Player Matchup

Odin
Odin
DsM Vertigo
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,522 Elo+
Party 3
Artemis
Artemis
GoddSent
Artemis
Level 21
God Stats
11W - 8L
1,599 SR
Queue Stats
100W - 107L
1,483 Elo+
Party 3
Thor
Thor
RespectLazy
Thor
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
Spindaa
Cthulhu
Level 25
God Stats
27W - 13L
1,798 SR
Queue Stats
68W - 58L
1,502 Elo+
Solo
Chronos
Chronos
rologic
Chronos
Level 10
God Stats
1W - 1L
1,334 SR
Queue Stats
8W - 10L
1,326 Elo+
Party 1
Team Averages
Level 16
1,546 SR
1,452 Elo+

VS

Team Averages
Level 17
1,624 SR
1,591 Elo+
Hachiman
Hachiman
Kebuin
Hachiman
Level 20
God Stats
2W - 0L
1,715 SR
Queue Stats
85W - 83L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
ProKevin HM
Sun Wukong
Level 22
God Stats
10W - 3L
1,903 SR
Queue Stats
260W - 271L
1,961 Elo+
Party 2
Zhong Kui
Zhong Kui
Santicuchopro
Zhong Kui
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Nemesis
Nemesis
SoloOrTroIl
Nemesis
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
XGNPablo
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
7,507
375
1,660
6,788
5,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
GoddSent
Artemis
13
3 / 6 / 2
8,477
424
10,936
18,822
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 10 / 3
8,741
437
9,897
17,169
6,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Spindaa
Cthulhu
14
4 / 4 / 5
10,013
501
9,319
17,929
13,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos
rologic
Chronos
13
2 / 7 / 4
8,662
433
7,919
14,211
4,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kebuin
Hachiman
15
4 / 3 / 8
9,295
465
7,254
12,203
3,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
ProKevin HM
Sun Wukong
17
3 / 1 / 12
10,592
530
10,657
14,494
10,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
Santicuchopro
Zhong Kui
11
4 / 5 / 2
8,177
409
4,585
8,174
5,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
SoloOrTroIl
Nemesis
20
18 / 0 / 6
13,177
659
25,570
20,472
10,856
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
XGNPablo
Yemoja
12
0 / 5 / 6
8,237
412
6,445
12,360
8,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
14
Kills
29
29
Deaths
14
14
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Artemis
GoddSent
Artemis
3
6
2
0.67
W
Hachiman
Kebuin
Hachiman
4
3
8
2.67
W
Sun Wukong
ProKevin HM
Sun Wukong
3
1
12
9
L
5
10
3
0.65
W
Zhong Kui
Santicuchopro
Zhong Kui
4
5
2
1
W
Nemesis
SoloOrTroIl
Nemesis
18
0
6
21
L
Cthulhu
Spindaa
Cthulhu
4
4
5
1.63
W
Yemoja
XGNPablo
Yemoja
0
5
6
0.6
L
Chronos
rologic
Chronos
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,731
Damage
54,511
74,919
Taken
67,703
36,561
Mitigated
39,003
16,926
Healing
21,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,660
848
0
1,152
6,788
5,030
0
0
6,489
0
24,724
L
Artemis
GoddSent
Artemis
10,936
6,276
576
8,175
18,822
7,061
1,928
2,553
16,164
0
48,365
W
Hachiman
Kebuin
Hachiman
7,254
3,711
0
4,842
12,203
3,770
1,364
2,861
9,342
0
46,128
W
Sun Wukong
ProKevin HM
Sun Wukong
10,657
2,278
0
5,097
14,494
10,529
874
2,018
12,292
0
62,647
L
9,897
3,446
0
986
17,169
6,254
826
1,485
15,429
0
34,770
W
Zhong Kui
Santicuchopro
Zhong Kui
4,585
648
0
1,272
8,174
5,260
673
3,329
4,845
22,387
0
W
Nemesis
SoloOrTroIl
Nemesis
25,570
13,867
0
8,395
20,472
10,856
1,593
5,969
14,478
0
118,108
L
Cthulhu
Spindaa
Cthulhu
9,319
972
469
1,941
17,929
13,545
772
2,993
14,571
37,494
0
W
Yemoja
XGNPablo
Yemoja
6,445
1,829
823
1,271
12,360
8,588
549
3,061
9,299
24,785
0
L
Chronos
rologic
Chronos
7,919
2,936
0
3,627
14,211
4,671
1,125
3,999
10,162
43,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,400
Gold Earned
49,478
310
Minions Killed
449
0
Camps Cleared
0
1,505,564
Distance Traveled
1,675,550
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,507
375
53
3
0
233,105
3
L
Artemis
8,477
424
71
4
0
270,173
1
W
Hachiman
9,295
465
73
4
0
368,022
1
W
Sun Wukong
10,592
530
107
5
0
379,033
0
L
Thor
8,741
437
63
3
0
295,142
0
W
Zhong Kui
8,177
409
46
2
0
189,571
1
W
Nemesis
13,177
659
195
10
0
429,657
1
L
Cthulhu
10,013
501
54
3
0
357,705
3
W
Yemoja
8,237
412
28
1
0
309,267
3
L
Chronos
8,662
433
69
3
0
349,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role