Player Matchup

Cupid
Cupid
Eqayter
Cupid
Level 28
God Stats
9W - 5L
1,752 SR
Queue Stats
16W - 10L
1,620 Elo+
Solo
Fafnir
Fafnir
Ice_Cold_Lemon80
Fafnir
Level 29
God Stats
23W - 11L
1,953 SR
Queue Stats
103W - 134L
1,632 Elo+
Solo
Mercury
Mercury
temp-351397
Mercury
Level 25
God Stats
11W - 7L
1,679 SR
Queue Stats
15W - 10L
1,540 Elo+
Party 1
Nike
Nike
withloveLunna
Nike
Level 27
God Stats
3W - 1L
1,633 SR
Queue Stats
16W - 25L
1,638 Elo+
Party 1
Hel
Hel
zSxnz-
Hel
Level 29
God Stats
4W - 1L
1,924 SR
Queue Stats
7W - 5L
1,638 Elo+
Party 1
Team Averages
Level 28
1,788 SR
1,614 Elo+

VS

Team Averages
Level 22
1,580 SR
1,597 Elo+
Thor
Thor
AlexxLaw96
Thor
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
49W - 55L
1,350 Elo+
Solo
Ymir
Ymir
ComicCascade2
Ymir
Level 23
God Stats
39W - 45L
1,561 SR
Queue Stats
204W - 237L
1,480 Elo+
Solo
Ra
Ra
HGK_HARDKILLER
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 80L
1,392 Elo+
Solo
Cu Chulainn
Cu Chulainn
PTotE164292759
Cu Chulainn
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,805 Elo+
Solo
Jing Wei
Jing Wei
mr-venomoth
Jing Wei
Level 27
God Stats
3W - 6L
1,838 SR
Queue Stats
65W - 67L
1,956 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Eqayter
Cupid
20
21 / 0 / 9
14,917
649
34,074
20,502
10,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 0 / 17
13,412
583
9,220
16,763
20,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
temp-351397
Mercury
19
7 / 2 / 12
12,842
558
12,126
14,060
9,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 11
10,936
475
8,087
13,867
12,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hel
zSxnz-
Hel
20
14 / 0 / 12
14,242
619
24,871
23,070
11,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 0
9,800
426
7,801
19,552
8,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 10 / 0
8,132
354
4,018
21,141
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

12
0 / 14 / 0
8,046
350
6,240
18,460
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
PTotE164292759
Cu Chulainn
20
2 / 3 / 1
12,112
527
19,086
37,230
30,851
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jing Wei
mr-venomoth
Jing Wei
14
0 / 13 / 0
8,393
365
8,490
27,714
9,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
4
48
Kills
3
4
Deaths
48
61
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
L
0
10
0
0
W
Cupid
Eqayter
Cupid
21
0
9
25.5
L
0
14
0
0
W
5
0
17
13.5
L
Cu Chulainn
PTotE164292759
Cu Chulainn
2
3
1
0.83
L
Jing Wei
mr-venomoth
Jing Wei
0
13
0
0
W
Mercury
temp-351397
Mercury
7
2
12
6.5
W
1
2
11
3.25
W
Hel
zSxnz-
Hel
14
0
12
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,378
Damage
45,635
88,262
Taken
124,097
64,649
Mitigated
70,510
53,033
Healing
27,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,801
1,637
0
2,652
19,552
8,216
0
6,850
12,627
0
73,579
L
4,018
383
0
468
21,141
14,746
0
4,995
15,975
26,720
0
W
Cupid
Eqayter
Cupid
34,074
23,468
969
10,262
20,502
10,667
4,785
1,454
19,048
0
123,742
L
6,240
1,001
477
1,182
18,460
6,711
115
8,882
9,553
35,608
0
W
9,220
2,321
0
5,268
16,763
20,826
1,969
3,014
13,749
32,000
0
L
Cu Chulainn
PTotE164292759
Cu Chulainn
19,086
4,784
0
18,340
37,230
30,851
1,165
9,314
27,536
0
102,251
L
Jing Wei
mr-venomoth
Jing Wei
8,490
6,691
0
4,494
27,714
9,986
970
6,448
21,241
0
48,804
W
Mercury
temp-351397
Mercury
12,126
6,251
0
2,374
14,060
9,506
3,861
1,556
12,504
7,970
65,341
W
8,087
1,931
0
2,815
13,867
12,478
1,824
1,592
12,275
8,057
35,342
W
Hel
zSxnz-
Hel
24,871
2,074
12,399
18,946
23,070
11,172
4,915
2,642
20,428
109,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,349
Gold Earned
46,483
537
Minions Killed
462
0
Camps Cleared
0
2,208,056
Distance Traveled
1,791,605
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,800
426
119
5
0
383,920
0
L
Ymir
8,132
354
47
2
0
344,805
0
W
Cupid
14,917
649
174
8
0
423,942
3
L
Ra
8,046
350
55
2
0
322,735
0
W
Fafnir
13,412
583
30
1
0
419,436
0
L
Cu Chulainn
12,112
527
171
7
0
358,019
1
L
Jing Wei
8,393
365
70
3
0
382,126
0
W
Mercury
12,842
558
100
4
0
462,360
2
W
Nike
10,936
475
85
4
0
447,978
1
W
Hel
14,242
619
148
6
0
454,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role