Player Matchup

Danzaburou
Danzaburou
GallingMapatzin
Danzaburou
Level 10
God Stats
29W - 53L
1,206 SR
Queue Stats
45W - 74L
1,274 Elo+
Party 1
Tyr
Tyr
MadaraGod2514
Tyr
Level 29
God Stats
17W - 14L
1,171 SR
Queue Stats
106W - 113L
1,441 Elo+
Solo
Erlang Shen
Erlang Shen
ORxIxON
Erlang Shen
Level 18
God Stats
23W - 19L
1,745 SR
Queue Stats
245W - 276L
1,440 Elo+
Solo
The Morrigan
The Morrigan
Theironsmith
The Morrigan
Level 29
God Stats
2W - 3L
1,548 SR
Queue Stats
11W - 14L
1,489 Elo+
Solo
Cthulhu
Cthulhu
ninjaman_zero
Cthulhu
Level 64
God Stats
3W - 8L
1,700 SR
Queue Stats
210W - 268L
1,274 Elo+
Party 1
Team Averages
Level 30
1,474 SR
1,384 Elo+

VS

Team Averages
Level 23
1,516 SR
1,519 Elo+
Ullr
Ullr
EdacThe2nd
Ullr
Level 24
God Stats
3W - 6L
1,358 SR
Queue Stats
59W - 50L
1,458 Elo+
Solo
Ymir
Ymir
MozejkoGames
Ymir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,734 Elo+
Solo
Mercury
Mercury
Trippolski
Mercury
Level 28
God Stats
10W - 9L
1,453 SR
Queue Stats
93W - 115L
1,471 Elo+
Solo
Cthulhu
Cthulhu
lHydroxyl
Cthulhu
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 10L
1,425 Elo+
Solo
Nu Wa
Nu Wa
thebittenepeach
Nu Wa
Level 21
God Stats
15W - 8L
1,767 SR
Queue Stats
47W - 41L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GallingMapatzin
Danzaburou
9
1 / 0 / 3
5,286
481
3,633
3,097
870
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 0 / 1
6,046
550
3,829
7,082
5,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
ORxIxON
Erlang Shen
11
5 / 0 / 0
6,534
594
2,653
5,488
1,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Morrigan
Theironsmith
The Morrigan
10
2 / 1 / 1
5,926
539
4,497
3,529
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
10
2 / 1 / 3
6,379
580
2,615
6,430
2,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,627
421
2,945
4,619
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,243
386
1,123
6,355
2,153
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
Trippolski
Mercury
10
0 / 2 / 1
5,572
507
1,555
6,500
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
lHydroxyl
Cthulhu
8
0 / 2 / 0
4,778
434
3,384
5,136
2,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 1 / 0
5,251
477
870
5,416
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
12
Kills
1
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Danzaburou
GallingMapatzin
Danzaburou
1
0
3
2.5
W
2
0
1
2.5
L
0
3
0
0
W
Erlang Shen
ORxIxON
Erlang Shen
5
0
0
5
W
The Morrigan
Theironsmith
The Morrigan
2
1
1
2.5
L
Mercury
Trippolski
Mercury
0
2
1
0.25
L
Cthulhu
lHydroxyl
Cthulhu
0
2
0
0
W
Cthulhu
2
1
3
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,227
Damage
9,877
25,626
Taken
28,026
11,851
Mitigated
10,806
7,785
Healing
5,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,945
1,239
0
14
4,619
2,148
0
1,200
3,419
3,115
18,600
W
Danzaburou
GallingMapatzin
Danzaburou
3,633
2,116
0
339
3,097
870
592
488
2,609
0
19,972
W
3,829
1,018
0
3,582
7,082
5,095
174
2,822
3,892
0
26,374
L
1,123
215
0
1,250
6,355
2,153
0
1,524
4,831
9,336
0
W
Erlang Shen
ORxIxON
Erlang Shen
2,653
1,065
0
1,389
5,488
1,981
0
353
5,110
0
39,925
W
The Morrigan
Theironsmith
The Morrigan
4,497
1,047
0
500
3,529
1,062
940
750
2,779
27,690
1,090
L
Mercury
Trippolski
Mercury
1,555
238
0
3,194
6,500
1,936
0
415
6,060
0
34,149
L
Cthulhu
lHydroxyl
Cthulhu
3,384
501
33
816
5,136
2,927
200
0
4,885
16,244
0
W
Cthulhu
2,615
171
0
1,975
6,430
2,843
287
901
5,529
19,427
0
L
870
373
0
210
5,416
1,642
0
2,935
2,481
23,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,171
Gold Earned
24,471
256
Minions Killed
199
0
Camps Cleared
0
944,334
Distance Traveled
913,555
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,627
421
47
4
0
179,766
0
W
Danzaburou
5,286
481
29
3
0
160,988
0
W
Tyr
6,046
550
44
4
0
185,760
2
L
Ymir
4,243
386
14
1
0
169,611
1
W
Erlang Shen
6,534
594
73
7
0
239,035
2
W
The Morrigan
5,926
539
58
5
0
187,067
0
L
Mercury
5,572
507
73
7
0
236,097
0
L
Cthulhu
4,778
434
20
2
0
159,772
0
W
Cthulhu
6,379
580
52
5
0
171,484
0
L
Nu Wa
5,251
477
45
4
0
168,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role