Player Matchup

Mulan
Mulan
Bronze III
CredibleGoose67
Mulan
Bronze III
Level 107
God Stats
4W - 2L
1,659 SR
Queue Stats
13W - 19L
1,504 MMR
Party 1
Ares
Ares
Silver I
Focalore
Ares
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
M4nce95
Fenrir
Bronze III
Level 145
God Stats
0W - 2L
1,285 SR
Queue Stats
16W - 24L
1,504 MMR
Party 1
Janus
Janus
Bronze III
Shatumal
Janus
Bronze III
Level 109
God Stats
0W - 4L
1,500 SR
Queue Stats
10W - 15L
1,504 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
gkc91
Danzaburou
Bronze III
Level 101
God Stats
1W - 4L
1,887 SR
Queue Stats
9W - 16L
1,504 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,566 SR
1,503 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 135
1,500 SR
1,502 MMR
Bakasura
Bakasura
Bronze III
ANTK027
Bakasura
Bronze III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
BigLeBAWSki
King Arthur
Bronze III
Level 153
God Stats
4W - 8L
1,500 SR
Queue Stats
145W - 145L
1,507 MMR
Solo
Anhur
Anhur
Silver II
ImAce
Anhur
Silver II
Level 155
God Stats
6W - 2L
1,500 SR
Queue Stats
29W - 17L
1,500 MMR
Party 3
Nox
Nox
Silver II
ScaryFace
Nox
Silver II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Party 3
Cerberus
Cerberus
Bronze III
thesebastc
Cerberus
Bronze III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 9 / 11
13,549
467
22,002
31,793
44,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
18
3 / 9 / 10
12,812
442
10,138
35,258
31,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
M4nce95
Fenrir
20
6 / 9 / 6
13,741
474
13,544
34,410
23,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
Shatumal
Janus
20
9 / 3 / 7
15,253
526
22,729
18,448
8,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
gkc91
Danzaburou
19
8 / 8 / 6
13,445
464
26,515
29,722
11,662
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ApolloScyllaSetTsukuyomiNu Wa

VS

Bans
CthulhuBellonaCupidRatatoskrYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ANTK027
Bakasura
20
6 / 8 / 9
15,934
549
16,658
25,539
16,759
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
BigLeBAWSki
King Arthur
20
6 / 5 / 14
15,639
539
32,736
38,176
36,535
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
ImAce
Anhur
20
17 / 5 / 7
18,080
623
40,998
33,373
15,874
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
7 / 4 / 12
16,070
554
17,759
14,421
6,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
thesebastc
Cerberus
19
2 / 8 / 23
13,915
480
16,482
32,896
27,889
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
103
30
Kills
38
38
Deaths
30
40
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ANTK027
Bakasura
6
8
9
1.31
W
King Arthur
BigLeBAWSki
King Arthur
6
5
14
2.6
L
4
9
11
1.06
L
Ares
3
9
10
0.89
W
Anhur
ImAce
Anhur
17
5
7
4.1
L
Fenrir
M4nce95
Fenrir
6
9
6
1
W
7
4
12
3.25
L
Janus
Shatumal
Janus
9
3
7
4.17
L
Danzaburou
gkc91
Danzaburou
8
8
6
1.38
W
Cerberus
thesebastc
Cerberus
2
8
23
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,928
Damage
124,633
149,631
Taken
144,405
119,473
Mitigated
103,179
24,707
Healing
49,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ANTK027
Bakasura
16,658
11,678
0
6,643
25,539
16,759
1,368
6,460
18,846
13,052
127,929
W
King Arthur
BigLeBAWSki
King Arthur
32,736
3,487
0
13,290
38,176
36,535
0
7,031
30,361
0
95,776
L
22,002
4,130
0
4,460
31,793
44,747
0
8,177
22,179
0
59,023
L
Ares
10,138
862
0
2,406
35,258
31,368
0
9,987
24,945
30,705
0
W
Anhur
ImAce
Anhur
40,998
25,226
0
21,077
33,373
15,874
7,542
5,414
27,804
0
187,077
L
Fenrir
M4nce95
Fenrir
13,544
3,291
0
6,823
34,410
23,250
96
6,736
27,092
0
83,513
W
17,759
2,211
0
521
14,421
6,122
232
6,797
7,323
98,570
0
L
Janus
Shatumal
Janus
22,729
1,084
0
821
18,448
8,446
0
4,729
13,479
103,550
0
L
Danzaburou
gkc91
Danzaburou
26,515
15,721
0
10,197
29,722
11,662
106
5,425
24,109
0
98,788
W
Cerberus
thesebastc
Cerberus
16,482
1,267
490
7,855
32,896
27,889
192
6,751
25,717
59,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,800
Gold Earned
79,638
560
Minions Killed
737
0
Camps Cleared
0
2,641,511
Distance Traveled
2,683,005
28
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,934
549
177
6
0
545,563
7
W
King Arthur
15,639
539
130
4
0
524,671
1
L
Mulan
13,549
467
100
3
0
452,728
3
L
Ares
12,812
442
33
1
0
528,669
10
W
Anhur
18,080
623
203
7
0
523,251
10
L
Fenrir
13,741
474
127
4
0
500,729
0
W
Nox
16,070
554
153
5
0
559,472
10
L
Janus
15,253
526
179
6
0
660,827
13
L
Danzaburou
13,445
464
121
4
0
498,558
2
W
Cerberus
13,915
480
74
3
0
530,048
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role