Player Matchup

Neith
Neith
ALittlePoo
Neith
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
58W - 52L
1,319 Elo+
Solo
Anubis
Anubis
XxMINIMAYH3MxX
Anubis
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 73L
1,574 Elo+
Party 2
Cerberus
Cerberus
serious satsuma
Cerberus
Level 16
God Stats
1W - 1L
1,304 SR
Queue Stats
8W - 6L
1,577 Elo+
Party 2
Team Averages
Level 63
1,435 SR
1,490 Elo+

VS

Team Averages
Level 56
1,552 SR
1,411 Elo+
Ymir
Ymir
Jrfordyboy2000
Ymir
Level 18
God Stats
33W - 18L
1,655 SR
Queue Stats
112W - 58L
1,521 Elo+
Party 1
Nemesis
Nemesis
RapidWorm
Nemesis
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
263W - 210L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
XxLIL_WALRUSxX
Kuzenbo
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
87W - 120L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 2 / 4
9,204
767
7,085
4,681
1,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
4 / 4 / 3
9,243
770
9,014
7,852
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
11
2 / 2 / 4
8,197
683
2,329
6,525
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 8
9,046
754
3,228
11,828
6,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
RapidWorm
Nemesis
13
8 / 3 / 0
9,616
801
5,736
9,627
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 1 / 0
6,148
512
239
1,023
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
8
Kills
8
8
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
2
2
4
2
L
0
4
8
1
L
Nemesis
RapidWorm
Nemesis
8
3
0
2.67
L
0
1
0
0
W
4
4
3
1.38
W
Cerberus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,428
Damage
9,203
19,058
Taken
22,478
8,265
Mitigated
13,797
3,920
Healing
957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,085
2,392
0
839
4,681
1,555
1,610
1,280
3,401
0
32,637
L
3,228
398
0
300
11,828
6,614
0
6,078
5,220
22,207
0
L
Nemesis
RapidWorm
Nemesis
5,736
2,311
0
539
9,627
6,661
0
4,003
5,289
4,070
30,877
L
239
130
0
118
1,023
522
0
412
609
989
0
W
9,014
461
0
2,648
7,852
3,730
452
923
6,889
43,607
0
W
Cerberus
2,329
40
0
433
6,525
2,980
52
1,547
4,978
11,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,644
Gold Earned
24,810
147
Minions Killed
90
0
Camps Cleared
0
607,734
Distance Traveled
454,038
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,204
767
64
5
0
209,162
4
L
Ymir
9,046
754
35
3
0
212,820
3
L
Nemesis
9,616
801
53
4
0
218,835
2
L
Kuzenbo
6,148
512
2
0
0
22,383
0
W
Anubis
9,243
770
62
5
0
191,817
2
W
Cerberus
8,197
683
21
2
0
206,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role