Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
JungIIIe
Ra
Level 77
God Stats
21W - 20L
1,352 SR
Queue Stats
266W - 256L
1,445 Elo+
Party 2
Vamana
Vamana
Paranoidlazy
Vamana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,631 Elo+
Party 2
Bacchus
Bacchus
Shiosuo
Bacchus
Level 56
God Stats
12W - 6L
1,792 SR
Queue Stats
215W - 188L
1,674 Elo+
Party 2
Neith
Neith
temp-413567
Neith
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,621 Elo+
Party 2
Team Averages
Level 67
1,529 SR
1,574 Elo+

VS

Team Averages
Level 84
1,578 SR
1,725 Elo+
Anubis
Anubis
BarerRaptor7925
Anubis
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
335W - 310L
1,613 Elo+
Party 1
Erlang Shen
Erlang Shen
Etan16
Erlang Shen
Level 127
God Stats
10W - 2L
1,500 SR
Queue Stats
604W - 546L
1,935 Elo+
Party 1
Cerberus
Cerberus
Reaper16148
Cerberus
Level 93
God Stats
34W - 27L
1,619 SR
Queue Stats
252W - 216L
1,580 Elo+
Party 1
Izanami
Izanami
ZonatedKarma920
Izanami
Level 42
God Stats
6W - 2L
1,793 SR
Queue Stats
76W - 68L
1,935 Elo+
Party 1
Nemesis
Nemesis
theNamlesshunter
Nemesis
Level 38
God Stats
17W - 14L
1,479 SR
Queue Stats
458W - 458L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
1 / 5 / 3
8,830
465
6,385
15,936
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
1 / 5 / 1
9,559
503
9,027
11,297
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
13
0 / 6 / 0
7,631
402
1,299
13,576
9,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Shiosuo
Bacchus
13
2 / 6 / 8
7,950
418
7,610
15,452
9,880
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
11 / 1 / 1
11,024
580
14,689
8,370
2,929
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 5
11,198
589
9,539
12,735
6,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
Etan16
Erlang Shen
20
9 / 0 / 7
13,714
722
20,492
10,508
6,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Reaper16148
Cerberus
16
5 / 4 / 8
11,291
594
7,988
15,388
12,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 6 / 2
9,667
509
4,392
12,973
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 4 / 3
9,627
507
3,544
12,655
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
15
Kills
22
23
Deaths
15
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
3
0.5
W
5
1
5
7.5
W
Erlang Shen
Etan16
Erlang Shen
9
0
7
12.5
L
1
5
1
0.3
L
Vamana
0
6
0
0
W
Cerberus
Reaper16148
Cerberus
5
4
8
2.25
L
Bacchus
Shiosuo
Bacchus
2
6
8
1
W
0
6
2
0.17
L
11
1
1
11.5
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,010
Damage
45,955
64,631
Taken
64,259
30,830
Mitigated
32,490
13,124
Healing
27,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,385
2,245
0
5,380
15,936
5,219
0
4,094
11,842
0
66,225
W
9,539
550
0
9,010
12,735
6,509
0
4,320
8,249
91,223
0
W
Erlang Shen
Etan16
Erlang Shen
20,492
11,513
0
4,385
10,508
6,478
1,690
2,510
7,771
5,437
103,861
L
9,027
469
154
2,854
11,297
3,585
0
4,826
6,471
78,479
0
L
Vamana
1,299
220
0
972
13,576
9,217
0
4,127
9,449
0
33,821
W
Cerberus
Reaper16148
Cerberus
7,988
448
184
5,455
15,388
12,084
258
4,519
10,743
28,259
0
L
Bacchus
Shiosuo
Bacchus
7,610
869
318
1,803
15,452
9,880
0
4,983
10,469
18,775
0
W
4,392
2,797
0
3,933
12,973
3,343
3,366
2,058
10,915
0
55,248
L
14,689
6,914
0
1,643
8,370
2,929
404
1,820
6,550
0
77,476
W
3,544
1,132
333
3,914
12,655
4,076
2,693
2,788
9,744
0
36,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,994
Gold Earned
55,497
519
Minions Killed
583
0
Camps Cleared
0
1,730,462
Distance Traveled
1,812,102
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,830
465
123
6
0
347,802
3
W
Anubis
11,198
589
154
8
0
334,221
6
W
Erlang Shen
13,714
722
192
10
0
413,606
2
L
Ra
9,559
503
161
8
0
362,763
7
L
Vamana
7,631
402
78
4
0
359,397
6
W
Cerberus
11,291
594
44
2
0
358,015
4
L
Bacchus
7,950
418
26
1
0
354,490
3
W
Izanami
9,667
509
119
6
0
325,048
0
L
Neith
11,024
580
131
7
0
306,010
5
W
Nemesis
9,627
507
74
4
0
381,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role