Player Matchup

Bellona
Bellona
Tigre18s
Bellona
Level 149
God Stats
4W - 3L
1,810 SR
Queue Stats
531W - 521L
1,541 Elo+
Party 1
Sobek
Sobek
WonderfallBC
Sobek
Level 117
God Stats
4W - 7L
1,500 SR
Queue Stats
420W - 384L
1,549 Elo+
Party 1
He Bo
He Bo
gabocrdz
He Bo
Level 157
God Stats
1W - 0L
1,731 SR
Queue Stats
6W - 9L
1,195 Elo+
Solo
Mercury
Mercury
iwillbeing
Mercury
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 70L
1,808 Elo+
Party 1
Hachiman
Hachiman
xSteve2196
Hachiman
Level 117
God Stats
9W - 8L
1,859 SR
Queue Stats
585W - 581L
1,507 Elo+
Party 1
Team Averages
Level 137
1,680 SR
1,520 Elo+

VS

Team Averages
Level 116
1,438 SR
1,487 Elo+
Nemesis
Nemesis
JulianARAGAN
Nemesis
Level 84
God Stats
10W - 5L
1,500 SR
Queue Stats
221W - 202L
1,335 Elo+
Solo
Xing Tian
Xing Tian
VerxTeell
Xing Tian
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
YERMI
Danzaburou
Level 147
God Stats
0W - 2L
1,477 SR
Queue Stats
6W - 4L
1,690 Elo+
Party 2
Yemoja
Yemoja
medmohamed
Yemoja
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 29L
1,329 Elo+
Solo
Sol
Sol
oKittens
Sol
Level 128
God Stats
0W - 4L
1,214 SR
Queue Stats
96W - 92L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Tigre18s
Bellona
10
0 / 0 / 0
5,172
647
340
1,687
1,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 0 / 2
4,203
525
1,790
4,649
2,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

He Bo
gabocrdz
He Bo
8
2 / 1 / 2
4,711
589
2,807
2,264
646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Mercury
iwillbeing
Mercury
8
2 / 0 / 0
4,622
578
2,050
4,777
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
xSteve2196
Hachiman
7
0 / 1 / 1
4,254
532
1,587
2,595
1,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JulianARAGAN
Nemesis
8
0 / 0 / 1
4,529
566
2,268
3,543
866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
VerxTeell
Xing Tian
2
0 / 0 / 0
3,124
391
279
1,073
827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
YERMI
Danzaburou
8
1 / 0 / 0
4,730
591
1,086
3,568
965
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
medmohamed
Yemoja
5
0 / 3 / 1
3,894
487
831
4,849
1,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 1 / 0
4,497
562
2,002
2,880
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
4
Kills
2
2
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
JulianARAGAN
Nemesis
0
0
1
0.5
W
Bellona
Tigre18s
Bellona
0
0
0
0
L
Xing Tian
VerxTeell
Xing Tian
0
0
0
0
W
0
0
2
1
L
Danzaburou
YERMI
Danzaburou
1
0
0
1
W
He Bo
gabocrdz
He Bo
2
1
2
3
W
Mercury
iwillbeing
Mercury
2
0
0
2
L
Yemoja
medmohamed
Yemoja
0
3
1
0.17
L
1
1
0
1
W
Hachiman
xSteve2196
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,574
Damage
6,466
15,972
Taken
15,913
6,718
Mitigated
6,028
7,315
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
JulianARAGAN
Nemesis
2,268
950
0
550
3,543
866
0
454
3,049
0
23,920
W
Bellona
Tigre18s
Bellona
340
46
0
648
1,687
1,415
0
235
1,408
3,425
25,544
L
Xing Tian
VerxTeell
Xing Tian
279
25
0
50
1,073
827
0
4
1,069
2,518
0
W
1,790
69
0
2,313
4,649
2,113
0
934
3,715
8,011
0
L
Danzaburou
YERMI
Danzaburou
1,086
447
0
2,394
3,568
965
0
792
2,736
0
22,421
W
He Bo
gabocrdz
He Bo
2,807
220
0
320
2,264
646
0
1,237
1,027
18,167
0
W
Mercury
iwillbeing
Mercury
2,050
688
0
3,043
4,777
1,247
0
609
4,168
0
19,544
L
Yemoja
medmohamed
Yemoja
831
354
606
921
4,849
1,990
0
1,767
2,958
6,575
0
L
2,002
310
0
1,052
2,880
1,380
0
1,544
1,278
19,923
0
W
Hachiman
xSteve2196
Hachiman
1,587
552
0
991
2,595
1,297
0
53
2,542
2,924
17,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,962
Gold Earned
20,774
236
Minions Killed
171
0
Camps Cleared
0
775,841
Distance Traveled
635,298
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,529
566
56
7
0
174,630
2
W
Bellona
5,172
647
86
11
0
160,234
1
L
Xing Tian
3,124
391
6
1
0
27,450
0
W
Sobek
4,203
525
11
1
0
158,821
1
L
Danzaburou
4,730
591
50
6
0
141,243
2
W
He Bo
4,711
589
45
6
0
149,574
3
W
Mercury
4,622
578
43
5
0
170,585
1
L
Yemoja
3,894
487
13
2
0
150,265
2
L
Sol
4,497
562
46
6
0
141,710
2
W
Hachiman
4,254
532
51
6
0
136,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role