Player Matchup

Raijin
Raijin
Conimex
Raijin
Level 127
God Stats
3W - 7L
1,500 SR
Queue Stats
300W - 283L
1,710 Elo+
Party 3
Ravana
Ravana
Friendedmite1
Ravana
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,841 Elo+
Party 3
Ymir
Ymir
Mekjanics
Ymir
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,841 Elo+
Party 3
Cthulhu
Cthulhu
NI66EBOI64
Cthulhu
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,841 Elo+
Party 3
Cupid
Cupid
NeeTegenAZC
Cupid
Level 108
God Stats
2W - 0L
1,703 SR
Queue Stats
5W - 0L
1,841 Elo+
Party 3
Team Averages
Level 91
1,541 SR
1,815 Elo+

VS

Team Averages
Level 46
1,680 SR
1,286 Elo+
Cernunnos
Cernunnos
Alexklein
Cernunnos
Level 66
God Stats
8W - 8L
1,754 SR
Queue Stats
107W - 114L
1,165 Elo+
Party 2
Mercury
Mercury
CONSSUL
Mercury
Level 29
God Stats
4W - 5L
1,770 SR
Queue Stats
267W - 258L
1,165 Elo+
Party 2
King Arthur
King Arthur
Elthrix
King Arthur
Level 14
God Stats
8W - 17L
1,539 SR
Queue Stats
10W - 24L
1,387 Elo+
Party 1
Bacchus
Bacchus
Mastergee94
Bacchus
Level 76
God Stats
6W - 10L
1,500 SR
Queue Stats
237W - 259L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
Tobi1198
Nu Wa
Level 46
God Stats
9W - 10L
1,838 SR
Queue Stats
15W - 20L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Conimex
Raijin
18
11 / 2 / 13
11,275
593
20,449
9,897
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
13 / 3 / 10
10,877
572
13,353
12,839
8,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
16
6 / 1 / 20
10,683
562
7,826
10,097
10,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
NI66EBOI64
Cthulhu
15
4 / 0 / 11
9,595
505
9,516
12,718
12,920
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 3 / 11
11,190
589
9,343
12,887
5,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alexklein
Cernunnos
15
4 / 8 / 2
9,564
503
10,504
16,009
4,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
CONSSUL
Mercury
13
3 / 8 / 2
8,677
457
6,172
16,280
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Elthrix
King Arthur
13
0 / 10 / 1
7,718
406
5,454
21,097
16,120
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Mastergee94
Bacchus
14
2 / 5 / 4
8,460
445
3,812
14,709
8,618
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Tobi1198
Nu Wa
13
0 / 9 / 4
7,833
412
6,139
11,526
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
22
40
Kills
9
9
Deaths
40
65
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Alexklein
Cernunnos
4
8
2
0.63
L
Mercury
CONSSUL
Mercury
3
8
2
0.5
W
Raijin
Conimex
Raijin
11
2
13
8.75
L
King Arthur
Elthrix
King Arthur
0
10
1
0.05
W
13
3
10
6
L
Bacchus
Mastergee94
Bacchus
2
5
4
0.8
W
Ymir
6
1
20
16
W
Cthulhu
NI66EBOI64
Cthulhu
4
0
11
9.5
W
6
3
11
3.83
L
Nu Wa
Tobi1198
Nu Wa
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,487
Damage
32,081
58,438
Taken
79,621
42,535
Mitigated
37,389
20,664
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Alexklein
Cernunnos
10,504
5,240
0
2,792
16,009
4,834
735
6,925
8,894
0
48,848
L
Mercury
CONSSUL
Mercury
6,172
2,218
0
2,906
16,280
4,995
0
4,718
11,438
0
37,165
W
Raijin
Conimex
Raijin
20,449
1,162
0
2,149
9,897
4,866
286
2,169
7,682
86,293
0
L
King Arthur
Elthrix
King Arthur
5,454
632
0
4,400
21,097
16,120
0
12,811
8,186
217
40,984
W
13,353
4,921
0
4,504
12,839
8,293
531
1,369
11,439
0
68,534
L
Bacchus
Mastergee94
Bacchus
3,812
402
275
959
14,709
8,618
0
8,109
6,415
27,433
0
W
Ymir
7,826
1,714
0
1,565
10,097
10,868
248
2,037
8,035
29,236
0
W
Cthulhu
NI66EBOI64
Cthulhu
9,516
1,274
573
5,762
12,718
12,920
122
2,109
10,140
58,323
0
W
9,343
5,827
1,515
4,596
12,887
5,588
1,908
2,484
10,403
0
69,323
L
Nu Wa
Tobi1198
Nu Wa
6,139
851
0
1,295
11,526
2,822
235
4,349
6,897
46,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,620
Gold Earned
42,252
526
Minions Killed
353
0
Camps Cleared
0
1,702,005
Distance Traveled
1,591,662
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,564
503
92
5
0
289,368
1
L
Mercury
8,677
457
63
3
0
341,291
0
W
Raijin
11,275
593
134
7
0
360,630
2
L
King Arthur
7,718
406
71
4
0
294,347
0
W
Ravana
10,877
572
110
6
0
350,168
0
L
Bacchus
8,460
445
43
2
0
370,711
2
W
Ymir
10,683
562
59
3
0
334,204
3
W
Cthulhu
9,595
505
103
5
0
317,814
4
W
Cupid
11,190
589
120
6
0
339,189
2
L
Nu Wa
7,833
412
84
4
0
295,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role