Player Matchup

Tyr
Tyr
AbashedMist832
Tyr
Level 153
God Stats
17W - 16L
1,467 SR
Queue Stats
641W - 575L
1,572 Elo+
Party 2
Sobek
Sobek
Baarsh
Sobek
Level 124
God Stats
13W - 7L
1,830 SR
Queue Stats
112W - 93L
1,665 Elo+
Solo
Nemesis
Nemesis
CallMeDaddy9
Nemesis
Level 125
God Stats
5W - 0L
1,500 SR
Queue Stats
118W - 97L
1,604 Elo+
Solo
Zhong Kui
Zhong Kui
PoloBoyXRR21
Zhong Kui
Level 125
God Stats
10W - 6L
1,458 SR
Queue Stats
282W - 259L
1,620 Elo+
Party 2
Sol
Sol
SmellyPellie
Sol
Level 38
God Stats
1W - 1L
1,842 SR
Queue Stats
2W - 1L
1,780 Elo+
Solo
Team Averages
Level 113
1,619 SR
1,648 Elo+

VS

Team Averages
Level 68
1,468 SR
1,589 Elo+
Janus
Janus
GracefulPanicZ
Janus
Level 61
God Stats
14W - 12L
1,172 SR
Queue Stats
131W - 109L
1,543 Elo+
Solo
Geb
Geb
TiedUp
Geb
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ZeeGods
Heimdallr
Level 32
God Stats
15W - 15L
1,522 SR
Queue Stats
296W - 235L
1,703 Elo+
Solo
Thanatos
Thanatos
darkicyboi
Thanatos
Level 30
God Stats
6W - 7L
1,646 SR
Queue Stats
336W - 304L
1,670 Elo+
Party 1
Da Ji
Da Ji
hungtrolo
Da Ji
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 121L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,603
660
5,699
7,960
5,150
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Baarsh
Sobek
8
2 / 1 / 5
5,501
550
3,574
8,056
3,817
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
CallMeDaddy9
Nemesis
11
6 / 0 / 5
6,514
651
4,996
5,502
3,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Zhong Kui
PoloBoyXRR21
Zhong Kui
9
1 / 2 / 4
5,245
525
2,296
4,224
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

10
3 / 0 / 4
5,856
586
2,408
4,325
973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,582
558
3,879
4,329
1,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Geb
TiedUp
Geb
7
0 / 4 / 2
4,583
458
2,646
6,531
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
ZeeGods
Heimdallr
9
1 / 2 / 2
5,506
551
3,585
5,506
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
darkicyboi
Thanatos
7
0 / 5 / 0
4,252
425
2,104
5,177
2,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
hungtrolo
Da Ji
8
1 / 3 / 1
5,030
503
2,710
6,433
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
16
Kills
4
4
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Sobek
Baarsh
Sobek
2
1
5
4.5
W
Nemesis
CallMeDaddy9
Nemesis
6
0
5
8.5
L
2
2
1
1.25
W
Zhong Kui
PoloBoyXRR21
Zhong Kui
1
2
4
1.5
W
3
0
4
5
L
Geb
TiedUp
Geb
0
4
2
0.25
L
Heimdallr
ZeeGods
Heimdallr
1
2
2
1
L
Thanatos
darkicyboi
Thanatos
0
5
0
0
L
Da Ji
hungtrolo
Da Ji
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,973
Damage
14,924
30,067
Taken
27,976
16,002
Mitigated
10,250
13,079
Healing
7,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,699
1,104
0
3,034
7,960
5,150
1,109
768
6,942
0
33,265
W
Sobek
Baarsh
Sobek
3,574
482
0
3,599
8,056
3,817
0
2,286
5,770
15,976
0
W
Nemesis
CallMeDaddy9
Nemesis
4,996
2,361
0
1,669
5,502
3,574
0
853
4,649
5,342
27,957
L
3,879
208
0
902
4,329
1,090
0
1,438
2,749
25,641
0
W
Zhong Kui
PoloBoyXRR21
Zhong Kui
2,296
142
0
1,623
4,224
2,488
0
2,083
2,141
19,670
0
W
2,408
750
0
3,154
4,325
973
0
535
3,790
28,403
0
L
Geb
TiedUp
Geb
2,646
367
0
1,562
6,531
2,783
0
2,902
3,571
9,700
0
L
Heimdallr
ZeeGods
Heimdallr
3,585
1,867
0
1,702
5,506
1,626
0
3,343
2,111
0
26,550
L
Thanatos
darkicyboi
Thanatos
2,104
242
0
1,414
5,177
2,884
0
17
5,160
0
9,866
L
Da Ji
hungtrolo
Da Ji
2,710
428
0
2,121
6,433
1,867
0
629
5,804
0
19,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,719
Gold Earned
24,953
258
Minions Killed
178
0
Camps Cleared
0
1,021,583
Distance Traveled
836,877
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,603
660
62
6
0
205,145
0
W
Sobek
5,501
550
17
2
0
194,891
4
W
Nemesis
6,514
651
57
6
0
245,508
1
L
Janus
5,582
558
50
5
0
185,246
0
W
Zhong Kui
5,245
525
52
5
0
175,857
2
W
Sol
5,856
586
70
7
0
200,182
4
L
Geb
4,583
458
10
1
0
194,363
4
L
Heimdallr
5,506
551
55
6
0
168,926
0
L
Thanatos
4,252
425
23
2
0
123,399
0
L
Da Ji
5,030
503
40
4
0
164,943
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role