Player Matchup

Izanami
Izanami
DerkoralleVale
Izanami
Level 101
God Stats
5W - 10L
1,283 SR
Queue Stats
83W - 88L
1,278 Elo+
Party 1
Ra
Ra
Saftiger_Nelson
Ra
Level 150
God Stats
15W - 14L
1,429 SR
Queue Stats
146W - 161L
1,574 Elo+
Party 1
Sun Wukong
Sun Wukong
Smoky keta
Sun Wukong
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 51L
1,537 Elo+
Solo
Fenrir
Fenrir
xDark_Wraith
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,190 Elo+
Party 1
Chang'e
Chang'e
xMrs_Flauschigx
Chang'e
Level 158
God Stats
26W - 15L
1,470 SR
Queue Stats
220W - 206L
1,574 Elo+
Party 1
Team Averages
Level 122
1,436 SR
1,431 Elo+

VS

Team Averages
Level 115
1,550 SR
1,484 Elo+
Poseidon
Poseidon
Jeesuusrf11
Poseidon
Level 128
God Stats
34W - 21L
1,619 SR
Queue Stats
136W - 120L
1,520 Elo+
Solo
Cu Chulainn
Cu Chulainn
NvR-David-
Cu Chulainn
Level 105
God Stats
10W - 12L
1,599 SR
Queue Stats
127W - 127L
1,522 Elo+
Solo
Fenrir
Fenrir
SirKhan75
Fenrir
Level 108
God Stats
7W - 7L
1,500 SR
Queue Stats
466W - 455L
1,428 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
star-luc66
Ah Muzen Cab
Level 125
God Stats
15W - 13L
1,500 SR
Queue Stats
346W - 333L
1,416 Elo+
Party 2
Erlang Shen
Erlang Shen
torles53
Erlang Shen
Level 107
God Stats
6W - 3L
1,532 SR
Queue Stats
311W - 334L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,339
485
4,113
6,969
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 4 / 0
5,855
532
2,546
7,154
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Smoky keta
Sun Wukong
10
1 / 2 / 3
5,602
509
3,806
7,728
3,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
8
1 / 5 / 1
5,115
465
1,321
9,132
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 2 / 1
6,727
612
3,762
7,296
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Jeesuusrf11
Poseidon
13
4 / 0 / 0
7,221
656
5,544
3,276
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
NvR-David-
Cu Chulainn
12
6 / 1 / 5
7,288
663
9,345
10,134
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
SirKhan75
Fenrir
10
2 / 1 / 3
6,024
548
4,071
7,220
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
star-luc66
Ah Muzen Cab
9
0 / 2 / 2
5,371
488
4,883
3,763
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
torles53
Erlang Shen
12
4 / 0 / 3
6,574
598
3,358
4,948
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
4
Kills
16
16
Deaths
4
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Poseidon
Jeesuusrf11
Poseidon
4
0
0
4
W
Cu Chulainn
NvR-David-
Cu Chulainn
6
1
5
8.5
L
0
4
0
0
W
Fenrir
SirKhan75
Fenrir
2
1
3
3.5
L
Sun Wukong
Smoky keta
Sun Wukong
1
2
3
1.25
W
Ah Muzen Cab
star-luc66
Ah Muzen Cab
0
2
2
0.5
W
Erlang Shen
torles53
Erlang Shen
4
0
3
5.5
L
Fenrir
1
5
1
0.3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,548
Damage
27,201
38,279
Taken
29,341
12,785
Mitigated
15,137
12,766
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,113
3,135
0
2,188
6,969
1,832
0
1,045
5,898
0
24,407
W
Poseidon
Jeesuusrf11
Poseidon
5,544
371
0
1,845
3,276
1,009
0
1,565
1,533
55,443
0
W
Cu Chulainn
NvR-David-
Cu Chulainn
9,345
2,003
0
4,450
10,134
6,039
0
3,447
6,655
2,096
37,445
L
2,546
243
0
2,582
7,154
2,512
44
231
6,923
37,066
0
W
Fenrir
SirKhan75
Fenrir
4,071
508
0
3,236
7,220
2,893
0
0
7,220
0
16,116
L
Sun Wukong
Smoky keta
Sun Wukong
3,806
935
439
754
7,728
3,367
13
1,392
6,308
0
26,752
W
Ah Muzen Cab
star-luc66
Ah Muzen Cab
4,883
1,645
0
834
3,763
1,851
1,015
0
3,763
2,651
32,905
W
Erlang Shen
torles53
Erlang Shen
3,358
1,247
0
1,970
4,948
3,345
0
994
3,862
7,992
27,019
L
Fenrir
1,321
191
0
2,896
9,132
2,737
0
1,563
7,489
0
16,775
L
3,762
40
391
3,516
7,296
2,337
0
2,056
5,050
35,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,638
Gold Earned
32,478
319
Minions Killed
347
0
Camps Cleared
0
998,475
Distance Traveled
1,145,238
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,339
485
69
6
0
178,484
4
W
Poseidon
7,221
656
120
11
0
236,496
4
W
Cu Chulainn
7,288
663
68
6
0
237,527
1
L
Ra
5,855
532
81
7
0
175,540
3
W
Fenrir
6,024
548
25
2
0
234,037
7
L
Sun Wukong
5,602
509
50
5
0
232,196
2
W
Ah Muzen Cab
5,371
488
72
7
0
196,992
1
W
Erlang Shen
6,574
598
62
6
0
240,186
2
L
Fenrir
5,115
465
34
3
0
216,475
0
L
Chang'e
6,727
612
85
8
0
195,780
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role