Player Matchup

Sol
Sol
BloodPhantasm
Sol
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 12L
1,318 Elo+
Party 3
Erlang Shen
Erlang Shen
Lunayar
Erlang Shen
Level 25
God Stats
5W - 5L
1,366 SR
Queue Stats
11W - 12L
1,318 Elo+
Party 3
Hou Yi
Hou Yi
SlayerT
Hou Yi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,122 Elo+
Party 3
Nemesis
Nemesis
Syrias97
Nemesis
Level 27
God Stats
3W - 2L
1,491 SR
Queue Stats
10W - 12L
1,318 Elo+
Party 3
Hel
Hel
TRhowelo
Hel
Level 21
God Stats
2W - 3L
1,292 SR
Queue Stats
8W - 10L
1,285 Elo+
Party 3
Team Averages
Level 36
1,430 SR
1,272 Elo+

VS

Team Averages
Level 38
1,491 SR
1,580 Elo+
Ares
Ares
CIementine
Ares
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
PapaNoa91
Sun Wukong
Level 38
God Stats
0W - 2L
1,285 SR
Queue Stats
26W - 33L
1,429 Elo+
Solo
Tyr
Tyr
apgonzalez
Tyr
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,865 Elo+
Party 1
Sol
Sol
ireelaastra
Sol
Level 38
God Stats
6W - 8L
1,739 SR
Queue Stats
7W - 11L
1,691 Elo+
Party 1
Apollo
Apollo
therealmikka
Apollo
Level 28
God Stats
8W - 13L
1,434 SR
Queue Stats
124W - 140L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 3
9,462
631
15,072
10,881
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
Lunayar
Erlang Shen
14
3 / 3 / 1
8,552
570
10,724
13,862
6,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
SlayerT
Hou Yi
15
9 / 0 / 0
9,615
641
10,466
8,720
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Syrias97
Nemesis
13
4 / 1 / 10
8,405
560
6,763
9,220
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 11
7,666
511
5,358
7,270
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,223
415
4,283
13,260
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
PapaNoa91
Sun Wukong
13
4 / 4 / 0
7,863
524
9,082
15,060
7,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 8 / 0
5,627
375
3,686
13,973
7,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 5 / 0
6,744
450
7,052
11,507
5,776
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
12
1 / 3 / 1
6,913
461
6,394
11,767
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
26
Kills
6
6
Deaths
26
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
L
1
6
1
0.25
W
Erlang Shen
Lunayar
Erlang Shen
3
3
1
1.17
L
Sun Wukong
PapaNoa91
Sun Wukong
4
4
0
1
W
Hou Yi
SlayerT
Hou Yi
9
0
0
9
W
Nemesis
Syrias97
Nemesis
4
1
10
9
W
2
2
11
3.75
L
0
8
0
0
L
0
5
0
0
L
Apollo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,383
Damage
30,497
49,953
Taken
65,567
19,983
Mitigated
30,306
31,607
Healing
18,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,072
4,000
0
6,992
10,881
3,913
2,846
5,872
4,459
60,971
0
L
4,283
136
0
2,275
13,260
5,705
0
3,060
10,200
15,676
0
W
Erlang Shen
Lunayar
Erlang Shen
10,724
6,463
0
7,605
13,862
6,584
840
1,242
12,570
0
44,665
L
Sun Wukong
PapaNoa91
Sun Wukong
9,082
4,534
0
4,716
15,060
7,730
47
0
15,060
0
42,035
W
Hou Yi
SlayerT
Hou Yi
10,466
6,235
0
5,977
8,720
3,058
3,748
2,121
6,574
0
60,103
W
Nemesis
Syrias97
Nemesis
6,763
3,754
0
3,011
9,220
4,276
723
477
8,643
0
46,302
W
5,358
443
3,509
4,513
7,270
2,152
1,348
1,023
6,172
28,414
0
L
3,686
637
0
2,657
13,973
7,262
0
3,969
10,004
0
26,907
L
7,052
902
0
4,239
11,507
5,776
133
8,591
2,916
42,095
0
L
Apollo
6,394
4,710
0
4,490
11,767
3,833
0
4,810
6,957
0
49,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,700
Gold Earned
33,370
436
Minions Killed
316
0
Camps Cleared
0
1,391,857
Distance Traveled
1,248,393
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,462
631
117
8
0
273,450
3
L
Ares
6,223
415
12
1
0
277,528
4
W
Erlang Shen
8,552
570
86
6
0
286,890
2
L
Sun Wukong
7,863
524
80
5
0
263,898
0
W
Hou Yi
9,615
641
116
8
0
242,287
0
W
Nemesis
8,405
560
70
5
0
287,602
3
W
Hel
7,666
511
47
3
0
301,628
3
L
Tyr
5,627
375
39
3
0
261,018
0
L
Sol
6,744
450
78
5
0
195,112
0
L
Apollo
6,913
461
107
7
0
250,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role