Player Matchup

Ares
Ares
Dmi_Rome
Ares
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
24W - 26L
1,197 Elo+
Solo
Anhur
Anhur
Mr Mexican7611
Anhur
Level 28
God Stats
4W - 6L
1,305 SR
Queue Stats
379W - 411L
1,498 Elo+
Solo
Set
Set
Not_Veilly
Set
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 21L
1,807 Elo+
Solo
Olorun
Olorun
Wolf4life335
Olorun
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,423 Elo+
Solo
Achilles
Achilles
reaper467
Achilles
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
99W - 126L
1,275 Elo+
Solo
Team Averages
Level 27
1,461 SR
1,440 Elo+

VS

Team Averages
Level 14
1,537 SR
1,425 Elo+
Izanami
Izanami
JJerdc
Izanami
Level 24
God Stats
0W - 1L
1,844 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
JuniorBrick3983
Hou Yi
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,258 Elo+
Party 1
Set
Set
StevieGU671
Set
Level 17
God Stats
3W - 2L
1,541 SR
Queue Stats
228W - 211L
1,609 Elo+
Solo
Tsukuyomi
Tsukuyomi
powerful115steel
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
shameofdoom
Da Ji
Level 12
God Stats
1W - 4L
1,300 SR
Queue Stats
4W - 6L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 0 / 3
8,296
553
3,004
5,365
4,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
8 / 3 / 2
8,267
551
6,624
9,245
2,325
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
7 / 2 / 4
9,685
646
8,850
9,482
7,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
12
5 / 2 / 5
8,259
551
5,163
7,956
2,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
reaper467
Achilles
13
4 / 1 / 2
8,191
546
4,149
6,953
5,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JJerdc
Izanami
8
1 / 3 / 0
6,010
401
1,491
7,898
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 6 / 2
7,121
475
3,623
8,173
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 5 / 1
6,178
412
5,901
9,896
5,527
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
1
0 / 2 / 0
4,360
291
100
1,234
201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
4 / 9 / 1
6,225
415
8,366
10,968
2,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
25
Kills
8
8
Deaths
25
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
1
0
3
2.5
L
Izanami
JJerdc
Izanami
1
3
0
0.33
L
2
6
2
0.5
W
8
3
2
3
W
7
2
4
4.5
L
1
5
1
0.3
W
Olorun
5
2
5
3.75
L
Tsukuyomi
0
2
0
0
W
Achilles
reaper467
Achilles
4
1
2
5
L
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,790
Damage
19,481
39,001
Taken
38,169
23,224
Mitigated
12,799
11,619
Healing
2,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,004
437
0
1,750
5,365
4,989
1,517
0
5,365
26,687
0
L
Izanami
JJerdc
Izanami
1,491
1,008
0
1,540
7,898
1,991
1,056
1,322
6,476
0
21,926
L
3,623
1,488
0
0
8,173
2,381
506
622
7,526
0
18,598
W
6,624
2,360
0
3,538
9,245
2,325
1,798
0
9,245
0
28,081
W
8,850
4,325
0
2,721
9,482
7,505
1,558
0
9,482
7,337
56,687
L
5,901
3,245
0
581
9,896
5,527
360
2,634
7,137
0
24,588
W
Olorun
5,163
1,868
306
2,956
7,956
2,558
1,408
0
7,956
30,250
0
L
Tsukuyomi
100
100
0
0
1,234
201
0
85
1,099
0
352
W
Achilles
reaper467
Achilles
4,149
1,734
0
348
6,953
5,847
1,125
0
6,953
0
34,076
L
8,366
2,958
0
287
10,968
2,699
0
3,977
6,966
0
14,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,698
Gold Earned
29,894
337
Minions Killed
124
0
Camps Cleared
0
1,206,273
Distance Traveled
907,826
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,296
553
38
3
0
246,409
2
L
Izanami
6,010
401
39
3
0
180,012
1
L
Hou Yi
7,121
475
37
2
0
190,182
0
W
Anhur
8,267
551
46
3
0
252,559
0
W
Set
9,685
646
117
8
0
287,663
0
L
Set
6,178
412
40
3
0
237,328
0
W
Olorun
8,259
551
65
4
0
189,499
0
L
Tsukuyomi
4,360
291
0
0
0
49,720
0
W
Achilles
8,191
546
71
5
0
230,143
3
L
Da Ji
6,225
415
8
1
0
250,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role