Player Matchup

Merlin
Merlin
CONNOR2695
Merlin
Level 25
God Stats
18W - 15L
1,705 SR
Queue Stats
377W - 370L
1,689 Elo+
Solo
Fenrir
Fenrir
Flagaboy
Fenrir
Level 27
God Stats
9W - 9L
1,687 SR
Queue Stats
324W - 352L
1,536 Elo+
Solo
Yemoja
Yemoja
Ronin Costello
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,763 Elo+
Solo
Odin
Odin
kingshia
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,175 Elo+
Solo
Sobek
Sobek
mikailsalah1
Sobek
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 31L
1,531 Elo+
Solo
Team Averages
Level 20
1,578 SR
1,539 Elo+

VS

Team Averages
Level 24
1,579 SR
1,534 Elo+
Izanami
Izanami
FazeDerBlitz
Izanami
Level 29
God Stats
20W - 15L
1,567 SR
Queue Stats
512W - 593L
1,544 Elo+
Party 1
Osiris
Osiris
NRG-GameOver
Osiris
Level 29
God Stats
16W - 9L
1,592 SR
Queue Stats
344W - 376L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
Santisaiyan6426
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
The Morrigan
The Morrigan
SprinkledSausage
The Morrigan
Level 27
God Stats
6W - 7L
1,385 SR
Queue Stats
244W - 230L
1,480 Elo+
Solo
Pele
Pele
iSpyStormy
Pele
Level 29
God Stats
13W - 3L
1,850 SR
Queue Stats
43W - 35L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CONNOR2695
Merlin
11
2 / 6 / 1
6,928
433
7,727
7,147
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Flagaboy
Fenrir
15
10 / 6 / 0
9,610
601
12,248
13,252
5,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 2
5,672
355
1,718
11,207
5,402
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
6
0 / 13 / 1
5,020
314
1,113
12,081
6,641
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
3 / 4 / 4
7,479
467
4,757
13,420
9,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FazeDerBlitz
Izanami
13
5 / 5 / 5
8,493
531
13,302
11,829
4,234
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
12
3 / 3 / 6
7,832
490
6,160
8,039
6,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
1 / 6 / 6
7,072
442
3,090
11,831
4,210
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Morrigan
SprinkledSausage
The Morrigan
16
12 / 0 / 6
9,992
625
7,209
6,124
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
14 / 1 / 4
10,987
687
11,873
12,084
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
15
Kills
35
35
Deaths
15
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
CONNOR2695
Merlin
2
6
1
0.42
W
Izanami
FazeDerBlitz
Izanami
5
5
5
1.5
L
Fenrir
Flagaboy
Fenrir
10
6
0
1.67
W
Osiris
3
3
6
2
L
0
6
2
0.17
W
1
6
6
0.67
W
The Morrigan
SprinkledSausage
The Morrigan
12
0
6
15
W
14
1
4
16
L
Odin
0
13
1
0.04
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,563
Damage
41,634
57,107
Taken
49,907
29,270
Mitigated
22,459
9,910
Healing
12,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CONNOR2695
Merlin
7,727
623
0
1,006
7,147
2,361
27
3,977
2,964
41,156
0
W
Izanami
FazeDerBlitz
Izanami
13,302
8,714
0
2,520
11,829
4,234
3,578
3,614
8,215
0
53,915
L
Fenrir
Flagaboy
Fenrir
12,248
4,868
0
4,078
13,252
5,507
615
1,001
12,211
0
46,582
W
Osiris
6,160
2,933
0
0
8,039
6,555
1,799
2,515
5,524
2,776
17,700
L
1,718
704
544
1,066
11,207
5,402
30
549
10,622
18,283
0
W
3,090
407
0
1,419
11,831
4,210
525
4,033
7,499
16,608
0
W
The Morrigan
SprinkledSausage
The Morrigan
7,209
1,110
510
1,717
6,124
2,402
1,636
2,790
3,096
54,463
1,206
W
11,873
3,851
0
6,515
12,084
5,058
3,074
807
11,193
0
67,774
L
Odin
1,113
510
0
0
12,081
6,641
236
3,773
8,085
0
4,539
L
4,757
859
0
3,216
13,420
9,359
0
894
12,474
20,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,709
Gold Earned
44,376
226
Minions Killed
376
0
Camps Cleared
0
1,291,979
Distance Traveled
1,375,243
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,928
433
82
5
0
234,569
4
W
Izanami
8,493
531
91
6
0
240,371
1
L
Fenrir
9,610
601
90
6
0
253,930
1
W
Osiris
7,832
490
32
2
0
285,941
0
L
Yemoja
5,672
355
22
1
0
253,905
0
W
Cthulhu
7,072
442
19
1
0
252,152
0
W
The Morrigan
9,992
625
110
7
0
270,200
1
W
Pele
10,987
687
124
8
0
326,579
3
L
Odin
5,020
314
5
0
0
252,149
0
L
Sobek
7,479
467
27
2
0
297,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role