Player Matchup

Skadi
Skadi
Captain-Doofy-SF
Skadi
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 35L
1,357 Elo+
Party 2
Arachne
Arachne
DeadShot3021
Arachne
Level 108
God Stats
22W - 18L
1,233 SR
Queue Stats
761W - 723L
1,511 Elo+
Party 4
Sylvanus
Sylvanus
GDAWG730
Sylvanus
Level 106
God Stats
13W - 2L
2,029 SR
Queue Stats
620W - 571L
1,522 Elo+
Party 4
Hel
Hel
StaticTennis
Hel
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,377 Elo+
Party 2
Bellona
Bellona
WonderingSpoon1
Bellona
Level 24
God Stats
65W - 47L
1,528 SR
Queue Stats
202W - 206L
1,388 Elo+
Party 4
Team Averages
Level 69
1,558 SR
1,431 Elo+

VS

Team Averages
Level 54
1,473 SR
1,637 Elo+
Jormungandr
Jormungandr
MollyLucyMaryJ
Jormungandr
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 60L
1,611 Elo+
Party 3
Camazotz
Camazotz
WARRENO121
Camazotz
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 271L
1,496 Elo+
Party 1
Bellona
Bellona
X_jessica_4
Bellona
Level 45
God Stats
3W - 14L
1,500 SR
Queue Stats
64W - 97L
1,549 Elo+
Party 1
Janus
Janus
Yaoltr
Janus
Level 50
God Stats
11W - 9L
1,364 SR
Queue Stats
205W - 210L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
nTryptamine
Cthulhu
Level 15
God Stats
14W - 16L
1,500 SR
Queue Stats
20W - 19L
1,936 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 6
11,077
527
22,033
16,209
7,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
DeadShot3021
Arachne
19
6 / 0 / 5
11,837
564
9,153
13,584
9,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
GDAWG730
Sylvanus
20
3 / 3 / 5
12,621
601
8,330
12,602
7,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 0 / 8
11,602
552
11,944
13,513
8,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
4 / 1 / 2
12,936
616
5,299
8,273
8,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MollyLucyMaryJ
Jormungandr
12
0 / 5 / 1
7,865
375
10,105
23,999
12,097
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
WARRENO121
Camazotz
13
0 / 4 / 2
8,363
398
3,624
17,118
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
X_jessica_4
Bellona
15
0 / 6 / 1
8,600
410
4,872
11,584
10,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Yaoltr
Janus
16
3 / 5 / 1
10,157
484
8,560
10,981
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
nTryptamine
Cthulhu
14
1 / 4 / 0
8,612
410
9,093
15,102
9,475
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
24
Kills
4
4
Deaths
24
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
W
Arachne
DeadShot3021
Arachne
6
0
5
8.5
W
Sylvanus
GDAWG730
Sylvanus
3
3
5
1.83
L
Jormungandr
MollyLucyMaryJ
Jormungandr
0
5
1
0.1
W
4
0
8
8
L
Camazotz
WARRENO121
Camazotz
0
4
2
0.25
W
4
1
2
5
L
Bellona
X_jessica_4
Bellona
0
6
1
0.08
L
Janus
Yaoltr
Janus
3
5
1
0.7
L
Cthulhu
nTryptamine
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,759
Damage
36,254
64,181
Taken
78,784
42,434
Mitigated
41,554
32,432
Healing
16,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,033
11,424
939
2,279
16,209
7,623
1,487
9,707
6,480
0
74,182
W
Arachne
DeadShot3021
Arachne
9,153
5,449
0
2,000
13,584
9,785
419
2,668
10,851
11,818
103,611
W
Sylvanus
GDAWG730
Sylvanus
8,330
2,608
995
4,571
12,602
7,975
828
6,786
5,585
97,656
0
L
Jormungandr
MollyLucyMaryJ
Jormungandr
10,105
2,312
501
6,963
23,999
12,097
0
5,834
18,165
53,538
0
W
11,944
1,246
9,802
8,968
13,513
8,070
436
8,655
4,858
50,427
0
L
Camazotz
WARRENO121
Camazotz
3,624
778
0
6,559
17,118
5,928
878
3,260
13,858
0
48,224
W
5,299
1,800
0
2,878
8,273
8,981
1,257
2,328
5,894
4,578
70,005
L
Bellona
X_jessica_4
Bellona
4,872
2,062
0
1,035
11,584
10,625
439
1,573
10,011
2,269
36,295
L
Janus
Yaoltr
Janus
8,560
727
0
1,330
10,981
3,429
627
6,051
4,930
64,840
0
L
Cthulhu
nTryptamine
Cthulhu
9,093
366
299
90
15,102
9,475
342
4,405
10,697
41,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,073
Gold Earned
43,597
711
Minions Killed
422
0
Camps Cleared
0
1,941,322
Distance Traveled
1,723,430
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,077
527
112
5
0
387,237
0
W
Arachne
11,837
564
171
8
0
406,298
2
W
Sylvanus
12,621
601
174
8
0
370,378
3
L
Jormungandr
7,865
375
64
3
0
308,713
0
W
Hel
11,602
552
76
4
0
400,518
3
L
Camazotz
8,363
398
97
5
0
394,772
1
W
Bellona
12,936
616
178
8
0
376,891
0
L
Bellona
8,600
410
70
3
0
294,094
0
L
Janus
10,157
484
133
6
0
347,480
0
L
Cthulhu
8,612
410
58
3
0
378,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role