
3,048
8,471
5,311
38,249
L
6,541
1,207
135
3,828
13,936
10,195
0
2,410
11,020
0
33,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,417
Gold Earned
44,199
334
Minions Killed
416
0
Camps Cleared
0
1,410,246
Distance Traveled
1,451,059
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,961
498
9
1
0
283,698
1
W
Cernunnos
7,306
457
71
4
0
276,211
1
L
Scylla
7,042
440
82
5
0
277,388
3
W
Izanami
9,892
618
153
10
0
282,700
0
W
Chronos
8,952
560
74
5
0
302,653
2
W
Erlang Shen
10,088
631
109
7
0
305,797
4
L
Danzaburou
7,288
456
57
4
0
274,372
0
L
Ymir
7,112
445
65
4
0
265,000
1
L
Fenrir
8,993
562
71
4
0
283,591
4
L
Guan Yu
6,982
436
59
4
0
309,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role