Player Matchup

Anhur
Anhur
BabyMaqq
Anhur
Level 17
God Stats
7W - 8L
1,500 SR
Queue Stats
94W - 55L
1,669 Elo+
Party 1
Da Ji
Da Ji
BabyXanq
Da Ji
Level 21
God Stats
5W - 9L
1,500 SR
Queue Stats
73W - 58L
1,643 Elo+
Party 1
Ymir
Ymir
Ethandway83
Ymir
Level 14
God Stats
10W - 4L
1,726 SR
Queue Stats
110W - 111L
1,749 Elo+
Party 2
Chang'e
Chang'e
Pakkal
Chang'e
Level 29
God Stats
4W - 1L
1,918 SR
Queue Stats
75W - 82L
1,737 Elo+
Solo
Sun Wukong
Sun Wukong
TurnupKG
Sun Wukong
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 110L
1,585 Elo+
Party 2
Team Averages
Level 20
1,629 SR
1,676 Elo+

VS

Team Averages
Level 31
1,594 SR
1,698 Elo+
Mulan
Mulan
GMEstock
Mulan
Level 26
God Stats
3W - 1L
1,771 SR
Queue Stats
38W - 24L
1,718 Elo+
Solo
Jormungandr
Jormungandr
Notkevindurant
Jormungandr
Level 10
God Stats
1W - 4L
1,738 SR
Queue Stats
24W - 41L
1,770 Elo+
Party 3
Hachiman
Hachiman
SimplyTata
Hachiman
Level 22
God Stats
1W - 1L
1,701 SR
Queue Stats
118W - 98L
1,894 Elo+
Solo
Fenrir
Fenrir
Tongan Mamba973
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,770 Elo+
Party 3
Scylla
Scylla
zacesons
Scylla
Level 30
God Stats
0W - 5L
1,260 SR
Queue Stats
209W - 230L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BabyMaqq
Anhur
20
15 / 2 / 2
14,778
672
24,447
19,951
8,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
BabyXanq
Da Ji
19
4 / 2 / 4
12,120
551
6,925
14,399
6,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
0 / 3 / 11
10,699
486
5,728
20,039
17,826
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Pakkal
Chang'e
20
3 / 1 / 6
12,746
579
9,051
13,050
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
TurnupKG
Sun Wukong
17
1 / 5 / 5
10,878
494
9,028
19,008
16,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GMEstock
Mulan
14
3 / 2 / 5
10,106
459
15,036
13,739
11,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Notkevindurant
Jormungandr
15
2 / 5 / 2
9,976
453
7,760
17,751
12,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
SimplyTata
Hachiman
15
2 / 9 / 3
9,243
420
6,980
17,983
3,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
2 / 7 / 1
10,168
462
4,000
17,501
9,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
zacesons
Scylla
18
4 / 1 / 1
11,305
514
8,950
9,930
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
23
Kills
13
13
Deaths
24
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
BabyMaqq
Anhur
15
2
2
8
W
Da Ji
BabyXanq
Da Ji
4
2
4
3
W
0
3
11
1.83
L
Mulan
GMEstock
Mulan
3
2
5
2.75
L
Jormungandr
Notkevindurant
Jormungandr
2
5
2
0.6
W
Chang'e
Pakkal
Chang'e
3
1
6
6
L
Hachiman
SimplyTata
Hachiman
2
9
3
0.39
L
2
7
1
0.36
W
Sun Wukong
TurnupKG
Sun Wukong
1
5
5
0.7
L
Scylla
zacesons
Scylla
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,179
Damage
42,726
86,447
Taken
76,904
54,313
Mitigated
40,641
41,495
Healing
22,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BabyMaqq
Anhur
24,447
13,077
0
13,955
19,951
8,367
4,913
6,205
13,721
0
127,823
W
Da Ji
BabyXanq
Da Ji
6,925
2,072
0
6,623
14,399
6,508
777
3,149
11,074
0
86,671
W
5,728
1,341
0
2,718
20,039
17,826
286
5,635
14,018
43,903
0
L
Mulan
GMEstock
Mulan
15,036
1,887
0
5,708
13,739
11,409
0
4,148
9,269
0
52,848
L
Jormungandr
Notkevindurant
Jormungandr
7,760
929
524
1,867
17,751
12,846
448
4,207
13,544
47,147
0
W
Chang'e
Pakkal
Chang'e
9,051
1,241
4,537
7,794
13,050
5,318
846
3,592
9,408
103,908
0
L
Hachiman
SimplyTata
Hachiman
6,980
3,679
0
4,665
17,983
3,842
0
1,783
16,150
0
46,476
L
4,000
582
0
5,065
17,501
9,336
0
2,238
15,113
0
58,523
W
Sun Wukong
TurnupKG
Sun Wukong
9,028
2,331
0
5,868
19,008
16,294
495
1,986
16,133
0
60,024
L
Scylla
zacesons
Scylla
8,950
223
0
4,650
9,930
3,208
245
2,403
7,527
83,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,221
Gold Earned
50,798
676
Minions Killed
528
0
Camps Cleared
0
2,189,560
Distance Traveled
1,889,102
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,778
672
206
9
0
407,900
4
W
Da Ji
12,120
551
132
6
0
498,975
3
W
Ymir
10,699
486
52
2
0
404,905
1
L
Mulan
10,106
459
106
5
0
309,655
2
L
Jormungandr
9,976
453
78
4
0
369,313
6
W
Chang'e
12,746
579
188
9
0
466,773
12
L
Hachiman
9,243
420
68
3
0
378,449
5
L
Fenrir
10,168
462
116
5
0
394,414
2
W
Sun Wukong
10,878
494
98
4
0
411,007
1
L
Scylla
11,305
514
160
7
0
437,271
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role