Player Matchup

Olorun
Olorun
Franco1912
Olorun
Level 13
God Stats
4W - 1L
1,511 SR
Queue Stats
9W - 12L
1,326 Elo+
Party 3
Hun Batz
Hun Batz
Games4Gamers12
Hun Batz
Level 109
God Stats
5W - 1L
1,824 SR
Queue Stats
18W - 18L
1,471 Elo+
Party 3
Cthulhu
Cthulhu
QuitePigeon
Cthulhu
Level 67
God Stats
2W - 2L
1,733 SR
Queue Stats
128W - 151L
1,491 Elo+
Party 2
Artemis
Artemis
Xxfurious10Xx
Artemis
Level 16
God Stats
71W - 77L
1,493 SR
Queue Stats
82W - 99L
1,491 Elo+
Party 2
Rama
Rama
camylo136
Rama
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 36L
1,132 Elo+
Party 3
Team Averages
Level 65
1,612 SR
1,382 Elo+

VS

Team Averages
Level 50
1,378 SR
1,363 Elo+
Neith
Neith
Conofett2112
Neith
Level 46
God Stats
1W - 7L
1,500 SR
Queue Stats
121W - 192L
1,251 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CornGod78
Cu Chulainn
Level 55
God Stats
11W - 18L
1,227 SR
Queue Stats
128W - 180L
1,233 Elo+
Party 1
Anubis
Anubis
SleepyJoe204188
Anubis
Level 18
God Stats
12W - 11L
1,459 SR
Queue Stats
44W - 67L
1,500 Elo+
Party 1
Fenrir
Fenrir
TheKingSniper35
Fenrir
Level 92
God Stats
11W - 16L
1,202 SR
Queue Stats
251W - 313L
1,251 Elo+
Party 1
Yemoja
Yemoja
theNamlesshunter
Yemoja
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
458W - 458L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Franco1912
Olorun
10
1 / 2 / 1
5,690
569
2,342
4,103
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
11
4 / 4 / 0
6,098
610
2,401
8,392
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
QuitePigeon
Cthulhu
8
2 / 2 / 1
5,407
541
5,644
7,458
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Artemis
8
0 / 2 / 0
4,895
490
2,012
5,570
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rama
9
2 / 2 / 3
5,752
575
3,430
6,424
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,353
435
3,356
6,254
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
CornGod78
Cu Chulainn
11
3 / 0 / 0
6,436
644
7,465
5,780
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
3 / 3 / 0
5,803
580
1,969
4,837
2,010
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 1 / 1
6,820
682
5,140
6,254
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 3
5,089
509
1,971
6,301
2,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
9
Kills
12
12
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Cu Chulainn
CornGod78
Cu Chulainn
3
0
0
3
W
Olorun
Franco1912
Olorun
1
2
1
0.75
W
Hun Batz
4
4
0
1
W
Cthulhu
QuitePigeon
Cthulhu
2
2
1
1.25
L
3
3
0
1
L
6
1
1
6.5
W
Artemis
0
2
0
0
W
Rama
2
2
3
1.75
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,829
Damage
19,901
31,947
Taken
29,426
12,451
Mitigated
13,064
8,784
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,356
1,469
0
2,159
6,254
1,669
0
2,355
3,899
0
20,017
L
Cu Chulainn
CornGod78
Cu Chulainn
7,465
1,206
0
1,203
5,780
4,771
66
914
4,866
8,116
27,089
W
Olorun
Franco1912
Olorun
2,342
1,054
49
725
4,103
1,057
704
1,326
2,777
24,008
0
W
Hun Batz
2,401
472
0
1,945
8,392
2,608
0
1,156
7,236
0
32,976
W
Cthulhu
QuitePigeon
Cthulhu
5,644
258
0
1,976
7,458
3,838
0
914
6,544
14,193
0
L
1,969
295
0
1,977
4,837
2,010
0
1,963
2,874
24,853
0
L
5,140
1,470
0
3,047
6,254
2,245
0
915
5,339
0
30,315
W
Artemis
2,012
977
0
1,928
5,570
1,662
0
558
5,012
0
16,702
W
Rama
3,430
1,987
159
2,002
6,424
3,286
675
1,332
5,092
3,699
28,408
L
1,971
443
1,137
2,222
6,301
2,369
270
2,143
4,158
10,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,842
Gold Earned
28,501
238
Minions Killed
240
0
Camps Cleared
0
907,269
Distance Traveled
916,970
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,353
435
31
3
0
171,464
1
L
Cu Chulainn
6,436
644
71
7
0
210,635
2
W
Olorun
5,690
569
49
5
0
184,462
0
W
Hun Batz
6,098
610
67
7
0
201,683
0
W
Cthulhu
5,407
541
8
1
0
182,880
3
L
Anubis
5,803
580
46
5
0
144,564
0
L
Fenrir
6,820
682
69
7
0
221,574
0
W
Artemis
4,895
490
40
4
0
167,010
1
W
Rama
5,752
575
74
7
0
171,234
1
L
Yemoja
5,089
509
23
2
0
168,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role